Skip to content

Posts from "FAVORITES IN BATTLE - III"

No ratings yet — be the first to rate!
Announcement
User Avatar
#1
Auto-translated
Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered players; 1 week is given per game.

Tournament dates 09.09-31.12.2019 (including force majeure).
09.09-20.10.2019 group stage
21.10-10.11.2019 quarterfinals
11.11-11.12.2019 semifinals
12-31.12.2019 final.

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Group Stage.
Groups are formed randomly via draw, ensuring an equal number of players in each group (or +1 in one or more groups). The number of groups is determined by the number of registered participants.
Tournament participants are divided into several baskets based on skill to form the groups.

1st basket: Will, Dexterwar, sir_moz, Bradiaga
2nd basket: Stefandmy, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: KillAndAction, Baton, KIR9XMI, vovan112013
4th basket: Chris, Proska, flate, HR.ARTES.

The draw for each basket takes place separately. Each player must play TWO games against every member of their group. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. Participants determine the color for the 1st game themselves; if difficulties arise in choosing a color, they must contact the judge. In the 2nd game against each other, participants swap colors. Players may play ahead if opponents are available.
Those who finish 1st and 2nd in each group at the end of the group stage advance to the playoffs.

Playoff Stage.
Pairs for the quarterfinals and semifinals (or just semifinals, depending on the number of registered participants) are formed randomly via draw. Finalists are determined by the results of the semifinals. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. All games in the playoff stage follow a bO3 format. The tournament winner is decided in the final. Participants determine the color for the first and deciding 3rd game themselves; if difficulties arise in choosing a color, they must contact the judge. After the 1st game against each other, participants swap colors in every subsequent game. A stream from both finalists during their games is preferred but not mandatory.

General Provisions:

Map generation is performed using IRMG
version 1.8.0,
or version 1.8.2.
IRMG Templates as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game can be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a template and a faction for play. The template is chosen first, then the faction.

3.1. TEMPLATE SELECTION IS DONE BY THE BLUE PLAYER FOLLOWING A 1-1-...1 SCHEME FROM THE FULL LIST. The blue player starts first.
Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.


3.2. FACTION SELECTION IS MADE BY THE PLAYER FROM THE TWO SPECIFIED DURING REGISTRATION FOR THIS TOURNAMENT. Before each game, the judge randomly determines one of the player's two factions chosen FOR THE ENTIRE TOURNAMENT.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered the pressing of the "end turn" button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after each respective player restart.

7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the same-day spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.

13. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient (a 2-0 score is equated to a 1-0 score if the game between opponents in a group follows a bO2 scheme);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between opponents according to tournament rules. Participants determine the color for the game themselves; if difficulties arise in choosing a color, they must contact the judge.

14. Attention! LOADS ARE PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15.The registration application for the tournament is made using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
Also do not forget YOUR TWO FAVORITE FACTIONS that you will play throughout the tournament. After this, send the automatically created message.


WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Registration is open until September 09, 2019.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
#125
Auto-translated
chudo_ud0
Two level 3 units and two level 2 units. I had a decent plan for the game, but on level 9, I was offered a tent and defense. Since my units were getting wrecked, I grabbed the tent. I didn't see any more defense options. I tried to reposition, but I couldn't, and even though I managed to get two units into the treasure zone, I decided to rush. However, Ville had cave creatures, and without enough attack power, I couldn't handle them. Early on, Ville arrived with his level 4 units, and my 33 starting units were quickly defeated. On level 3, I still had a decent chance if I had defense, but on level 4, there was no way to compete against Ville's level 2 shooters with my build. Thanks for the game.
It was
In reply to chudo_ud0
#126
Auto-translated
chudo_ud0
Dwelled on levels 1 and 4. The hero spent a long time leveling up in 2 magic, but wasn't given defense or retaliation, so he returned to the castles and ran towards the treasury. On the 2nd turn, the simultaneous actions ended, and I ended up 2 days away from the Orc castle. Will was defeated, and Argat attacked, but it was still too early. The following week was more dangerous, but I still won with the top castles. Thank you for the game.
Argat didn't catch the machines for a long time and slowed down a bit. Then, when passing through the center, he encountered Pit with a week of fire, and I had to take a load. He ran to the resource castle, where Argat ran for 3-4 days, and the whole pace slowed down. Then, a Necromancer appeared, whom I couldn't defeat in the beginning of the 3rd week. Thanks for the game.
In reply to Stefandmy
#127
Auto-translated
Thanks for the game.
Battle Report Discarded
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
лабиринт / maze
Game Length
133 days
Game Date
11/7/2019
Reported
11/7/2019 7:25 PM

Discarded by organizer on 11/9/2019 6:26 AM

In reply to Will
#128
Auto-translated
Thanks.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Назир / Nathir
  • Main Hero: Назир / Nathir
Map Template
летос / lethos
Game Length
134 days
Game Date
11/7/2019
Reported
11/7/2019 7:30 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/8/2019 7:54 AM

In reply to Stefandmy
#129
Auto-translated
Thank you for playing.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Виторрио / Vittorio
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
лабиринт / maze
Game Length
131 days
Game Date
11/7/2019
Reported
11/7/2019 7:43 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/8/2019 7:55 AM

In reply to KIR9XMI
User Avatar
#130
Auto-translated
KIR9XMI Let's analyze these 4 reports together with Bradiaga; it's a complete mess.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Stefandmy
#131
Auto-translated
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
корона / crown
Game Length
131 days
Game Date
11/8/2019
Reported
11/8/2019 7:07 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/8/2019 7:54 AM

In reply to KIR9XMI
#134
Auto-translated
KIR9XMI
Thank you for the game.

He was unable to continue and rage-quit.
In reply to KIR9XMI
User Avatar
#135
Auto-translated
KIR9XMI
Thank you for the game!
canceled: invalid report.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KIR9XMI
User Avatar
#136
Auto-translated
KIR9XMI
Thanks for the game.
canceled: invalid report.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Will
User Avatar
#137
Auto-translated
Dwell 3. Managed to catch almost everything needed for happiness in 4 days; the Humans, on the other hand, had some problems. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Мив / Maeve
  • Main Hero: Мив / Maeve
Map Template
радуга / rainbow
Game Length
114 days
Game Date
11/10/2019
Reported
11/10/2019 7:03 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/2/2019 9:40 AM

In reply to Will
User Avatar
#138
Auto-translated
Good heroes from the start, started leveling up: both heroes with the path of war leveled up quickly. First, I fought with Rutger, then switched to Vitia. I decided to go through the Mines to the secondary resource, then to the enemy's treasure, but the distances generated were huge, by the time I got there, the enemy had already eaten there, so I had to run to my own treasure, but I ran very fast and eventually ran through my own treasure to another secondary resource, from there to the enemy's Mines, from there through the enemy's treasure again to the industrial zone, and from there to the castle. I attacked on the 1st day of the 6th week. In the city, my troops killed me much more effectively than the enemy troops. Stats decided the outcome (37 41 against 10 31). Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Map Template
солнце / sun
Game Length
221 days
Game Date
11/17/2019
Reported
11/17/2019 4:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/17/2019 5:59 PM

In reply to sir_moz
User Avatar
#139
Auto-translated
sir_moz
Good heroes from the start, so I started leveling them up: both heroes with the Path of War leveled up quickly. First, I fought with Rutger, then I switched to Vitia. I decided to go through the Mines to the secondary resource, then to the enemy treasure, but the distances generated were huge, and by the time I got there, the enemy had already eaten there, so I had to run to my own treasure, but I ran very fast and eventually ran through my own treasure to another secondary resource, from there to the enemy's mines, from there through the enemy's treasure again to the industrial zone, and from there to the castle. I attacked on the 1st day of the 6th week. In the city, my troops killed me much more effectively than the enemy troops. Stats decided the outcome (37 41 against 10 31). Thanks for the game.
I had the opposite experience - without the log, I didn't get distracted by anything, and Darkness didn't win, thanks for the game.
Homo Ludens