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The Empire of Reimia (3)

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Nagai Ryuji (officer, second lieutenant, first squad commander)
Traits
Intelligence 3
Intelligence checks +3
Learning speed: +60%
Accuracy +3%
Strength 4
Strength checks +4
Endurance +300
Agility 4
Agility checks +4
Evasion: +12%
Movement points +6
Fortitude 2
Resistance +4
Will +2
Survivability (timer) +2 turn
Attractiveness 1
Attractiveness +10
Literature Club
+50% to learning speed.
Justice
+1 to charisma
+2 to charisma if "natural leader" trait is present; nullifies negative effects of narcissism, hatred of men, and hatred of women traits.
Sincerity
Intelligence: learning speed +5%, accuracy +1%.
Perception: critical attack +5%.
Genius: additional action.
Nobility: +2 to charisma.
Curiosity: +1 to event points.
Berserker: damage is converted into endurance
Sadism: damage is 5% higher.
Masochism: self-damage is 3% lower.

Skills
- City Knowledge
Cost of goods and services in the capital -10%
- Observational Skills
The character can determine which of their acquaintances will be present in random events.
- Enhancers
The character has permission and may use enhancers.
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Tactics Basics
The character can use military ruses to gain an advantage during battle.
- Camouflage
Tactic: allied characters in area 1+1 become invisible until the start of the next turn.
- Confusion
Tactic: selected character skips a turn (will check against value 10)
- Slowdown
Tactic: characters in area 1+6 receive -75% to movement speed (resistance check against value 12)
- Acceleration
Tactic: allied characters in area 1+6 receive +50% to movement speed.
- Infantryman
- Leadership Basics
+1 to charisma
- Absolute Defense
Order: allies under the character's command take no damage, lasts 1 action, requires 2 charisma points.
- Reconnaissance
Order: scouts territory in area 1+6, reveals camouflaged enemies, traps, and mines.
- Paralysis
Paralyzes an enemy in melee combat for one phase if they fail a fortitude check against the sum of the character's strength and agility checks.

Enhancer
1: ☆ Evasion
+15% to evasion
2: ☆ Colossus
Defense +25
3: ☆ Intelligence
Learning speed +30%

Inventory
?

Relationships
Mariarina: +100
Yosuke: +100
Vesper: +100
Antennaria: +20
Mira: +30
Mirair: +100
Monarda: +20
Anelotta: 0
Shogo: +45
Parfinora: +15
Light: +15
Latro: +50
Gengoro: +35
Theseus: +30
Vizenia: +30
Issei: +30
Linnea: +30

Potential: +5 to tactics points.
Friendship: +1 to event points
Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points, +5 to will, +5 to fortitude.
Akiyama Yosuke (soldier, first squad)
Traits
Attractiveness 1
+10 to attractiveness
Strength 4
Strength checks +4
Endurance +300
Agility 10
Agility checks +10
Evasion: +30%
Movement points +20
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Luck 1
The character has a 10% chance that all their attacks will hit the target (ignore evasion)
Fortitude 2
Resistance +4
Will +2
Survivability (timer) +2 turn
Calligraphy Club
+1 to intelligence
Courage
The character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, and laziness traits.

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Enhancers
The character has permission and may use enhancers.
- Burst Fire (assault rifle)
The character fires five rounds instead of a full magazine.
- Katana Basics
Weapon license; ability to use a katana.
- Melee Combat Basics
Interception damage to the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3.
- Return Fire (firearms)
After an enemy finishes their attack, the character performs a counterattack.
- Scout
- Domination (Katana)
Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).

Spells
- Basic Recovery
- Regeneration 3

Enhancer
1: ☆ Magic
2: ☆ Speed
+7 to movement points
3: ☆ Life
+50% to health

Inventory
?

Relationships
Mariarina: +100
Ryuji: +100
Vesper: +100
Antennaria: +50
Mira: +50
Mirair: +50
Monarda: +50
Anelotta: 0
Shogo: +15
Kaori: +30
Ipheon: +30
Marey: +30

Potential: +4 to agility.
Friendship: Yosuke's friends receive +2 to agility.
Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points, +1 to event points.
Antennaria Forengard (soldier, first squad)
Traits
Blue Blood
+10 to attractiveness, +1 to intelligence, -1 to strength checks
Attractiveness 4
+40 to attractiveness
Intelligence 3
Intelligence checks +3
Learning speed: +45%
Strength 3
Strength checks +3
Endurance +225
Agility 3
Agility checks +3
Evasion: +9%
Movement points +6
Perception 1
+6% to accuracy
Masochism 1
Self-damage is 7% lower
Fortitude 1
Resistance +2
Will +1
Survivability (timer) +1 turn
Devotion
The character is not susceptible to suggestion; +5 to will, +5 to fortitude; characters with the "demonic blood" trait receive +100% to endurance, +5% to accuracy, and +5% to evasion.
Courage
The character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, and laziness traits.
Justice
+1 to charisma
+2 to charisma if "natural leader" trait is present; nullifies negative effects of narcissism, hatred of men, and hatred of women traits.
Benevolence
Mercy: the character loses the accuracy penalty; healing school spells directed at allies are always successful.
Accuracy: the character uses two rolls on tests and takes the highest result.
Energetic: +1 additional event per month.
Luck: +20% chance to receive double experience after training.
Sincerity
Intelligence: learning speed +5%, accuracy +1%.
Perception: critical attack +5%.
Genius: additional action.
Nobility: +2 to charisma.
Curiosity: +1 to event points.
Berserker: damage is converted into endurance
Sadism: damage is 5% higher.
Masochism: self-damage is 3% lower.
Silentia Company Cosmetics
-50/300 rumies per month
Body and Face Care
+10 to attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases the character's attractiveness by "20".
Diligence
Strength: endurance +25.
Agility: evasion +1%.
Fortitude: magic resistance +5%.
Light Step: evasion +6%.
Affinity: +100% to learning speed in the chosen direction of magic.
Magic Obsession: magic learning speed +50%.
Firearm Obsession: weapon learning speed +50%.
Cold Weapon Obsession: cold weapon learning speed +50%.
Tech Obsession: learning speed for tech-related skills +60%.
Her Majesty Rinze Reime's Club
+1 to intelligence, strength, agility, perception, attractiveness, and masochism; studying the code does not spend event points and requires half the experience. This effect applies only if the character is truly devoted to the empress and admires her from the bottom of their heart.

Skills
- Scout
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Enhancers
The character has permission and may use enhancers.
- Sniper Rifle
The character can use this type of weapon, requires knowledge of weaponry basics.
- Intercept (Sniper Rifle)
The character performs an intercepting attack on an enemy during their movement, but only once per action.

Enhancer
1: ☆ Affinity
Immunity to water element
2: ☆ Intelligence
Learning speed +50%
3: ☆ Security
The character does not activate mines

Inventory
?

Relationships
Mariarina: +100
Ryuji: +30
Vesper: +100
Yosuke: +30
Mira: +30
Mirair: +30
Monarda: +100
Anelotta: 0
Shogo: 0
Parfinora: +30
Azarina: +100

Potential: when using a sniper rifle, the character never misses.
Friendship: Antennaria's friends receive no bonuses.
Friendship Bonuses: +5% to evasion, +5% to accuracy, +40% to learning speed, +6 to movement points.
Vesper Albiscus (melee warrior, sergeant, first squad)
Traits
Blue Blood
+10 to attractiveness, +1 to intelligence, -1 to strength checks
Attractiveness 5
+50 to attractiveness
Strength 5
Strength checks +5
Endurance +375
Agility 6
Agility checks +6
Evasion: +18%
Movement points +12
Fortitude 2
Resistance +4
Will +2
Survivability (timer) +2 turn
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Perception 1
+6% to accuracy
Masochism 1
Self-damage is 7% lower
Her Majesty Rinze Reime's Club
+1 to intelligence, strength, agility, perception, attractiveness, and masochism; studying the code does not spend event points and requires half the experience. This effect applies only if the character is truly devoted to the empress and admires her from the bottom of their heart.
Devotion
The character is not susceptible to suggestion; +5 to will, +5 to fortitude
Diligence
Strength: endurance +25.
Agility: evasion +1%.
Fortitude: magic resistance +5%.
Light Step: evasion +6%.
Affinity: +100% to learning speed in the chosen direction of magic.
Magic Obsession: magic learning speed +50%.
Firearm Obsession: weapon learning speed +50%.
Cold Weapon Obsession: cold weapon learning speed +50%.
Tech Obsession: learning speed for tech-related skills +60%.

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Medicine Basics
The character has permission and knows how to use medical instruments.
Survivability +2.
- Enhancers
The character has permission and may use enhancers.
- Katana Basics
Weapon license; ability to use a katana.
- Melee Combat Basics
Interception damage to the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3.
- Grenade Throwing
The character can use grenades
- Scout
- Domination (Katana)
Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).

Enhancer
1: ☆ Spike
Melee attacks on the character can destroy the attacker's weapon with a 10% probability
2: ☆ Colossus
Defense +18
3: ☆ Life
+50% to health

Inventory
?

Relationships
Mariarina: +100
Ryuji: +100
Yosuke: +100
Antennaria: +100
Mira: +100
Mirair: +100
Monarda: +100
Anelotta: 0
Shogo: +15
Parfinora: +30
Azarina: +30

Potential: +2 additional attacks when using a katana.
Friendship: +6 to movement points.
Friendship Bonuses: +5% to evasion, +5% to accuracy, firearm accuracy +8%, +5 to will, +5 to fortitude, +40% to learning speed, +1 to event points.
Mira Ordknight (soldier, first squad)
Traits
Blue Blood
+10 to attractiveness, +1 to intelligence, -1 to strength checks
Attractiveness 1
+10 to attractiveness
Intelligence 2
Intelligence checks +2
Learning speed: +30%
Perception 2
+12% to accuracy
Strength 3
Strength checks +3
Endurance +225
Agility 3
Agility checks +3
Evasion: +9%
Movement points +6
Fortitude 2
Resistance +4
Will +2
Survivability (timer) +2 turn
Beauty
Body and face care
+10 to attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases the character's attractiveness by "20".

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Enhancers
The character has permission and may use enhancers.
- Burst Fire (assault rifle)
The character fires five rounds instead of a full magazine.
+15% to accuracy; no penalty to damage and accuracy for distance.
- Intensive Fire (assault rifle)
+5 to the number of shots (intercepting fire)
- Suppression (assault rifle)
Character's attacks reduce enemy movement speed by 5. Enemy fortitude check against value "5".
- Grenade Throwing
The character can use grenades
- Scout
- Killer Instinct
+10% to critical damage chance. Applicable to any weapon or equipment.
- Soldier
Skill 1: grenades deal triple damage and have an increased radius of effect

Enhancer
1: ☆ Colossus
Defense +25
2: ☆ Darkness
Self-damage -50%
3: ☆ Shadow
The character becomes invisible at the start of their turn if on the previous turn they did nothing but move. Any actions other than movement break invisibility

Inventory
?

Relationships
Mariarina: +100
Ryuji: +50
Yosuke: +50
Antennaria: +50
Vesper: +100
Mirair: +20
Monarda: +50
Anelotta: 0
Shogo: 0
Eli: -30
Rayla: +30
Selena: +30
Anelotta: +30
Bertran: +30
Xenomia: +30

Potential: eliminating an enemy allows the character to act again (activates once per phase).
Friendship: firearm accuracy +8%
Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points
Mirair (mage, first squad)
Traits
Intelligence 2
Intelligence checks +2
Learning speed: +30%
Affinity
The character has an ability to learn magic
Absent-mindedness
+1 trait, 30% chance to skip a turn.
Strength 3
Strength checks +3
Endurance +225
Agility 3
Agility checks +3
Evasion: +9%
Movement points +6
Fortitude 2
Resistance +4
Will +2
Survivability (timer) +2 turn

Skills
- Enhancers
The character has permission and may use enhancers.
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Grenade Throwing
The character can use grenades
- Scout
- Comprehension 10
Spell learning speed +100%

Spells
- Lighting 1
- Fortification 10
- Magic Barrier 1

Enhancer
1: ☆ Magic
2: ☆ Colossus
Defense +25
3: ☆ Insight
Spell learning speed +60%

Inventory
?

Relationships
Mariarina: +100
Yosuke: +50
Vesper: +100
Antennaria: +30
Mira: +50
Ryuji: +100
Monarda: +50
Anelotta: 0
Shogo: +10

Potential: the character has no potential.
Friendship: +5 to will, +5 to fortitude.
Friendship Bonuses: +5% to evasion, +5% to accuracy, +6 to movement points, +1 to event points.
Shogo (mage, first squad)
Traits
Intelligence 5
Intelligence checks +5
Learning speed: +75%
Curiosity
Learning speed +75%
Incurable Disease
+2 traits, -10% to accuracy, -20% to evasion, -1 to agility and strength checks
Allergy
+1 trait, the character has a 30% chance that all their attacks will miss.
Absent-mindedness
+1 trait, 30% chance to skip a turn.
Sympathy for Women
The character performs a support attack even if they are not a friend of the allied character; if they are friends, this attack deals 50% more damage
Strength 1
Strength checks +1
Endurance +75
Agility 1
Evasion: +3%
Movement points +2
Literature Club
+50% to learning speed.
Devotion
The character is not susceptible to suggestion; +5 to will, +5 to fortitude.

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Enhancers
The character has permission and may use enhancers.
- Medicine Basics
The character has permission and knows how to use medical instruments.
Survivability +2.
- Scout
- Enhancers II
The character can configure and repair enhancers.
- Sniper Rifle
The character can use this type of weapon, requires knowledge of weaponry basics.

Spells
- Lighting 1
- Theft 3
- Fortification 2
- Empowerment 1
- Gravity 1

Enhancer
1: ☆ Magic
2: ☆ Halo
Immunity to negative effects
3: ☆ Insight
Spell learning speed +60%

Inventory
?

Relationships
Azarina: +100
Bervang: +10
Light: 0
Latro: 0
Moriner: 0
Ipheon: 0
Anelotta: +35
Xenomia: +25
Relgar: +50
Ymir: +20
Parfinora: +45
Romeo: 0
Linnea: +100
Eli: +25
Bert: +10
Jaspis: +100
Marey: 0
Ryuji: +45
Yosuke: +15
Antennaria: +100
Vesper Albiscus: +15
Mira Ordknight: +35
Mirair: +5
Theseus: +30
Vizenia: +55
Issei: +100
Galmey: +100

Potential: the character has no potential.
Friendship: +1 to event points; Shogo's mistresses regularly dream of intercourse and cannot settle down if Shogo hasn't been with them for a long time.
Anelotta Monardaine (-, first squad)
Traits
Hatred of Men
+1 trait, character's accuracy against male enemies is 20% lower, damage from them to self is 50% higher
Narcissism
+1 to charisma if the character is a leader, -5 to will and resistance if not
Loner
When the character is alone (no allies within 9 cells): +12% to accuracy, +30% to damage, -15% to self-damage; when allies are nearby: -12% to accuracy and -20% to damage.
Sadism 3
Damage is 45% higher
Blue Blood
+10 to attractiveness, +1 to intelligence, -1 to strength checks
Strength 4
Strength checks +4
Endurance +300
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Agility 2
Agility checks +2
Evasion: +6%
Movement points +4
Fortitude 1
Resistance +2
Will +1
Survivability (timer) +1 turn
Perception 1
+6% to accuracy

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Precision Shooting (pistol)
+ 2-2 to shooting range.
- Accuracy (pistol)
+10-5% to accuracy
- Sniper Rifle
The character can use this type of weapon, requires knowledge of weaponry basics.
- Enhancers
The character has permission and may use enhancers.
- Enhancers II
The character can configure and repair enhancers.
- Scout
- Killer Instinct
+10% to critical damage chance. Applicable to any weapon or equipment.

Enhancer
1: ☆ Security
The character does not activate mines
2: ☆ Colossus
Defense +25
3: ☆ Intelligence
Learning speed +50%

Inventory
?

Relationships
Azarina: -20
Bervang: -60
Light: -100
Latro: -9
Moriner: -50
Ipheon: -60
Xenomia: +10
Relgar: -50
Ymir: -50
Parfinora: +5
Romeo: -50
Linnea: -20
Shogo: -50
Eli: -5
Bert: -50
Jaspis: -10
Marey: -50
Ryuji: -50
Yosuke: -50
Antennaria: -10
Vesper Albiscus: -50
Mira Ordknight: 0
Mirair: -50

Potential: ?
Friendship: ?

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