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Posts from Expedition: general discussions. Auto-translated

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#2303
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3. CHECKS. CHECKS. CHECKS.
Either learn to wield a sword or learn to talk your way out of trouble, otherwise you're doomed.
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#2304
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- You engage in a complex, multifaceted discussion with an NPC, come up with compelling arguments, tailor your approach to their character, and diligently write posts to sway their opinion in your favor. - Vasya, who invested 100 points in charisma at the start, chuckles and says, "Well, what do you say, want to join our party?" and the character, forgetting everything, happily runs off with him.

Whatever
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#2305
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Well, depending on how convincing the arguments were, the difficulty could either increase or decrease.
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#2306
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the arguments are subjective, so the dice rolls seem more convincing, at least to me; otherwise, what's the point of having skills?

Be strong. Believe
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#2307
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3. CHECKS. CHECKS. CHECKS.
Either learn to wield a sword or learn to use your words, otherwise, you're useless.
Here are my thoughts on this.
1. The guy has a lot of intelligence, but little charisma. Is he an autist who can't put two words together? Why not give him a bonus to persuasion based on his intelligence?
2. The character is a mountain of muscle with a lot of strength. Why not introduce an intimidation option and give a bonus for that strength?
3. The character has a lot of perception. Okay, why not give him a perception check to notice some peculiarity of the person he's talking to, maybe even the ability to better guess their thoughts and mood, and again, use this in the dialogue?
If everything is structured this way, then charisma is not needed, only for leadership skills and possibly trading. Although, there is another side to this, you can explore using charisma in combat situations, as you did with the Camelots, or as in Pathfinder, where charisma turns out to be needed for some priests.
And all this does not prevent introducing separate skills/perks for more effective persuasion, charm, etc., I suppose?
 

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#2308
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This guy has a lot of intelligence, but lacks charisma. Is he an autist who can't string two words together?
Yes. He doesn't know how to connect with people, so they don't accept his arguments, no matter how reasonable they may be. If he's a shy, poorly dressed, and awkward loner who also smells bad, it's unlikely anyone will listen to him...
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#2309
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So, if I don't have enough characteristics to match the character I envisioned, do I have to specifically choose an ugly picture, dirty clothes, and stutter when meeting people?

Whatever
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#2310
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1. This guy has a lot of intelligence, but lacks charisma. Is he an autist who can't string two words together? Why not give him a bonus to persuasion based on his intelligence?
And where did you get the idea that intelligence will be a stat?
So, if I don't have enough stats to match the character I envisioned, I have to specifically choose an ugly picture, dirty clothes, and stutter when meeting people?
This problem exists in general with so-called mental characteristics, not just charisma.
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#2311
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The main thing is to create fate maps.

Be strong. Believe
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#2312
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Instead, I’ll create a “Bones of Fortune” map.
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#2313
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Generally, if I were to participate in the future, there are a couple of questions:
I probably won't play, and if I do, it will be casually or I'll drop out, but I'll answer just in case.
1. When is it convenient for you?
2. Free time.
3. Checks.
Either learn to wield a sword or learn to use your words, otherwise, you're out.
But you can do both at the same time.
- You engage in a complex, multifaceted discussion with an NPC, come up with good arguments, base them on his character, and write posts with all your might to sway his opinion in your favor.
- Vasya, who invested a hundred points in charisma at the start, giggles, "Well, what, wanna join our party, huh?" and the character, forgetting everything, runs to him hand in hand.
You invest a hundred points in charisma, and in the next similar dialogue, you giggle like Vasya, and you get beaten, raped, robbed, and kicked out of the city.
Arguments are subjective, so rolls look more convincing, as I think, otherwise, what's the point of skills?
I agree, let's roll. I'm just too lazy to come up with all sorts of nonsense to convince the character in the GM's head. There's enough of that in real life. I want to giggle like Vasya.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#2314
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1. Not sooner than in a month or two, and maybe even longer – I’m completely burned out. 2. Sandbox gameplay is better, all things being equal, but if the sandbox starts to fall apart due to excessive complexity, then a storyline is better. 3. Checks.

Added 4 minutes later
Well, depending on how convincing the arguments are, the difficulty could increase or decrease.
Yes, checks with that caveat are the ideal option. So that cheating is useless, and writing long posts is beneficial.
Where do we go?
Where do we end up when we save the world?
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#2315
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Yes. He doesn't know how to make himself likable; people don't accept arguments, no matter how reasonable they may be. If he's downtrodden, poorly dressed, and unable to carry himself with confidence, a loner who also smells bad, it's unlikely anyone will listen to him...
In the case of two equally foul-smelling loners, people will obviously listen more to the one who possesses better formal logic than a savage from the forest. That is, in such a case, the difference in intelligence can be taken into account.
But what if we have two people, and one looks and speaks slightly better, while the second is noticeably better and argues without logical flaws?
No, of course, if we're talking about checking some kind of charm or allure, then intuition can be compared with charisma and physical attractiveness and not taken into account, but in the case of persuasion, I completely disagree.
And what makes you think that intelligence will be a stat?
Interesting... Well, even if it isn't, I'm more talking about the situation in general. And besides, if intelligence is absent, it's probably more difficult to make a substitute check for charisma.
 

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#2316
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I would add one or two more settings. But I won't be running the game, of course. I probably won't be playing either, as I don't play Revan because of the huge amount of lore and the laziness of reading a million games to understand who all these people are and what's going on (and the hardcore nature, of course), but the lack of interest in the process in general is unlikely to be fixed by another GM (or even Revan with a new setting and reduced difficulty).
А, вот почему.

🏹🎪+⛓️♿=💕
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#2317
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I don't play Revan because of the huge amount of lore and my laziness to read about a hundred thousand games.
Only a couple of people can follow it, while the rest just stare blankly when the conversation starts about some NPC. They're like, "Who is that, anyway?"