Posts from The Empire of Reimia (3)
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-Oh, come on, it's nothing. And you're welcome, I'll definitely reach out.
And as for it being a bit expensive, think about it – it's a foreign academy.
When the curator's meeting ended, Moriner rushed to the hospital to find out how the student, who was injured due to his actions, was doing and if everything was alright.
| The Rhemic Codex Chapter I: Loyalty In order for people to lead fulfilling lives, they must eliminate chaos and achieve order, both on a personal and societal level; having meaning, security, and knowing what needs to be done next in life brings hope and peace, allowing one to live a happy life. For this to be possible, everyone must know their place in society; the task of a subject is to inform the master about the incorrectness of his decision if he believes it to be so, but still carry out the command given to him if the master insists on it. It should always be remembered that the imperial decree, being the highest good for all the people of the empire, is absolute and must be carried out at all costs. Loyalty (1000) Character cannot be influenced; +5 Willpower, +5 Resistance; characters with the "demonic blood" trait receive +100% Stamina, +5% Accuracy, +5% Dodge. Chapter II: Courage and Honor A subject of the empire must understand what is right and act accordingly. Awareness of the correctness of an action and avoiding it is a lack of courage and leads to poisoning of the soul. Courage (1000) The character is not susceptible to fear; negates negative effects of the Barbarian, Distractibility, Cowardice, Loner, Laziness traits. Chapter III: Justice A subject of the empire must be fair and impartial towards everyone, including himself; failure to follow these basic principles leads to the decay of society and the weakening of the state. Justice (1000) +1 Charisma +2 Charisma if possessing the "natural leader" trait; negates negative effects of the Narcissism, Hatred of Men, Hatred of Women traits. Chapter IV: Courtesy, Restraint, and Benevolence A subject of the empire must always be aware of how to behave in society and alone with oneself. Politeness and good manners should be based on kindness and understanding of the feelings of those around him, but not on the fear of spoiling his image. Benevolence (600) Mercy: The character loses the penalty for Accuracy; healing spells cast on allies are always successful. Neatness: The character uses two rolls on tests and receives the highest result. Energy: +1 additional event per month. Luck: +20% chance to receive twice as much experience after training. Chapter V: Sincerity A subject of the empire must be sincere with himself and always express his true feelings and thoughts before others, provided that this does not jeopardize the fulfillment of his duty. Sincerity (1500) Intelligence: Learning speed +5%, Accuracy +1%. Perception: Critical hit +5%. Genius: Additional action. Nobility: +2 Charisma. Curiosity: +1 Event Points. Berserk: Damage is converted into Stamina. Sadism: Damage increased by 5%. Masochism: Self-inflicted damage reduced by 3%. Chapter VI: Beauty How can one stop being ugly and blossom like spring flowers? This question should concern everyone who lives in society, and a citizen of the empire, being part of a highly developed civilization, must leave behind a trace of beautiful fragrance, look good, and be stylishly dressed. Of course, not everyone is lucky enough to have natural beauty from birth, but in an age of high technology, neglecting cosmetic procedures is a crime. If everyone takes proper care of themselves, it will not only make the individual feel better about their own beauty, but also all members of society. "Silentia" Cosmetics -50/300 Rumies per month Body and Face Care (500) +10 to Attractiveness (does not stack); when using additional cosmetics and spending one event point, additionally increases character attractiveness by "20". Chapter VII: Diligence A subject of the empire must put forth every effort to achieve the best result regardless of how insignificant his activity may seem. Diligence (3000) Strength: Stamina +25. Agility: Dodge +1%. Resistance: Magic Resistance +5%. Light Footedness: Dodge +6%. Affinity: +100% to learning speed in chosen magic direction. Obsession with Magic: Magic learning speed +50%. Obsession with Ranged Weapons: Weapon skill learning speed +50%. Obsession with Melee Weapons: Melee weapon skill learning speed +50%. Obsession with Technology: Skill learning speed related to technology +60%. |
Opening a chapter costs 1 Event Point; any experience can be used to learn these skills.
Having reached his destination, Moriner stopped. As it turned out, his classmate, Light, had gotten there before him.
— I'm really very sorry that this happened! — Light bowed his head. — Forgive me... Please.
Kaori patted the boy on the head. — It's okay, I'm not angry or holding a grudge. Just promise me that this won't happen again, not just with me, but with anyone, okay?
— Of course, I promise...
After saying goodbye to the sick girl, he headed towards the exit and, noticing Moriner, blushed like a tomato. He walked past him in silence and disappeared around the corner.
— Oh, um, hello. — He made an awkward greeting gesture to Kaori with his hand. — I guess after... what happened, seeing our faces again probably won't improve your mood much, but I'm here for pretty much the same reason as Light.
Moriner paused briefly, gathering his thoughts.
— I'm really very sorry for what I did, and I understand that my heartfelt apologies probably won't do much to help your recovery, but I want you to know that I sincerely and deeply regret everything and hope that this won't affect your health or studies.
Turning briefly towards the departing Light, he added:
— To be honest, Light is an excellent engineer and a wonderful inventor, and none of this would have happened at all if I hadn't ruined everything with my inexperience and clumsiness. So don't be angry with him, rather be angry with me. And once again, please forgive me for ruining your vacation. — He also bowed his head.
— Oh, I have so many guests today, — the student said with an embarrassed smile when Moriner greeted her. — I know you didn't mean to, so don't worry. And I apologize for Gilbert, by the way; he's a good guy, but he doesn't always know how to control himself.
He immediately felt a little better, but only slightly, because now he had to deal with even more pressing matters.
A guy from the journalism club says goodbye to Bert and approaches Parfynore with the same question.
Where do we end up when we save the world?
Where do we end up when we save the world?
Where do we end up when we save the world?