Either learn to wield a sword or learn to talk your way out of trouble, otherwise you're doomed.
Either learn to wield a sword or learn to talk your way out of trouble, otherwise you're doomed.
New here? I'm Roha — want a quick tour?
3. CHECKS. CHECKS. CHECKS.
Either learn to wield a sword or learn to use your words, otherwise, you're useless.
This guy has a lot of intelligence, but lacks charisma. Is he an autist who can't string two words together?
1. This guy has a lot of intelligence, but lacks charisma. Is he an autist who can't string two words together? Why not give him a bonus to persuasion based on his intelligence?
So, if I don't have enough stats to match the character I envisioned, I have to specifically choose an ugly picture, dirty clothes, and stutter when meeting people?
Generally, if I were to participate in the future, there are a couple of questions:
Either learn to wield a sword or learn to use your words, otherwise, you're out.
- You engage in a complex, multifaceted discussion with an NPC, come up with good arguments, base them on his character, and write posts with all your might to sway his opinion in your favor.
- Vasya, who invested a hundred points in charisma at the start, giggles, "Well, what, wanna join our party, huh?" and the character, forgetting everything, runs to him hand in hand.
Arguments are subjective, so rolls look more convincing, as I think, otherwise, what's the point of skills?
Well, depending on how convincing the arguments are, the difficulty could increase or decrease.
Yes. He doesn't know how to make himself likable; people don't accept arguments, no matter how reasonable they may be. If he's downtrodden, poorly dressed, and unable to carry himself with confidence, a loner who also smells bad, it's unlikely anyone will listen to him...
And what makes you think that intelligence will be a stat?
I don't play Revan because of the huge amount of lore and my laziness to read about a hundred thousand games.