Please, tell me more about this. The standard rules for Anarchy clearly state: "Restarts are disabled for the first encounter and for a strong block." This means that restarts are only subjective. If you spend your restarts, skip turns until you can break through, hoping that there's a lot of easy loot behind him, or surrender.
If the rules for this tournament differ, to avoid misunderstandings, please specify this separately in the tournament title. What constitutes a "block where there's simply nowhere to go"?
I also played against zoog in Anarchy at the World Cup. There was a village blocked in such a way that there were only 3 cells next to it where you could enter, and that's it. Accordingly, I thought: "If zoog starts to put pressure, I'll fly there and sit, occupying all the cells with my heroes." But it didn't happen. I don't even know what to do in such a case. Perhaps a rule should be made about a mandatory final battle on map 347.
Preliminary:
1. If it's impossible to exit the starting zone due to the terrain, a mandatory restart is required, without subjective judgment.
2. A mandatory final battle on neutral territory on map 347 if the game lasts until that point.
Let's discuss.
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