Curator: Maya Nothaft (+15% damage, -15% self-damage, +5 movement points)[/COLOR]
1. Mariarina Almandin (P)
- Blue Blood
- Attractiveness 1
- Nobility 1
- Intelligence 4
- Absent-mindedness
- Strength 1
- Agility 3
- Modern Skin Beauty Care
- Weaponry Basics
- Enhancers
- Penetration
- Evacuation
- Lightning Speed
- Leadership Basics
- Fire Concentration
- Scout
Potential: Mariarina loses the "cowardice" trait, +2 Charisma.
Friendship: +5% Evasion, +5% Accuracy.
Friends with: Yosuke, Antennaria, Vesper, Mira, Mirair, Monarda, Ryuji.
Capable of magic; meridians: magic, earth, fire.
2. Akiyama Yosuke
- Attractiveness 1
- Strength 2
- Agility 7
- Intelligence 1
- Luck 1
- Weaponry Basics
- Enhancers
- Burst Fire
- Katana Proficiency Basics
- Melee Combat Basics
- Counterfire (Firearms)
- Scout
Potential: +4 Agility.
Friendship: Yosuke's friends receive +2 Agility.
Friends with: Mariarina, Vesper, Ryuji.
Capable of magic; meridians: magic, nature, water.
3. Antennaria Forengard
- Blue Blood
- Attractiveness 3
- Intelligence 2
- Strength 1
- Agility 1
- Modern Skin Beauty Care
- Scout
- Weaponry Basics
- Enhancers
- Sniper Rifle
Potential: when using a sniper rifle, the character never misses.
Friendship: Antennaria's friends receive no bonuses.
Friends with: Mariarina, Monarda.
Incapable of magic; meridians: water, water, water.
4. Vesper Albiscus
- Blue Blood
- Attractiveness 4
- Strength 2
- Agility 3
- Weaponry Basics
- Medicine Basics
- Enhancers
- Katana Proficiency Basics
- Melee Combat Basics
- Grenade Throwing
- Scout
Potential: +2 additional attacks when using a katana.
Friendship: +6 movement points.
Friends with: Mariarina, Yosuke, Mira, Monarda, Mirair, Ryuji.
Incapable of magic; meridians: earth, nature, water.
5. Mira Ordknight
- Blue Blood
- Attractiveness 1
- Intelligence 2
- Perception
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Grenade Throwing
- Scout
Potential: eliminating an enemy allows the character to act again (activates once per phase).
Friendship: accuracy (firearms) +8%
Friends with: Mariarina, Vesper.
Incapable of magic; Meridians: earth, darkness, darkness.
6. Mirair
- Intelligence 2
- Affinity
- Absent-mindedness
- Strength 1
- Agility 1
- Lighting
- Enhancers
- Weaponry Basics
- Grenade Throwing
- Scout
Potential: the character has no potential.
Friendship: +5 Will, +5 Endurance.
Friends with: Mariarina, Vesper, Ryuji.
Capable of magic; meridians: magic, earth, nature.
7. Monarda L. Renillit
- Blue Blood
- Attractiveness 2
- Intelligence 3
- Modern Skin Beauty Care
- Strength 1
- Agility 1
- City Knowledge
- Observational Skills
- Weaponry Basics
- Enhancers
- Combat Vehicle Operator
- Scout
Potential: +80% learning speed
Friendship: +40% learning speed
Friends with: Mariarina, Antennaria, Vesper.
Incapable of magic; meridians: fire, water, fire.
8. Nagai Ryuji
- Intelligence 3
- Strength 2
- Agility 2
- Attractiveness 1
- City Knowledge
- Observational Skills
- Enhancers
- Weaponry Basics
- Tactics Basics
- Camouflage
- Confusion
- Slow
- Haste
- Infantryman
Potential: +5 tactics points.
Friendship: +1 event point
Friends with: Mariarina, Yosuke, Vesper, Mirair
Incapable of magic; meridians: air, earth, nature.
Class II[/COLOR]
Curator: Physalis (immunity to negative effects)[/COLOR]
1. Virion de Lir (P)
- Blue Blood
- Intelligence 3
- Sadism 3
- Narcissism
- Allergy
- Strength 1
- Agility 1
- Penetration
- Lightning Speed
- Fire Concentration
- Enhancers
- Medicine Basics
- Weaponry Basics
- Katana Proficiency Basics
- Melee Combat Basics
- Leadership Basics
- Bloodbath
- Scout
Potential: Virion unlocks the "bloodbath" order: all characters (including allies) in an area of 1+15 with him at the center receive double damage until the start of the next phase.
Friendship: Virion's friends receive no bonuses.
Friends with: Grell.
Incapable of magic; meridians: fire, fire, darkness.
2. Vizenia
- Affinity
- Intelligence 1
- Strength 1
- Agility 1
- Ignition
- Enhancers
- Medicine Basics
- Weaponry Basics
Potential: ?
Friendship: ?
Friends with: -
Capable of magic; meridians: magic, fire, fire.
3. Grell Eliatris
- Blue Blood
- Intelligence 5
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Medicine Basics
- Sniper Rifle
- Tactics Basics
- Advanced Tactics
- Camouflage
- Confusion
- Slow
- Haste
- Grell's Trick
- Scout
Potential: Grell unlocks the "Grell's trick" tactic: the selected side skips its phase; uses all tactics points.
Friendship: Grell's friends receive no bonuses.
Friends with: Virion
Incapable of magic; meridians: light, time, nature.
4. Meteos Ailgard
- Blue Blood
- Attractiveness 1
- Intelligence 2
- Strength 3
- Agility 1
- Enhancers
- City Knowledge
- Medicine Basics
- Weaponry Basics
- Machine Gun
- Grenade Throwing
- Katana Proficiency Basics
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: light, water, nature.
5. Reila
- Bumpkin
- Pauper
- Perception 3
- Strength 1
- Agility 1
- Enhancers
- Axe Proficiency Basics
- Weaponry Basics
- Burst Fire
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Sniper Rifle
- Grenade Throwing
- Scout
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: light, light, water.
6. Selena
- Strength 3
- Agility 3
- Light Step
- Weaponry Basics
- Medicine Basics
- Enhancers
- Counterfire (Firearms)
- Sniper Rifle
- Anti-tank Rifle
- Grenade Throwing
- Machine Gun
- Grenades
- Heavy Infantryman
Potential: ?
Friendship: ?
Friends with: -
Capable of magic: meridians: magic, time, earth.
7. Teddy Winters
- Attractiveness 3
- Perception 2
- Agility 1
- Strength 1
- Misandry
- Weaponry Basics
- Enhancers
- Medicine Basics
- Combat Vehicle Operator
- Engineer
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: fire, light, nature.
8. Ed Abracs
- Strength 4
- Intelligence 3
- Agility 1
- Weaponry Basics
- Enhancers
- Medicine Basics
- Artillerist
- Repair
- Barricade
- Trench
- Demining
- Heavy Infantryman
- Engineer
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: earth, neutral, fire.
Class IV[/COLOR]
Curator: Mari Kamiya (self-damage -35%)[/COLOR]
1. Relgar Pazori
- Absent-mindedness
- Intelligence 3
- Agility 2
- Strength 3
- Medicine Basics
- Leadership Basics
- Fire Concentration
- Weaponry Basics
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: nature, fire, nature.
1.
- Blue Blood
- Attractiveness 1
- Intelligence 5
- Allergy
- Strength 1
- Agility 1
- Enhancers
- Enhancers II
- Penetration
- Repair
- Mines
- Combat Vehicle Operator
- Artillerist
- Doll Knowledge
- Weaponry Basics
- Leadership Basics
- Fire Concentration
Potential: durability and mobility of artillery and vehicles are twice as high; enhancers tuned by Shiris are 50% more effective (rounded up).
Friendship: additional action when using artillery or combat vehicles.
Friends with: Lily, Kosei, Kaori
Incapable of magic; meridians: time, nature, nature.
2. Galmei
- Attractiveness 2
- Strength 2
- Agility 2
- Endurance 2
- Mercy
- Ikigaism
- Absent-mindedness
- (Linnea's Information) Fragment of Fate (artificial): the character cannot receive more than 10 units of damage at once.
- Spiritual Barrier
- Katana Proficiency Basics
- Melee Combat Basics
- Scout
Potential: the character has no potential.
Friendship: Galmei takes damage instead of a friend provided he is standing on an adjacent cell.
Friends with: Issei, Kaori, Lily.
Categorically refused to check magical affinity and meridians.
3. Gilbert
- Berserker
- Attractiveness 1
- Strength 4
- Agility 1
- Enhancers
- Weaponry Basics
- Burst Fire
- Intensive Fire
- Suppression
- Grenade Throwing
- Infantryman
Potential: Gilbert receives +200 HP and deals 25% more damage for each fallen ally.
Friendship: +8% Evasion.
Friends with: Issei, Kosei, Kaori.
Incapable of magic; meridians: earth, fire, water.
4. Issei
- Attractiveness 3
- Intelligence 2
- Sympathy for Women
- Laziness
- Allergy
- Light Step
- Strength 1
- Agility 1
- Enhancers
- Weaponry Basics
- Intensive Fire
- Suppression
- Axe Proficiency Basics
- Melee Combat Basics
- Scout
Potential: Issei receives +50% Evasion if a female character is standing on an adjacent cell or one cell away.
Friendship: friends counterattack enemies that attacked Issei.
Friends with: Galmei, Gilbert, Lily, Kaori.
Incapable of magic; meridians: earth, darkness, nature.
5. Lily Ochraizon
- Blue Blood
- Attractiveness 2
- Intelligence 3
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Precision Shooting (Pistol)
- Accuracy (Pistol)
- Headshot
- Scout
Potential: Lily uses a personally assembled M&O-830 model.
Friendship: shooting range +2
Friends with: Shiris, Galmei, Issei, Kaori.
Incapable of magic; meridians: water, air, nature.
6. Nishikino Kaori (P)
- Mercy
- Attractiveness 3
- Intelligence 2
- Agility 1
- Medicine Basics
- Enhancers
- Weaponry Basics
- Precision Shooting (Rifle)
- Knowledge of Weak Points
- Critical Shot
- Basic Recovery
- Medic
- Scout
Potential: additional action; Kaori cannot increase her strength.
Friendship: characters near Kaori (1+6 with her at the center) receive +15% Accuracy.
Friends with: Shiris, Galmei, Gilbert, Issei, Lily, Theseus, Kosei.
Capable of magic; meridians: magic, nature, air.
7. Theseus Illiander
- Attractiveness 3
- Intelligence 5
- Incurable Disease
- Strength 1
- Agility 1
- City Knowledge
- Observational Skills
- Weaponry Basics
- Axe Proficiency Basics
- Sniper Rifle
- Scout
Potential: Theseus has a 10% chance to "steal" an enemy's tactic or order.
Friendship: Theseus's friends receive no bonuses.
Friends with: Kaori
Incapable of magic; meridians: air, darkness, nature.
8. Fujioka Kosei
- Attractiveness 1
- Intelligence 5
- Strength 1
- Agility 1
- Weaponry Basics
- Enhancers
- Tactics Basics
- Advanced Tactics
- Camouflage
- Confusion
- Slow
- Haste
Potential: Kosei unlocks the "fog of war" tactic: until the start of the next phase, characters cannot see each other unless they are directly adjacent.
Friendship: +50% learning speed.
Friends with: Shiris, Gilbert, Kaori.
Incapable of magic; meridians: earth, nature, fire
Class V[/COLOR]
Curator: Realgar Muscari (damage +15%, shooting range +3)[/COLOR]
1. Erin Alabaster (P)
- Strength 4
- Nobility 1
- Attractiveness 2
- Agility 2
- Endurance 1
- Weaponry Basics
- Enhancers
- Enhancers II
- Penetration
- Lightning Speed
- Precision Shooting (Rifle)
- Knowledge of Weak Points
- Critical Shot
- Leadership Basics
- Fire Concentration
- Combat Vehicle Operator
- Repair
- Engineer
Potential: vehicles operated by Erin are five times more durable.
Friendship: damage to vehicles and artillery is twice as high.
Friends with: Clive, Meteon.
Incapable of magic; meridians: fire, water, air.
2. Attis Huosi
- Strength 2
- Intelligence 4
- Agility 2
- Narcissism
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Grenade Throwing
- Tactics Basics
- Camouflage
- Confusion
- Slow
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: fire, air, air.
3. Zeris Elvizeris
- Strength 3
- Intelligence 3
- Agility 3
- Laziness
- Weaponry Basics
- Medicine Basics
- Axe Proficiency Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Melee Combat Basics
- Counterfire (Firearms)
- Grenade Throwing
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: fire, nature, earth.
4. Clive Rigins
- Strength 3
- Agility 3
- Attractiveness 1
- Luck 3
- Endurance 1
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Repair
- Barricade
- Trench
- Grenade Throwing
- Engineer
Potential: +1 Strength, +1 Agility, +1 Endurance
Friends: +1 Strength, +1 Agility, +1 Endurance
Friends with: Erin, Meteon.
Incapable of magic; meridians: nature, fire, darkness.
5. Meteon Gridgrad
- Strength 3
- Agility 4
- Intelligence 2
- Attractiveness 1
- Endurance 1
- Laziness
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Repair
- Grenade Throwing
- Sniper Rifle
- Substitution
- Engineer
Potential: learning speed +80%.
Friends: +6 movement speed.
Friends with: Erin, Clive.
Capable of magic; meridians: magic, water, neutral.
6. Nao Antagor
- Strength 3
- Agility 5
- Weaponry Basics
- Enhancers
- Katana Proficiency Basics
- Melee Combat Basics
- Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: nature, earth, darkness.
7. Spark Zareks
- Strength 5
- Agility 3
- Weaponry Basics
- Enhancers
- Anti-tank Rifle
- Machine Gun
- Grenade Throwing
- Heavy Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: darkness, nature, nature.
8. Engar
- Strength 4
- Endurance 3
- Agility 1
- Weaponry Basics
- Enhancers
- Burst Fire (Assault Rifle)
- Intensive Fire
- Suppression
- Counterfire (Firearms)
- Grenade Throwing
- Anti-tank Rifle
- Heavy Infantryman
Potential: ?
Friendship: ?
Friends with: -
Incapable of magic; meridians: water, light, water.