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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered players; 1 week is given per game.

Tournament dates 09.09-31.12.2019 (including force majeure).
09.09-20.10.2019 group stage
21.10-10.11.2019 quarterfinals
11.11-11.12.2019 semifinals
12-31.12.2019 final.

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Group Stage.
Groups are formed randomly via draw, ensuring an equal number of players in each group (or +1 in one or more groups). The number of groups is determined by the number of registered participants.
Tournament participants are divided into several baskets based on skill to form the groups.

1st basket: Will, Dexterwar, sir_moz, Bradiaga
2nd basket: Stefandmy, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: KillAndAction, Baton, KIR9XMI, vovan112013
4th basket: Chris, Proska, flate, HR.ARTES.

The draw for each basket takes place separately. Each player must play TWO games against every member of their group. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. Participants determine the color for the 1st game themselves; if difficulties arise in choosing a color, they must contact the judge. In the 2nd game against each other, participants swap colors. Players may play ahead if opponents are available.
Those who finish 1st and 2nd in each group at the end of the group stage advance to the playoffs.

Playoff Stage.
Pairs for the quarterfinals and semifinals (or just semifinals, depending on the number of registered participants) are formed randomly via draw. Finalists are determined by the results of the semifinals. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. All games in the playoff stage follow a bO3 format. The tournament winner is decided in the final. Participants determine the color for the first and deciding 3rd game themselves; if difficulties arise in choosing a color, they must contact the judge. After the 1st game against each other, participants swap colors in every subsequent game. A stream from both finalists during their games is preferred but not mandatory.

General Provisions:

Map generation is performed using IRMG
version 1.8.0,
or version 1.8.2.
IRMG Templates as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game can be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a template and a faction for play. The template is chosen first, then the faction.

3.1. TEMPLATE SELECTION IS DONE BY THE BLUE PLAYER FOLLOWING A 1-1-...1 SCHEME FROM THE FULL LIST. The blue player starts first.
Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.


3.2. FACTION SELECTION IS MADE BY THE PLAYER FROM THE TWO SPECIFIED DURING REGISTRATION FOR THIS TOURNAMENT. Before each game, the judge randomly determines one of the player's two factions chosen FOR THE ENTIRE TOURNAMENT.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered the pressing of the "end turn" button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after each respective player restart.

7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the same-day spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.

13. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient (a 2-0 score is equated to a 1-0 score if the game between opponents in a group follows a bO2 scheme);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between opponents according to tournament rules. Participants determine the color for the game themselves; if difficulties arise in choosing a color, they must contact the judge.

14. Attention! LOADS ARE PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15.The registration application for the tournament is made using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
Also do not forget YOUR TWO FAVORITE FACTIONS that you will play throughout the tournament. After this, send the automatically created message.


WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Registration is open until September 09, 2019.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Will
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played with 1 restart from GL because he didn't like two external dwellings of monks. Went with two heroes — Rutger and Dugal. Both with machines, but Light Magic wasn't given for a long time; at the end of the second week, in the center, I unexpectedly got hit by Erin with 95 archers, finished off the center, learned Light Magic, and on day 137 broke back home for Resurrection and Town Portal (and to break through GO, since GL was taking way too long), didn't find the third treasure. At the start of the second month, through unbroken portals, I flew into the adjacent zone towards the enemy, rushed there, and there I got hit completely unexpectedly again — I thought Erin would have to portal home or break back. At the moment of the hit, Erin had 44 mana, and since GL was playing as red, after the ransom, Erin had only 19 mana in the castle. Thanks to the hero mechanics. With full mana, I think I would have gotten beaten down without any trouble. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Дугал / Dougal
  • Main Hero: Дугал / Dougal
Победа / Def Победа / Def
G_L
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Map Template
лабиринт / maze
Game Length
143 days
Game Date
11/21/2019
Reported
11/21/2019 4:57 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/21/2019 5:07 PM

In reply to sir_moz
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sir_moz
we played with 1 restart from GL because he didn't like as many as two external dwellings of monks. Went with two heroes - Rutger and Dugal. Both with machines, but didn't get Light for a long time, at the end of the second week in the center I got an unexpected Hitan from Erin on 95 archers, finished off the center, leveled up Light and on 137 broke back home for Resurrection and Portal (and to break through GO, Gly took way too long), didn't find a third one. At the start of the second week, through untouched portals I flew into the adjacent zone to the enemy, rushed there, got an entirely unexpected Hitan there as well, I thought Erin would have to portal/bounce back home. Erin had 44 mana at the moment of the Hitan, and since GL played red, after rebuy at Erin's castle she only had 19. Thanks to the hero mechanics. With full mana, I think I would have gotten beaten soundly without issue. Thanks for the game.
It happened, didn't level up Death Chill enough, and also didn't get the rings yet, nothing to cover the machines. In the finale, there wasn't enough mana for Phoenix, so I just snapped back a bit). Thanks for the game
Homo Ludens
In reply to G_L
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Due to technical issues with Dexterwar, the maximum deadline for the semi-finals is extended to December 12, 2019. Semi-final deadlines: November 1 - December 11, 2019.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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I didn't manage to reach the center on level 121 because of bad luck. On level 122, I spent three days crawling around, revealed an extra griffon lair for Iris, and fell behind in stats and resources.
I was upset by the tavern information; the human had 25-30 more stats. On level 126, I broke through two of my own Haven's defenses, and on level 131, I captured the castle with the last move.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Ниброс / Nebiros
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Эллайна / Ellaine
  • Main Hero: Айрис / Irina
Map Template
радуга / rainbow
Game Length
131 days
Game Date
11/27/2019
Reported
11/27/2019 1:51 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/27/2019 2:41 PM

In reply to Stefandmy
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Stefandmy
I didn't manage to reach the center on level 121 because of bad luck. I spent three days crawling around on level 122, revealed an extra griffon lair for Iris, and fell behind in stats and resources.
I was upset by the tavern information; the human had 25-30 more stats. On level 126, I defeated two of my own Castle guards, and on level 131, I captured the castle with the last move.

Thank you for the game.
It's just terrible. It was impossible to understand that the demon was attacking the Castle. It was also impossible for the Castle to break through on level 125. After games like this, I just want to delete this awful game.
In reply to sir_moz
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I don't understand the situation with Volod9(kir9XMI). In the first game, he quickly lost, and I submitted a report, repeatedly asking him to confirm, but there was no response. In the second game, we played for 4 days, and then he left. After that, he was sick for about 6 days and couldn't play. Then, my computer broke down for about 6 days. Now, he hasn't responded for a week, including weekends, when he might be able to play. He said he was available from 00:00 to 04:00, and he replied with "ok," but he didn't show up. Today, he also wasn't available, even though he said he would be free during the day. Why should we extend the deadline to the 12th if we're not playing anyway, and we're not significantly behind Moza and Stefan in terms of games played? I'm ready to play on Saturday. If he can't play this week, either he should tell us when he can definitely play and show up (or write in Discord that he can't make it), or we should schedule a game for next week or this Saturday (during the day and evening).
In reply to chudo_ud0
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chudo_ud0
Why extend it until the 12th if we aren't playing anyway and, in theory, aren't behind Moza and Stefan in terms of games played? I'm ready to play on Saturday. If he can't make it this week, then either he should write when he can definitely play and come, or he should write in Discord that he can't come. Otherwise, we need to schedule a game for next week or this Saturday (during the day and in the evening).
Why extend it? Because we want to have a tournament final. I can close the tournament on 02.12.2019 at 00:00 Moscow time due to the lack of results from the semifinals. Would that be okay? Coordinate with him if he gets in touch. He's not responding to me either. And after that, there's still another semifinal. The deadline for that one should definitely be longer than previously planned, given the delay in the quarterfinals. If Denis, your opponent, doesn't show up within the semifinal deadline (by 12.12.2019), he'll get a technical loss, and you'll advance to the final. If the game between Alexey and Dima ends by that deadline, the tournament final will be held immediately.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to G_L
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On day 5, I saw the Night Watch and the Outpost, captured a Jaylog, and went to her. Plus, there was a 4th-level creature in the Outpost, and her stats were good for a combat unit. I ran in circles, and only managed to retake the Outpost on day 6 due to its location, but it wasn't far from the main portals. After a few weeks, the opponent sent a message saying he was conceding. Let him write his own reasons. Thanks for the games.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
корона / crown
Game Length
113 days
Game Date
11/29/2019
Reported
11/29/2019 1:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/2/2019 9:42 AM

In reply to chudo_ud0
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chudo_ud0
Dwell 3. Managed to gather almost everything needed for happiness in 4 days, while the Human player had some issues. Thanks for the game.
Didn't work out, thanks for the game.
In reply to chudo_ud0
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chudo_ud0
On day 5, I saw the stash and the outpost. I caught a Jezebel log and went to her, plus there was a 4th-level creature in the outpost. She had good stats and became a good combat unit. I ran in circles, and I only managed to capture the outpost on the 6th day due to its location, but it wasn't far from the main portals. After a few weeks, the opponent sent a message saying he was surrendering; let him write the reasons himself. Thanks for the games.
The leveling process went poorly, I wasn't getting good creatures, and I was losing a lot. I didn't see any point in continuing to play. Thanks for the game!
In reply to G_L
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External dwellings 1.5. First I went with Kilghan, then switched to Garuna on the 2nd. My opponent started rushing through the centers from the 2nd, while I crawled like a turtle (center - sand), and neither of the main heroes got any logistics. On the 3rd, the opponent jumped into my center, but there was no fight — I retreated home and went to other centers. On turn 142, near the end of the turn, I jumped into the enemy's adjacent zone, moved 1 tile back into the portal, and on the next turn, I passed through with the left hero, saw that the enemy's Castle was empty, gave the army to the left Argat (Garuna couldn't reach it) and captured the Castle. Stefan immediately surrendered. Thanks for the game. I got my revenge, so to speak.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Гаруна / Garuna
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
летос / lethos
Game Length
143 days
Game Date
12/6/2019
Reported
12/6/2019 1:18 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/6/2019 4:48 PM

In reply to sir_moz
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sir_moz
External dwellings 1.5. First I went with Kilghan, then switched to Garuna on the second. My opponent started dashing through centers from the second turn, while I crawled like a turtle (the center was sand), neither of the main heroes got logistics. On the third turn, the opponent jumped into my center, but there was no fight — I broke back home and went to other centers. On turn 142, at the end of the move, I jumped into the enemy's adjacent zone, moved one tile back into the portal, and on the next turn I ran with my left hero, saw that the enemy's castle was empty, gave the army to left Arga (Garuna couldn't reach it at all) and captured the castle. Stefan surrendered immediately. Thanks for the game. Revenge, so to speak.
There was plenty of un-purchased meat left. The hero with expert logistics couldn't reach the castle, so it didn't get sported.
Thanks for the game.
In reply to KillAndAction
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Garune didn't have a good leveling experience; on day 136, Moza had a choice: either jump into the darkness, trying to reach the Castle, or cover the meat-producing building.
He had enough money to buy his way out.
They decided not to continue the game.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Аксель / Klaus
  • Main Hero: Ласло / Laszlo
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гаруна / Garuna
Map Template
летос / lethos
Game Length
141 days
Game Date
12/14/2019
Reported
12/14/2019 1:04 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/14/2019 1:08 PM

In reply to Stefandmy
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Stefandmy
Garune didn't have a good leveling experience; on turn 136, Moza had a choice: either jump into the darkness, trying to reach the Castle, or attack the creature with the meat.
He had enough money to buy his way out.
They decided not to continue the game.
Thank you for the game.
1
In reply to G_L
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Dwell 1 and 2, level 5. I gathered a lot of skeletons and liches and went to attack the enemy through the golden center. Stefan didn't train 26 knights, but there were probably only 40 there, which wasn't enough. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Ласло / Laszlo
  • Main Hero: Ласло / Laszlo
Map Template
корона / crown
Game Length
136 days
Game Date
12/16/2019
Reported
12/16/2019 9:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/17/2019 11:55 AM

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