Posts from The Empire of Reimia (3)
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+1 to charisma, +3 to tactics points; the character performs a supporting attack regardless of distance.
+1 to strength, dexterity, and intelligence checks; +5% to accuracy, +5% to evasion, defense +5, resistance +5, willpower +5.
The character's health cannot drop below one; only works once per battle.
Swimming Club
+150 to health, +10% to evasion.
Onee-san
The character recovers 1 unit of charisma at the beginning of the phase.
Radiant Smile
+1 to charisma, +8 to attractiveness.
Captivating Silhouette
Accuracy against self -20%.
Path of the Warrior
The character can use a katana; when using this weapon, +25% to accuracy, additional attack.
Iaijutsu
Opponent’s evasion does not work.
Battōjutsu
Parrying attacks (accuracy); does not work against magical attacks, grenades, and projectiles.
Meijin
The character ignores opponent’s defense.
Visteria
+200 to stamina, +20 to attractiveness, +2 to strength, dexterity, and intelligence checks, +6% to accuracy, +6% to evasion, +200% to learning speed, +3 to resilience, +3 to willpower, +3 to vitality.
Is it still possible to hire a maid without spending event points?
Parfinora goes to Xenomia's room, explains that they were pooling money for a competition, and she hasn't paid twice yet, asks her for her share (420 Rum), then asks for the rest from Moriner and buys a dose of informational relief.
And can we have a female waitress?
Where do we end up when we save the world?
Comprehension
| Level | Effect | Experience |
1 | Spell learning speed +10% | 200 |
2 | Spell learning speed +20% | 200 |
3 | Spell learning speed +30% | 200 |
4 | Spell learning speed +40% | 200 |
5 | Spell learning speed +50% | 200 |
6 | Spell learning speed +60% | 200 |
7 | Spell learning speed +70% | 200 |
8 | Spell learning speed +80% | 200 |
9 | Spell learning speed +90% | 200 |
10 | Spell learning speed +100% | 200 |
| Level | Effect | Experience |
1 | +1% to spell success rate | 250 |
2 | +2% to spell success rate | 250 |
3 | +3% to spell success rate | 250 |
4 | +4% to spell success rate | 250 |
5 | +5% to spell success rate | 250 |
| Level | Effect | Experience |
1 | +1 to spell casts | 500 |
2 | +2 to spell casts | 500 |
3 | +3 to spell casts | 500 |
Experience
Moriner: +110
Marey: +136
Shogo: +197
Ymir: +150
Added after 12 hours 54 minutes
In today's lesson, Maya Nothaft spoke about melee techniques necessary to achieve superiority over enemy infantry.
At the conclusion of the lecture, the instructor wished Class III luck in the next stage of the Tournaments and recommended not underestimating their next opponents.
Skills
- Dominance (Axe) (700)
Melee attacks paralyze the enemy for one turn (fortitude check against a value of "15").
The attacked enemy cannot move as long as the attacker is adjacent to them.
- Dominance (Katana) (700)
Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).
Experience
Linnea: +124
Azarina: +141
Can I use multiple options on the weekend?