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Expedition: general discussions.

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#2313
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Generally, if I were to participate in the future, there are a couple of questions:
I probably won't play, and if I do, it will be casually or I'll drop out, but I'll answer just in case.
1. When is it convenient for you?
2. Free time.
3. Checks.
Either learn to wield a sword or learn to use your words, otherwise, you're out.
But you can do both at the same time.
- You engage in a complex, multifaceted discussion with an NPC, come up with good arguments, base them on his character, and write posts with all your might to sway his opinion in your favor.
- Vasya, who invested a hundred points in charisma at the start, giggles, "Well, what, wanna join our party, huh?" and the character, forgetting everything, runs to him hand in hand.
You invest a hundred points in charisma, and in the next similar dialogue, you giggle like Vasya, and you get beaten, raped, robbed, and kicked out of the city.
Arguments are subjective, so rolls look more convincing, as I think, otherwise, what's the point of skills?
I agree, let's roll. I'm just too lazy to come up with all sorts of nonsense to convince the character in the GM's head. There's enough of that in real life. I want to giggle like Vasya.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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