Skip to content

Outlaw 4!

User Avatar
#57
Auto-translated
Sir Davos Seaworth
Please, tell me more about this. The standard rules for Anarchy clearly state: "Restarts are disabled for the first encounter and for a strong block." This means that restarts are only subjective. If you spend your restarts, skip turns until you can break through, hoping that there's a lot of easy loot behind him, or surrender.
If the rules for this tournament differ, to avoid misunderstandings, please specify this separately in the tournament title. What constitutes a "block where there's simply nowhere to go"?
Sometimes, the game generates a situation where the exit from the castle is blocked. Then it's clear that it's an automatic draw because you can't be killed, and you can't do anything. To avoid such scenarios, a restart is needed. Perhaps this should be specified in the rules.

I also played against zoog in Anarchy at the World Cup. There was a village blocked in such a way that there were only 3 cells next to it where you could enter, and that's it. Accordingly, I thought: "If zoog starts to put pressure, I'll fly there and sit, occupying all the cells with my heroes." But it didn't happen. I don't even know what to do in such a case. Perhaps a rule should be made about a mandatory final battle on map 347.

Preliminary:
1. If it's impossible to exit the starting zone due to the terrain, a mandatory restart is required, without subjective judgment.
2. A mandatory final battle on neutral territory on map 347 if the game lasts until that point.

Let's discuss.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388