 | Nagai Ryuji (officer, second lieutenant, first squad commander) Traits Intelligence 3 Intelligence checks +3 Learning speed: +60% Accuracy +3% Strength 4 Strength checks +4 Endurance +300 Agility 4 Agility checks +4 Evasion: +12% Movement points +6 Fortitude 2 Resistance +4 Will +2 Survivability (timer) +2 turn Attractiveness 1 Attractiveness +10 Literature Club +50% to learning speed. Justice +1 to charisma +2 to charisma if "natural leader" trait is present; nullifies negative effects of narcissism, hatred of men, and hatred of women traits. Sincerity Intelligence: learning speed +5%, accuracy +1%. Perception: critical attack +5%. Genius: additional action. Nobility: +2 to charisma. Curiosity: +1 to event points. Berserker: damage is converted into endurance Sadism: damage is 5% higher. Masochism: self-damage is 3% lower.
Skills - City Knowledge Cost of goods and services in the capital -10% - Observational Skills The character can determine which of their acquaintances will be present in random events. - Enhancers The character has permission and may use enhancers. - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Tactics Basics The character can use military ruses to gain an advantage during battle. - Camouflage Tactic: allied characters in area 1+1 become invisible until the start of the next turn. - Confusion Tactic: selected character skips a turn (will check against value 10) - Slowdown Tactic: characters in area 1+6 receive -75% to movement speed (resistance check against value 12) - Acceleration Tactic: allied characters in area 1+6 receive +50% to movement speed. - Infantryman - Leadership Basics +1 to charisma - Absolute Defense Order: allies under the character's command take no damage, lasts 1 action, requires 2 charisma points. - Reconnaissance Order: scouts territory in area 1+6, reveals camouflaged enemies, traps, and mines. - Paralysis Paralyzes an enemy in melee combat for one phase if they fail a fortitude check against the sum of the character's strength and agility checks.
Enhancer 1: ☆ Evasion +15% to evasion 2: ☆ Colossus Defense +25 3: ☆ Intelligence Learning speed +30%
Inventory ?
Relationships Mariarina: +100 Yosuke: +100 Vesper: +100 Antennaria: +20 Mira: +30 Mirair: +100 Monarda: +20 Anelotta: 0 Shogo: +45 Parfinora: +15 Light: +15 Latro: +50 Gengoro: +35 Theseus: +30 Vizenia: +30 Issei: +30 Linnea: +30
Potential: +5 to tactics points. Friendship: +1 to event points Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points, +5 to will, +5 to fortitude. |
 | Akiyama Yosuke (soldier, first squad) Traits Attractiveness 1 +10 to attractiveness Strength 4 Strength checks +4 Endurance +300 Agility 10 Agility checks +10 Evasion: +30% Movement points +20 Intelligence 1 Intelligence checks +1 Learning speed: +15% Luck 1 The character has a 10% chance that all their attacks will hit the target (ignore evasion) Fortitude 2 Resistance +4 Will +2 Survivability (timer) +2 turn Calligraphy Club +1 to intelligence Courage The character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, and laziness traits.
Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Enhancers The character has permission and may use enhancers. - Burst Fire (assault rifle) The character fires five rounds instead of a full magazine. - Katana Basics Weapon license; ability to use a katana. - Melee Combat Basics Interception damage to the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3. - Return Fire (firearms) After an enemy finishes their attack, the character performs a counterattack. - Scout - Domination (Katana) Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).
Spells - Basic Recovery - Regeneration 3
Enhancer 1: ☆ Magic 2: ☆ Speed +7 to movement points 3: ☆ Life +50% to health
Inventory ?
Relationships Mariarina: +100 Ryuji: +100 Vesper: +100 Antennaria: +50 Mira: +50 Mirair: +50 Monarda: +50 Anelotta: 0 Shogo: +15 Kaori: +30 Ipheon: +30 Marey: +30
Potential: +4 to agility. Friendship: Yosuke's friends receive +2 to agility. Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points, +1 to event points. |
 | Antennaria Forengard (soldier, first squad) Traits Blue Blood +10 to attractiveness, +1 to intelligence, -1 to strength checks Attractiveness 4 +40 to attractiveness Intelligence 3 Intelligence checks +3 Learning speed: +45% Strength 3 Strength checks +3 Endurance +225 Agility 3 Agility checks +3 Evasion: +9% Movement points +6 Perception 1 +6% to accuracy Masochism 1 Self-damage is 7% lower Fortitude 1 Resistance +2 Will +1 Survivability (timer) +1 turn Devotion The character is not susceptible to suggestion; +5 to will, +5 to fortitude; characters with the "demonic blood" trait receive +100% to endurance, +5% to accuracy, and +5% to evasion. Courage The character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, and laziness traits. Justice +1 to charisma +2 to charisma if "natural leader" trait is present; nullifies negative effects of narcissism, hatred of men, and hatred of women traits. Benevolence Mercy: the character loses the accuracy penalty; healing school spells directed at allies are always successful. Accuracy: the character uses two rolls on tests and takes the highest result. Energetic: +1 additional event per month. Luck: +20% chance to receive double experience after training. Sincerity Intelligence: learning speed +5%, accuracy +1%. Perception: critical attack +5%. Genius: additional action. Nobility: +2 to charisma. Curiosity: +1 to event points. Berserker: damage is converted into endurance Sadism: damage is 5% higher. Masochism: self-damage is 3% lower. Silentia Company Cosmetics -50/300 rumies per month Body and Face Care +10 to attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases the character's attractiveness by "20". Diligence Strength: endurance +25. Agility: evasion +1%. Fortitude: magic resistance +5%. Light Step: evasion +6%. Affinity: +100% to learning speed in the chosen direction of magic. Magic Obsession: magic learning speed +50%. Firearm Obsession: weapon learning speed +50%. Cold Weapon Obsession: cold weapon learning speed +50%. Tech Obsession: learning speed for tech-related skills +60%. Her Majesty Rinze Reime's Club +1 to intelligence, strength, agility, perception, attractiveness, and masochism; studying the code does not spend event points and requires half the experience. This effect applies only if the character is truly devoted to the empress and admires her from the bottom of their heart.
Skills - Scout - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Enhancers The character has permission and may use enhancers. - Sniper Rifle The character can use this type of weapon, requires knowledge of weaponry basics. - Intercept (Sniper Rifle) The character performs an intercepting attack on an enemy during their movement, but only once per action.
Enhancer 1: ☆ Affinity Immunity to water element 2: ☆ Intelligence Learning speed +50% 3: ☆ Security The character does not activate mines
Inventory ?
Relationships Mariarina: +100 Ryuji: +30 Vesper: +100 Yosuke: +30 Mira: +30 Mirair: +30 Monarda: +100 Anelotta: 0 Shogo: 0 Parfinora: +30 Azarina: +100
Potential: when using a sniper rifle, the character never misses. Friendship: Antennaria's friends receive no bonuses. Friendship Bonuses: +5% to evasion, +5% to accuracy, +40% to learning speed, +6 to movement points. |
 | Vesper Albiscus (melee warrior, sergeant, first squad) Traits Blue Blood +10 to attractiveness, +1 to intelligence, -1 to strength checks Attractiveness 5 +50 to attractiveness Strength 5 Strength checks +5 Endurance +375 Agility 6 Agility checks +6 Evasion: +18% Movement points +12 Fortitude 2 Resistance +4 Will +2 Survivability (timer) +2 turn Intelligence 1 Intelligence checks +1 Learning speed: +15% Perception 1 +6% to accuracy Masochism 1 Self-damage is 7% lower Her Majesty Rinze Reime's Club +1 to intelligence, strength, agility, perception, attractiveness, and masochism; studying the code does not spend event points and requires half the experience. This effect applies only if the character is truly devoted to the empress and admires her from the bottom of their heart. Devotion The character is not susceptible to suggestion; +5 to will, +5 to fortitude Diligence Strength: endurance +25. Agility: evasion +1%. Fortitude: magic resistance +5%. Light Step: evasion +6%. Affinity: +100% to learning speed in the chosen direction of magic. Magic Obsession: magic learning speed +50%. Firearm Obsession: weapon learning speed +50%. Cold Weapon Obsession: cold weapon learning speed +50%. Tech Obsession: learning speed for tech-related skills +60%.
Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Medicine Basics The character has permission and knows how to use medical instruments. Survivability +2. - Enhancers The character has permission and may use enhancers. - Katana Basics Weapon license; ability to use a katana. - Melee Combat Basics Interception damage to the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3. - Grenade Throwing The character can use grenades - Scout - Domination (Katana) Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).
Enhancer 1: ☆ Spike Melee attacks on the character can destroy the attacker's weapon with a 10% probability 2: ☆ Colossus Defense +18 3: ☆ Life +50% to health
Inventory ?
Relationships Mariarina: +100 Ryuji: +100 Yosuke: +100 Antennaria: +100 Mira: +100 Mirair: +100 Monarda: +100 Anelotta: 0 Shogo: +15 Parfinora: +30 Azarina: +30
Potential: +2 additional attacks when using a katana. Friendship: +6 to movement points. Friendship Bonuses: +5% to evasion, +5% to accuracy, firearm accuracy +8%, +5 to will, +5 to fortitude, +40% to learning speed, +1 to event points. |
 | Mira Ordknight (soldier, first squad) Traits Blue Blood +10 to attractiveness, +1 to intelligence, -1 to strength checks Attractiveness 1 +10 to attractiveness Intelligence 2 Intelligence checks +2 Learning speed: +30% Perception 2 +12% to accuracy Strength 3 Strength checks +3 Endurance +225 Agility 3 Agility checks +3 Evasion: +9% Movement points +6 Fortitude 2 Resistance +4 Will +2 Survivability (timer) +2 turn Beauty Body and face care +10 to attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases the character's attractiveness by "20".
Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Enhancers The character has permission and may use enhancers. - Burst Fire (assault rifle) The character fires five rounds instead of a full magazine. +15% to accuracy; no penalty to damage and accuracy for distance. - Intensive Fire (assault rifle) +5 to the number of shots (intercepting fire) - Suppression (assault rifle) Character's attacks reduce enemy movement speed by 5. Enemy fortitude check against value "5". - Grenade Throwing The character can use grenades - Scout - Killer Instinct +10% to critical damage chance. Applicable to any weapon or equipment. - Soldier Skill 1: grenades deal triple damage and have an increased radius of effect
Enhancer 1: ☆ Colossus Defense +25 2: ☆ Darkness Self-damage -50% 3: ☆ Shadow The character becomes invisible at the start of their turn if on the previous turn they did nothing but move. Any actions other than movement break invisibility
Inventory ?
Relationships Mariarina: +100 Ryuji: +50 Yosuke: +50 Antennaria: +50 Vesper: +100 Mirair: +20 Monarda: +50 Anelotta: 0 Shogo: 0 Eli: -30 Rayla: +30 Selena: +30 Anelotta: +30 Bertran: +30 Xenomia: +30
Potential: eliminating an enemy allows the character to act again (activates once per phase). Friendship: firearm accuracy +8% Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points |
 | Mirair (mage, first squad) Traits Intelligence 2 Intelligence checks +2 Learning speed: +30% Affinity The character has an ability to learn magic Absent-mindedness +1 trait, 30% chance to skip a turn. Strength 3 Strength checks +3 Endurance +225 Agility 3 Agility checks +3 Evasion: +9% Movement points +6 Fortitude 2 Resistance +4 Will +2 Survivability (timer) +2 turn
Skills - Enhancers The character has permission and may use enhancers. - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Grenade Throwing The character can use grenades - Scout - Comprehension 10 Spell learning speed +100%
Spells - Lighting 1 - Fortification 10 - Magic Barrier 1
Enhancer 1: ☆ Magic 2: ☆ Colossus Defense +25 3: ☆ Insight Spell learning speed +60%
Inventory ?
Relationships Mariarina: +100 Yosuke: +50 Vesper: +100 Antennaria: +30 Mira: +50 Ryuji: +100 Monarda: +50 Anelotta: 0 Shogo: +10
Potential: the character has no potential. Friendship: +5 to will, +5 to fortitude. Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points, +1 to event points. |
 | Shogo (mage, first squad) Traits Intelligence 5 Intelligence checks +5 Learning speed: +75% Curiosity Learning speed +75% Incurable Disease +2 traits, -10% to accuracy, -20% to evasion, -1 to agility and strength checks Allergy +1 trait, the character has a 30% chance that all their attacks will miss. Absent-mindedness +1 trait, 30% chance to skip a turn. Sympathy for Women The character performs a support attack even if they are not a friend of the allied character; if they are friends, this attack deals 50% more damage Strength 1 Strength checks +1 Endurance +75 Agility 1 Evasion: +3% Movement points +2 Literature Club +50% to learning speed. Devotion The character is not susceptible to suggestion; +5 to will, +5 to fortitude.
Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Enhancers The character has permission and may use enhancers. - Medicine Basics The character has permission and knows how to use medical instruments. Survivability +2. - Scout - Enhancers II The character can configure and repair enhancers. - Sniper Rifle The character can use this type of weapon, requires knowledge of weaponry basics.
Spells - Lighting 1 - Theft 3 - Fortification 2 - Empowerment 1 - Gravity 1
Enhancer 1: ☆ Magic 2: ☆ Halo Immunity to negative effects 3: ☆ Insight Spell learning speed +60%
Inventory ?
Relationships Azarina: +100 Bervang: +10 Light: 0 Latro: 0 Moriner: 0 Ipheon: 0 Anelotta: +35 Xenomia: +25 Relgar: +50 Ymir: +20 Parfinora: +45 Romeo: 0 Linnea: +100 Eli: +25 Bert: +10 Jaspis: +100 Marey: 0 Ryuji: +45 Yosuke: +15 Antennaria: +100 Vesper Albiscus: +15 Mira Ordknight: +35 Mirair: +5 Theseus: +30 Vizenia: +55 Issei: +100 Galmey: +100
Potential: the character has no potential. Friendship: +1 to event points; Shogo's mistresses regularly dream of intercourse and cannot settle down if Shogo hasn't been with them for a long time. |
 | Anelotta Monardaine (-, first squad) Traits Hatred of Men +1 trait, character's accuracy against male enemies is 20% lower, damage from them to self is 50% higher Narcissism +1 to charisma if the character is a leader, -5 to will and resistance if not Loner When the character is alone (no allies within 9 cells): +12% to accuracy, +30% to damage, -15% to self-damage; when allies are nearby: -12% to accuracy and -20% to damage. Sadism 3 Damage is 45% higher Blue Blood +10 to attractiveness, +1 to intelligence, -1 to strength checks Strength 4 Strength checks +4 Endurance +300 Intelligence 1 Intelligence checks +1 Learning speed: +15% Agility 2 Agility checks +2 Evasion: +6% Movement points +4 Fortitude 1 Resistance +2 Will +1 Survivability (timer) +1 turn Perception 1 +6% to accuracy
Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Precision Shooting (pistol) + 2-2 to shooting range. - Accuracy (pistol) +10-5% to accuracy - Sniper Rifle The character can use this type of weapon, requires knowledge of weaponry basics. - Enhancers The character has permission and may use enhancers. - Enhancers II The character can configure and repair enhancers. - Scout - Killer Instinct +10% to critical damage chance. Applicable to any weapon or equipment.
Enhancer 1: ☆ Security The character does not activate mines 2: ☆ Colossus Defense +25 3: ☆ Intelligence Learning speed +50%
Inventory ?
Relationships Azarina: -20 Bervang: -60 Light: -100 Latro: -9 Moriner: -50 Ipheon: -60 Xenomia: +10 Relgar: -50 Ymir: -50 Parfinora: +5 Romeo: -50 Linnea: -20 Shogo: -50 Eli: -5 Bert: -50 Jaspis: -10 Marey: -50 Ryuji: -50 Yosuke: -50 Antennaria: -10 Vesper Albiscus: -50 Mira Ordknight: 0 Mirair: -50
Potential: ? Friendship: ? |