Posts from The Empire of Reimia (3)
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Maybe something interesting will happen towards the end of the event.
While at the journalism club, Bert learned that information about the participants in the upcoming competitions could be purchased, but it cost a considerable amount of money, and the elf didn't have much left. Then he decided that Mori could help in this common endeavor. Mori was also from a wealthy family, so he certainly had the means and quite enough money. Bertrand found Moriner on a bench and explained the whole situation to him.
In the end, we won't learn anything new.
Curator: Maya Nothaft (+15% damage, -15% self-damage, +5 movement points)[/COLOR]
1. Mariarina Almandin (P)
- Blue Blood
- Attractiveness 1
- Nobility 1
- Intelligence 4
- Absent-mindedness
- Strength 1
- Agility 3
- Modern Skin Beauty Care
- Weaponry Basics
- Enhancers
- Penetration
- Evacuation
- Lightning Speed
- Leadership Basics
- Fire Concentration
- Scout
Potential: Mariarina loses the "cowardice" trait, +2 Charisma.
Friendship: +5% Evasion, +5% Accuracy.
Friends with: Yosuke, Antennaria, Vesper, Mira, Mirair, Monarda, Ryuji.
Capable of magic; meridians: magic, earth, fire.
2. Akiyama Yosuke
- Attractiveness 1
- Strength 2
- Agility 7
- Intelligence 1
- Luck 1
- Weaponry Basics
- Enhancers
- Burst Fire
- Katana Proficiency Basics
- Melee Combat Basics
- Counterfire (Firearms)
- Scout
Potential: +4 Agility.
Friendship: Yosuke's friends receive +2 Agility.
Friends with: Mariarina, Vesper, Ryuji.
Capable of magic; meridians: magic, nature, water.
3. Antennaria Forengard
- Blue Blood
- Attractiveness 3
- Intelligence 2
- Strength 1
- Agility 1
- Modern Skin Beauty Care
- Scout
- Weaponry Basics
- Enhancers
- Sniper Rifle
Potential: when using a sniper rifle, the character never misses.
Friendship: Antennaria's friends receive no bonuses.
Friends with: Mariarina, Monarda.
Incapable of magic; meridians: water, water, water.
4. Vesper Albiscus
- Blue Blood
- Attractiveness 4
- Strength 2
- Agility 3
- Weaponry Basics
- Medicine Basics
- Enhancers
- Katana Proficiency Basics
- Melee Combat Basics
- Grenade Throwing
- Scout
Potential: +2 additional attacks when using a katana.
Friendship: +6 movement points.
Friends with: Mariarina, Yosuke, Mira, Monarda, Mirair, Ryuji.
Incapable of magic; meridians: earth, nature, water.
5. Mira Ordknight
- Blue Blood
- Attractiveness 1
- Intelligence 2
- Perception
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Grenade Throwing
- Scout
Potential: eliminating an enemy allows the character to act again (activates once per phase).
Friendship: accuracy (firearms) +8%
Friends with: Mariarina, Vesper.
Incapable of magic; Meridians: earth, darkness, darkness.
6. Mirair
- Intelligence 2
- Affinity
- Absent-mindedness
- Strength 1
- Agility 1
- Lighting
- Enhancers
- Weaponry Basics
- Grenade Throwing
- Scout
Potential: the character has no potential.
Friendship: +5 Will, +5 Endurance.
Friends with: Mariarina, Vesper, Ryuji.
Capable of magic; meridians: magic, earth, nature.
7. Monarda L. Renillit
- Blue Blood
- Attractiveness 2
- Intelligence 3
- Modern Skin Beauty Care
- Strength 1
- Agility 1
- City Knowledge
- Observational Skills
- Weaponry Basics
- Enhancers
- Combat Vehicle Operator
- Scout
Potential: +80% learning speed
Friendship: +40% learning speed
Friends with: Mariarina, Antennaria, Vesper.
Incapable of magic; meridians: fire, water, fire.
8. Nagai Ryuji
- Intelligence 3
- Strength 2
- Agility 2
- Attractiveness 1
- City Knowledge
- Observational Skills
- Enhancers
- Weaponry Basics
- Tactics Basics
- Camouflage
- Confusion
- Slow
- Haste
- Infantryman
Potential: +5 tactics points.
Friendship: +1 event point
Friends with: Mariarina, Yosuke, Vesper, Mirair
Incapable of magic; meridians: air, earth, nature.
Class II[/COLOR]
Curator: Physalis (immunity to negative effects)[/COLOR]
1. Virion de Lir (P)
- Blue Blood
- Intelligence 3
- Sadism 3
- Narcissism
- Allergy
- Strength 1
- Agility 1
- Penetration
- Lightning Speed
- Fire Concentration
- Enhancers
- Medicine Basics
- Weaponry Basics
- Katana Proficiency Basics
- Melee Combat Basics
- Leadership Basics
- Bloodbath
- Scout
Potential: Virion unlocks the "bloodbath" order: all characters (including allies) in an area of 1+15 with him at the center receive double damage until the start of the next phase.
Friendship: Virion's friends receive no bonuses.
Friends with: Grell.
Incapable of magic; meridians: fire, fire, darkness.
2. Vizenia
- Affinity
- Intelligence 1
- Strength 1
- Agility 1
- Ignition
- Enhancers
- Medicine Basics
- Weaponry Basics
Potential: ?
Friendship: ?
Friends with: -
Capable of magic; meridians: magic, fire, fire.
3. Grell Eliatris
- Blue Blood
- Intelligence 5
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Medicine Basics
- Sniper Rifle
- Tactics Basics
- Advanced Tactics
- Camouflage
- Confusion
- Slow
- Haste
- Grell's Trick
- Scout
Potential: Grell unlocks the "Grell's trick" tactic: the selected side skips its phase; uses all tactics points.
Friendship: Grell's friends receive no bonuses.
Friends with: Virion
Incapable of magic; meridians: light, time, nature.
4. Meteos Ailgard
- Blue Blood
- Attractiveness 1
- Intelligence 2
- Strength 3
- Agility 1
- Enhancers
- City Knowledge
- Medicine Basics
- Weaponry Basics
- Machine Gun
- Grenade Throwing
- Katana Proficiency Basics
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: light, water, nature.
5. Reila
- Bumpkin
- Pauper
- Perception 3
- Strength 1
- Agility 1
- Enhancers
- Axe Proficiency Basics
- Weaponry Basics
- Burst Fire
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Sniper Rifle
- Grenade Throwing
- Scout
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: light, light, water.
6. Selena
- Strength 3
- Agility 3
- Light Step
- Weaponry Basics
- Medicine Basics
- Enhancers
- Counterfire (Firearms)
- Sniper Rifle
- Anti-tank Rifle
- Grenade Throwing
- Machine Gun
- Grenades
- Heavy Infantryman
Potential: ?
Friendship: ?
Friends with: -
Capable of magic: meridians: magic, time, earth.
7. Teddy Winters
- Attractiveness 3
- Perception 2
- Agility 1
- Strength 1
- Misandry
- Weaponry Basics
- Enhancers
- Medicine Basics
- Combat Vehicle Operator
- Engineer
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: fire, light, nature.
8. Ed Abracs
- Strength 4
- Intelligence 3
- Agility 1
- Weaponry Basics
- Enhancers
- Medicine Basics
- Artillerist
- Repair
- Barricade
- Trench
- Demining
- Heavy Infantryman
- Engineer
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: earth, neutral, fire.
Class IV[/COLOR]
Curator: Mari Kamiya (self-damage -35%)[/COLOR]
1. Relgar Pazori
- Absent-mindedness
- Intelligence 3
- Agility 2
- Strength 3
- Medicine Basics
- Leadership Basics
- Fire Concentration
- Weaponry Basics
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: nature, fire, nature.
1.
- Blue Blood
- Attractiveness 1
- Intelligence 5
- Allergy
- Strength 1
- Agility 1
- Enhancers
- Enhancers II
- Penetration
- Repair
- Mines
- Combat Vehicle Operator
- Artillerist
- Doll Knowledge
- Weaponry Basics
- Leadership Basics
- Fire Concentration
Potential: durability and mobility of artillery and vehicles are twice as high; enhancers tuned by Shiris are 50% more effective (rounded up).
Friendship: additional action when using artillery or combat vehicles.
Friends with: Lily, Kosei, Kaori
Incapable of magic; meridians: time, nature, nature.
2. Galmei
- Attractiveness 2
- Strength 2
- Agility 2
- Endurance 2
- Mercy
- Ikigaism
- Absent-mindedness
- (Linnea's Information) Fragment of Fate (artificial): the character cannot receive more than 10 units of damage at once.
- Spiritual Barrier
- Katana Proficiency Basics
- Melee Combat Basics
- Scout
Potential: the character has no potential.
Friendship: Galmei takes damage instead of a friend provided he is standing on an adjacent cell.
Friends with: Issei, Kaori, Lily.
Categorically refused to check magical affinity and meridians.
3. Gilbert
- Berserker
- Attractiveness 1
- Strength 4
- Agility 1
- Enhancers
- Weaponry Basics
- Burst Fire
- Intensive Fire
- Suppression
- Grenade Throwing
- Infantryman
Potential: Gilbert receives +200 HP and deals 25% more damage for each fallen ally.
Friendship: +8% Evasion.
Friends with: Issei, Kosei, Kaori.
Incapable of magic; meridians: earth, fire, water.
4. Issei
- Attractiveness 3
- Intelligence 2
- Sympathy for Women
- Laziness
- Allergy
- Light Step
- Strength 1
- Agility 1
- Enhancers
- Weaponry Basics
- Intensive Fire
- Suppression
- Axe Proficiency Basics
- Melee Combat Basics
- Scout
Potential: Issei receives +50% Evasion if a female character is standing on an adjacent cell or one cell away.
Friendship: friends counterattack enemies that attacked Issei.
Friends with: Galmei, Gilbert, Lily, Kaori.
Incapable of magic; meridians: earth, darkness, nature.
5. Lily Ochraizon
- Blue Blood
- Attractiveness 2
- Intelligence 3
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Precision Shooting (Pistol)
- Accuracy (Pistol)
- Headshot
- Scout
Potential: Lily uses a personally assembled M&O-830 model.
Friendship: shooting range +2
Friends with: Shiris, Galmei, Issei, Kaori.
Incapable of magic; meridians: water, air, nature.
6. Nishikino Kaori (P)
- Mercy
- Attractiveness 3
- Intelligence 2
- Agility 1
- Medicine Basics
- Enhancers
- Weaponry Basics
- Precision Shooting (Rifle)
- Knowledge of Weak Points
- Critical Shot
- Basic Recovery
- Medic
- Scout
Potential: additional action; Kaori cannot increase her strength.
Friendship: characters near Kaori (1+6 with her at the center) receive +15% Accuracy.
Friends with: Shiris, Galmei, Gilbert, Issei, Lily, Theseus, Kosei.
Capable of magic; meridians: magic, nature, air.
7. Theseus Illiander
- Attractiveness 3
- Intelligence 5
- Incurable Disease
- Strength 1
- Agility 1
- City Knowledge
- Observational Skills
- Weaponry Basics
- Axe Proficiency Basics
- Sniper Rifle
- Scout
Potential: Theseus has a 10% chance to "steal" an enemy's tactic or order.
Friendship: Theseus's friends receive no bonuses.
Friends with: Kaori
Incapable of magic; meridians: air, darkness, nature.
8. Fujioka Kosei
- Attractiveness 1
- Intelligence 5
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Tactics Basics
- Advanced Tactics
- Camouflage
- Confusion
- Slow
- Haste
Potential: Kosei unlocks the "fog of war" tactic: until the start of the next phase, characters cannot see each other unless they are directly adjacent.
Friendship: +50% learning speed.
Friends with: Shiris, Gilbert, Kaori.
Incapable of magic; meridians: earth, nature, fire
Class V[/COLOR]
Curator: Realgar Muscari (damage +15%, shooting range +3)[/COLOR]
1. Erin Alabaster (P)
- Strength 4
- Nobility 1
- Attractiveness 2
- Agility 2
- Endurance 1
- Weaponry Basics
- Enhancers
- Enhancers II
- Penetration
- Lightning Speed
- Precision Shooting (Rifle)
- Knowledge of Weak Points
- Critical Shot
- Leadership Basics
- Fire Concentration
- Combat Vehicle Operator
- Repair
- Engineer
Potential: vehicles operated by Erin are five times more durable.
Friendship: damage to vehicles and artillery is twice as high.
Friends with: Clive, Meteon.
Incapable of magic; meridians: fire, water, air.
2. Attis Huosi
- Strength 2
- Intelligence 4
- Agility 2
- Narcissism
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Grenade Throwing
- Tactics Basics
- Camouflage
- Confusion
- Slow
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: fire, air, air.
3. Zeris Elvizeris
- Strength 3
- Intelligence 3
- Agility 3
- Laziness
- Weaponry Basics
- Medicine Basics
- Axe Proficiency Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Melee Combat Basics
- Counterfire (Firearms)
- Grenade Throwing
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: fire, nature, earth.
4. Clive Rigins
- Strength 3
- Agility 3
- Attractiveness 1
- Luck 3
- Endurance 1
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Repair
- Barricade
- Trench
- Grenade Throwing
- Engineer
Potential: +1 Strength, +1 Agility, +1 Endurance
Friends: +1 Strength, +1 Agility, +1 Endurance
Friends with: Erin, Meteon.
Incapable of magic; meridians: nature, fire, darkness.
5. Meteon Gridgrad
- Strength 3
- Agility 4
- Intelligence 2
- Attractiveness 1
- Endurance 1
- Laziness
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Repair
- Grenade Throwing
- Sniper Rifle
- Substitution
- Engineer
Potential: learning speed +80%.
Friends: +6 movement speed.
Friends with: Erin, Clive.
Capable of magic; meridians: magic, water, neutral.
6. Nao Antagor
- Strength 3
- Agility 5
- Weaponry Basics
- Enhancers
- Katana Proficiency Basics
- Melee Combat Basics
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: nature, earth, darkness.
7. Spark Zareks
- Strength 5
- Agility 3
- Weaponry Basics
- Enhancers
- Anti-tank Rifle
- Machine Gun
- Grenade Throwing
- Heavy Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: darkness, nature, nature.
8. Engar
- Strength 4
- Endurance 3
- Agility 1
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Grenade Throwing
- Anti-tank Rifle
- Heavy Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: water, light, water.
And I don't remember if I already mentioned it or not, but I'll say it anyway: the competitions will involve five factions simultaneously, so they might take longer. Just be prepared for that...