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7 years ago
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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered players; 1 week is given per game.

Tournament dates 09.09-31.12.2019 (including force majeure).
09.09-20.10.2019 group stage
21.10-10.11.2019 quarterfinals
11.11-11.12.2019 semifinals
12-31.12.2019 final.

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Group Stage.
Groups are formed randomly via draw, ensuring an equal number of players in each group (or +1 in one or more groups). The number of groups is determined by the number of registered participants.
Tournament participants are divided into several baskets based on skill to form the groups.

1st basket: Will, Dexterwar, sir_moz, Bradiaga
2nd basket: Stefandmy, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: KillAndAction, Baton, KIR9XMI, vovan112013
4th basket: Chris, Proska, flate, HR.ARTES.

The draw for each basket takes place separately. Each player must play TWO games against every member of their group. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. Participants determine the color for the 1st game themselves; if difficulties arise in choosing a color, they must contact the judge. In the 2nd game against each other, participants swap colors. Players may play ahead if opponents are available.
Those who finish 1st and 2nd in each group at the end of the group stage advance to the playoffs.

Playoff Stage.
Pairs for the quarterfinals and semifinals (or just semifinals, depending on the number of registered participants) are formed randomly via draw. Finalists are determined by the results of the semifinals. Before each game, the judge randomly determines which faction the player will use in that specific game from the two factions chosen by the player FOR THE ENTIRE TOURNAMENT. All games in the playoff stage follow a bO3 format. The tournament winner is decided in the final. Participants determine the color for the first and deciding 3rd game themselves; if difficulties arise in choosing a color, they must contact the judge. After the 1st game against each other, participants swap colors in every subsequent game. A stream from both finalists during their games is preferred but not mandatory.

General Provisions:

Map generation is performed using IRMG
version 1.8.0,
or version 1.8.2.
IRMG Templates as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player substitution during the tournament is not permitted.

Games not confirmed by the end of the group stage are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game can be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a template and a faction for play. The template is chosen first, then the faction.

3.1. TEMPLATE SELECTION IS DONE BY THE BLUE PLAYER FOLLOWING A 1-1-...1 SCHEME FROM THE FULL LIST. The blue player starts first.
Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.


3.2. FACTION SELECTION IS MADE BY THE PLAYER FROM THE TWO SPECIFIED DURING REGISTRATION FOR THIS TOURNAMENT. Before each game, the judge randomly determines one of the player's two factions chosen FOR THE ENTIRE TOURNAMENT.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered the pressing of the "end turn" button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after each respective player restart.

7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the same-day spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.

13. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient (a 2-0 score is equated to a 1-0 score if the game between opponents in a group follows a bO2 scheme);
- result of the head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is played between opponents according to tournament rules. Participants determine the color for the game themselves; if difficulties arise in choosing a color, they must contact the judge.

14. Attention! LOADS ARE PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15.The registration application for the tournament is made using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
Also do not forget YOUR TWO FAVORITE FACTIONS that you will play throughout the tournament. After this, send the automatically created message.


WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Registration is open until September 09, 2019.
In reply to KillAndAction
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6 years ago
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KillAndAction
The same thing happens every time... No suggestions are made before the tournament begins, only criticism is offered afterward.
After so many tournaments, you could already write the rules automatically, instead of repeating the same mistakes every time. We're tired of saying this... How can you offer suggestions before the tournament if there were no clear rules? Tournament rules are now created based on how the participants vote, and two tournaments were even created simultaneously with half the participants, which automatically devalues the tournaments because they don't have any ranking status. It's not surprising that so many players withdrew or didn't register. The judges only keep saying that something should have been said in advance, like a mantra. But in my opinion, criticism should improve quality, not the other way around.
In reply to chudo_ud0
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6 years ago
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chudo_ud0
After so many tournaments, you could already automate the rule-making process instead of repeating the same mistakes every time. People are tired of saying this... How can you suggest something before the tournament if there are no clear rules? Tournament rules are now created based on how the participants vote, and two tournaments were even created simultaneously with half the participants, which automatically devalues the tournaments because they don't have any ranking status. It's not surprising that so many players withdrew and didn't register.
I wrote a lot, but then deleted it and changed my mind because it's already off-topic.
In reply to KillAndAction
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6 years ago
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Dwell 1, 5. Made a mistake while creating the portal and surrendered. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Хафиз / Havez
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Нимус / Nymus
Map Template
летос / lethos
Game Length
114 days
Game Date
10/20/2019
Reported
10/20/2019 7:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/23/2019 10:03 AM

In reply to KillAndAction
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6 years ago
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Dwelled on level 5 and took outpost 5, then 6. Neutral creatures appeared near the city (they were guarding a phoenix feather), and to avoid going around them (it was too far), I attacked them on day 3, but lost some Gremlins. I essentially captured the outpost with my left army. On levels 1-4-4, I created mini-artifacts (bought an Amulet of Skill in the town's shop). As soon as I received the message about surrendering, my opponent didn't continue playing in Dragon Utopia. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Нимус / Nymus
Map Template
летос / lethos
Game Length
144 days
Game Date
10/20/2019
Reported
10/20/2019 7:22 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/23/2019 10:04 AM

In reply to KillAndAction
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6 years ago
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Niches 2, 5, 7. At the start, Haf and Jalib. Launched on day 1. Recreated – Haf and Jalib, and it started going well. Made Jalib the main hero. In the city, regeneration, with the 7th niche, other troops are not needed at all. There was ranged attack, defense, in the crypt, they gave a ring of machines, and in the center, early in the week, a stable appeared. The opponent lost to the neutrals. Thank you for the game.
Battle Report Discarded
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Грол / Grawl
Map Template
летос / lethos
Game Length
136 days
Game Date
10/20/2019
Reported
10/20/2019 7:32 PM

Discarded by organizer on 10/22/2019 3:19 AM

In reply to BOLIVAR
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6 years ago
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BOLIVAR
Hides 2, 5, 7.
Haven and Jaleeb at the start.
Left on day 1. Recreated - Haven and Jaleeb, and it worked out.
Made Jaleeb the main hero.
Regeneration in the city, with the 7th hide, other troops are not needed.
Got ranged attack, defense, in the crypt, got a ring of the machine, in the center, early in the week, a stable appeared.
The opponent lost to the neutrals.
Thank you for the game.
The faction selection for the game was not done according to the tournament rules.
In reply to BOLIVAR
6 years ago
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BOLIVAR
Dwelled 1, 5.
Made a mistake while attempting to create a portal and surrendered.
Thank you for the game.
It was.
Thank you for the game.
In reply to BOLIVAR
6 years ago
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BOLIVAR
Dwell 5 and outpost 5, 6.
Neutrals appeared near the city (guarding a phoenix feather) and, so as not to run around them (it was getting too far), I broke through them on day 3, but lost some gremlins.
I took the outpost practically with left-over meat.
On 1-4-4 I pumped out mini-arts (bought a pendant of mastery in the city shop), and then a message came about the surrender - the opponent didn't get lucky in the Dragon Utopia.
Thanks for the game.
It happened.
Thanks for the game
In reply to BOLIVAR
6 years ago
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BOLIVAR
Hides 2, 5, 7.
Haven and Jaleeb at the start.
Left on day 1. Recreated Haven and Jaleeb, and things started going well.
Made Jaleeb the main hero.
Regeneration in the town, with the 7th hide, other troops aren't needed at all.
Got ranged attack, defense, in the crypt, got a ring of the machine, in the center, early in the week, a stable appeared.
The opponent lost to the neutrals.
Thanks for the game.
That's how it was.
Thanks for the game.
In reply to KillAndAction
6 years ago
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The races were randomized again. This time, with the final battle, and there's nothing to counter Deleb's ballista with the Orcs. The executioners withstood two rounds of three hits each, and they only managed to eliminate one stack – I got lucky with the setup, and they didn't have time to take much damage. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Гошак / Gorshak
Map Template
летос / lethos
Game Length
144 days
Game Date
10/23/2019
Reported
10/23/2019 10:11 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/24/2019 11:58 AM

In reply to Stefandmy
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6 years ago
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Stefandmy
I randomized the factions again.
This time, with a final battle, and there's nothing to counter Deleba's ballista with Orcs. The executioners withstood 2 rounds of 3 hits each, and they only managed to eliminate 1 stack – I got lucky with the positioning, and they didn't have time to take much damage.
Thanks for the game.

It happened. Both of us weren't using all-out melee attacks. Moving the assassins one tile to the right would have been better.))
Thanks for the game.
In reply to KillAndAction
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6 years ago
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4 Dwell, on 1 they gave me a log, seemed like I ran in the right direction, but the mini Mt was long, and there was snow in the center and I missed the portal; as a result, the portal to the treasure zone turned out to be the penultimate one. By the middle of the 3rd week I found it, but by then the Orc had already cleared all Dragon Utopias and Temples. I got beaten and ran to another one, the Orc ran through the big Mt towards me; I had to teleport to the Castle and we fought there. It's good that the Orc's 20% resist didn't troll me too much. I won, keeping zombies, half of the ghosts and over a hundred vampires; the enemy had few troops left. I ran towards Vill; according to the log, I should have made it before the growth. The opponent surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Гошак / Gorshak
  • Main Hero: Гошак / Gorshak
Map Template
корона / crown
Game Length
143 days
Game Date
10/28/2019
Reported
10/28/2019 11:02 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/30/2019 9:04 AM

In reply to chudo_ud0
6 years ago
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chudo_ud0
4 Dwell, on 1 they gave a log, seemed like he ran in the right direction, but the mini mt was long, and the center was snow and he missed the portal; in the end, the portal to the treasure zone turned out to be the penultimate one, he found it by the middle of the 3rd week, but the orc had already cleared all Dragon Utopia and Temple there, got defeated and ran to another one, the orc ran through the big Mt toward me, I had to teleport to the Castle and we fought there; good thing the orc's resist was 20% and didn't troll too much, won while saving half the zombies, ghosts, and over a hundred vampires, the enemy had few troops left, ran to Will, should have made it on the log before the growth, the opponent surrendered. Thanks for the game.
It happened that I cleared the treasure zone quickly and without losses, broke back home and headed toward the necromancer but then it turned out to be quite far — 5 days and the necromancer had time to prepare, didn't have enough strength to take the Castle, thx for the game.
In reply to KillAndAction
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6 years ago
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Two level 3 units and two level 2 units. There was a decent plan for the game, but on level 9, they offered a tent and defense. Since the units were getting wrecked, I grabbed the tent, but I didn't see any more defense options. I couldn't reorganize, even though I managed to get two units out and into the trees. I decided to rush, but Ville had cave dwellers, and without BPD (Battle Priestess Defense), I couldn't handle them properly. At the beginning of turn 4, Ville arrived, and my 33 units were already gone. On turn 3, there were still decent chances if I had defense, but on turn 4, there was no way to fight the humans with two level 2 units and my current build. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Поражение / Lose Поражение / Lose
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
корона / crown
Game Length
213 days
Game Date
11/5/2019
Reported
11/5/2019 2:30 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/5/2019 2:40 PM

In reply to KillAndAction
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6 years ago
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Dwell 1 and 4. Here, the hero spent a long time leveling up in 2 magic, but they didn't give him defense or spells, so he returned to the castles and ran towards the treasure. On the second attempt, the simultaneous attack was interrupted, and I ended up 2 days away from the Orc castle. Will was defeated, and Argat attacked, but it was still too early. The following week, everything was more dangerous, but I still won with the top castles. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
лабиринт / maze
Game Length
132 days
Game Date
11/5/2019
Reported
11/5/2019 2:35 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 11/5/2019 2:42 PM

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