+1 to charisma, +3 to tactics points; the character performs a supporting attack regardless of distance.
+1 to strength, dexterity, and intelligence checks; +5% to accuracy, +5% to evasion, defense +5, resistance +5, willpower +5.
The character's health cannot drop below one; only works once per battle.
Swimming Club
+150 to health, +10% to evasion.
Onee-san
The character recovers 1 unit of charisma at the beginning of the phase.
Radiant Smile
+1 to charisma, +8 to attractiveness.
Captivating Silhouette
Accuracy against self -20%.
Path of the Warrior
The character can use a katana; when using this weapon, +25% to accuracy, additional attack.
Iaijutsu
Opponent’s evasion does not work.
Battōjutsu
Parrying attacks (accuracy); does not work against magical attacks, grenades, and projectiles.
Meijin
The character ignores opponent’s defense.
Visteria
+200 to stamina, +20 to attractiveness, +2 to strength, dexterity, and intelligence checks, +6% to accuracy, +6% to evasion, +200% to learning speed, +3 to resilience, +3 to willpower, +3 to vitality.