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New mod (no changes to gameplay)
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Announcement
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6 years ago
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We are launching a tournament on the Anarchy map based on numerous requests.
"Outlaw 4!"

I. General Questions.
1. The tournament will be held on the Anarchy map in two brackets, with 160% and 200% settings, provided there is enough participation. Playing other maps without rules is allowed if both players agree. A quorum is considered to be at least 32 players willing to play in a specific bracket. The winners of these brackets will compete in the final.
2. Players who have played at least 3 ranked games are eligible for the tournament.
3. When registering for the tournament, a player must indicate which bracket they will play in. It is also possible to play in two brackets simultaneously. The organizer reserves the right to refuse a player's participation in two brackets at once if they have problems meeting deadlines in other tournaments. Applications without specifying the bracket will not be accepted.

2. Game Version SoD 3.2 (4.0) + HD mod latest version.
Those wishing to try Fresh Mod are recommended to play Fresh Mod 4.5+ with the "Gameplay changes" checkbox disabled. Attention: only by mutual agreement. An opponent has the right to reject the plugin without explanation.
The HW Rules checkbox must be disabled in the game.
ATTENTION! You need to disable the checkbox after each restart!
Both host and opponent must check that the checkbox is disabled; if both fail to notice it, the game will continue without rules, subject to the limitations of HW rules.

3.1. For 160%, bidding determines the right to choose the Town and Color. The coin toss decides who gets the first word in the auction.
3.2. For 200%, Towns are chosen randomly, and the Color changes after each subjective restart. A coin toss determines the color for the initial generation.
Played with 2500 starting gold. How to add 2500 gold on 200% - see instructions /topic/at/1162824/.

4. Standard rules apply. If there are any changes to the rules during the tournament, they will take effect in this tournament.
The default timer is chess-style
For 160% (19:00+08:00+01:15)
For 200% (16:00+08:00+01:00)

Restarts:
For 160% - 113
For 200% - 114
For 200%, a mandatory restart with 3 starting towns is required.

- All types of roads are played.
- Starting bonus is chosen.
- Guild and Library upgrade is ENABLED.
- Using the daily Grail excavation bug is FORBIDDEN.
Anti-bug abuse rules:
1. If it is obviously impossible to pass from the starting zone to other zones due to obstacles, a restart without subjective elements is performed. This should be done on the day the issue is discovered but no later than turn 112.
2. If the game lasts until turn 347 and has not ended, the game is saved at turn 347. Players send the save file to the judge, stating the composition of their army from existing stacks for the final battle and their hero. The judge analyzes the armies and determines the meeting point with minimal territory bonuses. Doubling mana is not allowed, but it can be maximized through artifacts. By turn 417, players meet there without buying anything, entering objects, joining or attacking neutrals, and red attacks blue. The winner of the final battle wins the match.

II. Organizational Questions.

1. The tournament is held according to Rules for organizing, conducting, and participating in tournaments.
2. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
3. Tournament organizers and judges:
Tournament organizer: Ihromant (ICQ: 5676388).
Co-organizer and judge (join us)
If it is impossible to resolve a controversial issue on your own, the judges will seek help from the AC.
The organizer has the right to make any changes to the regulations and rules during the tournament if necessary.
4. For each played game, participants must submit a report and confirmation in this thread, created automatically.
Save files for all games must be saved until the end of the tournament and submitted upon request by the tournament organizer or any member of the AC.
5. Information about the progress of the tournament is updated as needed and is located at the beginning of this thread.
6. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
7. The winner of the tournament will receive the traditional medal under their avatar.
If you want to add something to the prize pool, write.

III. Deadlines.
All participants in the tournament must strictly adhere to the announced deadlines:
1. Immediately after the start of the next stage or round, contact your opponents for preliminary arrangements regarding the games. Agreeing means reaching an agreement after negotiations and discussion. An offer without a response will not be considered an agreement.
2. Any temporary problems (with internet connection, travel plans, personal issues) must be reported to the tournament organizers.
3. The preferred time for tournament games is daytime (12-24 Kyiv time) on weekends and evening (19-24 Kyiv time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the organizer in favor of their opponent.
4. Fighting evasion. There are 2 days for each unplayed game. For example, if 2 games have not been played. 4 days before the end of the round, I toss a coin twice for the unplayed games and determine the winner. If there is no information (report, private message in ICQ/Discord) by that time. The player who believes that his opponent is evading him writes to me before the deadline, and I schedule an ODD at a time convenient for him. Therefore, try to agree with your opponent in advance (see point 1).

Registration - October 10 - November 1, 2019.
Draw - November 2/3, 2019.
Start of the tournament - November 4, 2019.

IV. Regulations.
Olympic system BO3. Grand Final BO5.
The first round will last 3 weeks, and the grand final will last 5 weeks.
In reply to Ihromant
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6 years ago
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Please register me for the double-elimination tournament.
In reply to Ihromant
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6 years ago
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The draw has been completed. Players have 4 weeks for the first round (as there were complaints about not being able to play 6 games in 3 weeks). Registration for latecomers will continue for another week; after that, if any player files a protest, it will be closed. Players: Javdet suicid_pe.iarba Please specify the game settings! https://docs.google.com/spreadsheets/d/18_hjFI6yY3oUhG_mEDwklAorerNB5Lr_DS37wxL1cbs/edit?usp=sharing Shuffling was done. First tour is 4 weeks. Late players will be distributed randomly to free slots in one week. Later it could be not possible. Players: Javdet suicid_pe.iarba Specify 160% or 200% or both!
In reply to Ihromant
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6 years ago
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Message from opponent on the 200% grid.

Kexibq21 Today, 16:01
"Merlin, hello, he forgot to remove me from the list of participants, I withdrew.
Can you pass this on to him somehow; it seems he doesn't read Discord."
In reply to MerlinTheMagician
6 years ago
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There's a question about the Red Dragon encounter on 200% difficulty. On one hand, if there was no negotiation, it shouldn't be possible. On the other hand, in Anarchy mode, anything is possible. How should I proceed, according to experienced players familiar with the map?
In reply to Morgot1982
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6 years ago
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Morgot1982
I have a question about redrashing at difficulty level 200%. On the one hand, if there was no trading, it's not allowed. On the other hand, in Anarchy, everything is allowed. How should I proceed, experts in the template?

I'm definitely not an expert in Anarchy, but here:
Restarts:
Restarts are disabled for the first encounter and for strong blocks.
Rules:
All rules are disabled, except for the rules from section V and the prohibition of using bugs (p.2.12).
In reply to Morgot1982
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6 years ago
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Morgot1982
On the other hand, anything goes on Anarchy.
Exactly. Red rush is allowed, hit-and-run tactics are permitted, and so on.
By the way, please reply in a private message regarding playing online with 160% resources. Or message me on Discord (it's in my profile).
In reply to Morgot1982
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6 years ago
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Morgot1982
I have a question about red rushes on difficulty level 200%. On one hand, if there was no negotiation, it's not allowed. On the other hand, in Anarchy, everything is allowed. How should I proceed, according to the template experts?
Everything is allowed except for obvious bugs (like no city-hero or a block where you simply can't exit). Also, it's not allowed to use the bug with digging up the Grail.

That is: red rushes, killing the opponent on day 111 through flying and imprisonment, etc., will be considered a victory.
In reply to Ihromant
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6 years ago
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Ihromant
Everything is allowed except for obvious bugs (like, there's no city-hero or a block where you simply can't exit). Also, you can't use the bug with digging up the Grail.

That is, re-rolls, killing the opponent on turn 111 through flying and imprisonment, and so on will be considered a victory.
Javdet
in both brackets
I've put you in the available slots (while you're not playing with anyone). But whoever signs up will play with you in at least one bracket.
In reply to Ihromant
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6 years ago
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Ihromant
Everything is allowed except for obvious bugs (like, there's no city-hero or a block so severe that you simply can't exit it.
.


Please provide more details about this. In the standard rules for anarchy, it is clearly stated: "Restarts are canceled for the first encounter and for a strong block." This means that restarts are only subjective. If you spend restarts, skip turns until you can break through it, hoping for a lot of easy gains behind it, or surrender.
If there are any differences in the rules for this tournament, please specify this separately in the tournament title to avoid misunderstandings. What kind of block is considered a "block from which you simply can't exit"?
In reply to sir Davos Seaworth
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6 years ago
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Sir Davos Seaworth
Please, tell me more about this. The standard rules for Anarchy clearly state: "Restarts are disabled for the first encounter and for a strong block." This means that restarts are only subjective. If you spend your restarts, skip turns until you can break through, hoping that there's a lot of easy loot behind him, or surrender.
If the rules for this tournament differ, to avoid misunderstandings, please specify this separately in the tournament title. What constitutes a "block where there's simply nowhere to go"?
Sometimes, the game generates a situation where the exit from the castle is blocked. Then it's clear that it's an automatic draw because you can't be killed, and you can't do anything. To avoid such scenarios, a restart is needed. Perhaps this should be specified in the rules.

I also played against zoog in Anarchy at the World Cup. There was a village blocked in such a way that there were only 3 cells next to it where you could enter, and that's it. Accordingly, I thought: "If zoog starts to put pressure, I'll fly there and sit, occupying all the cells with my heroes." But it didn't happen. I don't even know what to do in such a case. Perhaps a rule should be made about a mandatory final battle on map 347.

Preliminary:
1. If it's impossible to exit the starting zone due to the terrain, a mandatory restart is required, without subjective judgment.
2. A mandatory final battle on neutral territory on map 347 if the game lasts until that point.

Let's discuss.
In reply to Ihromant
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6 years ago
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Ihromant


Preliminary:
1. If it's impossible to leave the starting zone due to the terrain, a mandatory rest is required without subjective judgment.
2. A mandatory final battle on neutral territory on day 347 if the game has dragged on to that point.

Let's discuss.

This is much clearer. Otherwise, "block" usually implies strong, hard-to-break defenses.
In reply to Ihromant
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6 years ago
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Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Ягер / Jaegar Main Hero Ягер / Jaegar
Map Template
Anarchy
Game Length
135 days
Game Date
11/5/2019
Reported
11/5/2019 6:06 PM
Rating Impact Archived
ckotuHa 1570 1581 +11 ↑
mals 1463 1452 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/5/2019 6:23 PM

In reply to ckotuHa
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6 years ago
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ckotuHa
Thank you for the game!
Thank you!

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