Skip to content

Posts from How do I change the scale of models?

No ratings yet — be the first to rate!
Auto-translated
Hello everyone. Could you please tell me how to scale models on the global map without using third-party programs? I want to try changing the size of some creatures and resources. I changed the camera position on the map (moved it back a bit by editing the autoexec_a2.cfg file), which made some creatures harder to see. I want to increase their size slightly. I tried changing various sizes in the size tags in the xdb files related to a particular creature, but it didn't help. I also didn't find any such script functions in the manuals. Although, they might exist, but I don't understand scripting yet.
User Avatar
Auto-translated
Elvir
Hello everyone. Could you please tell me how to scale models on the global map without using third-party programs? I want to try changing the size of some creatures and resources. I changed the camera position on the map (slightly zoomed it out by editing the autoexec_a2.cfg file), which made some creatures harder to see. I want to increase their size a bit. I tried changing various sizes in the size tags in the xdb files related to a particular creature, but it didn't help. I also didn't find any such script functions in the manuals. Although, they might exist, but I don't understand scripting yet.

You can change it with an effect! But for moving models, such as creatures and heroes, it doesn't work well! But you can do it with static objects!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
Auto-translated
psatkha
You can change it with an effect! But for moving models, which creatures and heroes are, it turns out badly! But you can do it with static objects!
Could you provide more details about which effect you mean? Do I need to change something in the xdb files, or are you talking about scripts?
In reply to Elvir
User Avatar
Auto-translated
Elvir
Could you please provide more details about what exactly this effect is? Does it require changes to the xdb files or is it related to scripts?

On my website, any creature with a non-original geometry is created using this method!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
Auto-translated
psatkha
On my website, any creature with non-standard geometry is created using this method!
I don't think my knowledge of mod creation is sufficient to easily understand what you mean just by looking at the creatures you've made. Could you please provide a bit more detail about this effect?
In reply to Elvir
User Avatar
Auto-translated
Elvir
I don't think my knowledge of mod creation is sufficient to easily understand what you mean just by looking at the creatures you've created. Could you please provide a bit more specific information about this effect?

Just in case, I'm not saying this for no reason! Everything is analyzed through comparison! Many people have been able to do it! So you can do it too! There's nothing complicated about it! I promise!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
Auto-translated
psatkha
Just in case, I'm not saying this for no reason! Everything is analyzed through comparison! Many people have succeeded! So you can too! There's nothing complicated about it! I swear!
Okay, thank you. I hope it works out. All that's left is to choose the right creatures from your website for comparison. Am I right in understanding that, for example, Dendroids have non-original geometry, while Pikemen have original geometry? And also, please tell me, can this effect be used to reduce the size of objects, or only to increase them?
In reply to Elvir
User Avatar
Auto-translated
Elvir
Okay, thank you. I hope it works out. All that's left is to correctly select the creatures from your site for comparison. Do I understand correctly that, for example, Dendroids have non-original geometry, while Pikemen have original geometry? And also, please tell me if this effect can be used to reduce the size of objects or only to increase them?

Yes, the Pikeman is perfect! You can change the scale using a coefficient!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Auto-translated
Can you tell me what might be causing the issue where I can’t see the pikeman in the editor? I copied everything correctly. The NCF_Pikeman-RU_080110.pak file is in the data folder, but when I select the Monsters filter in the editor, it’s not among the other creatures. Naturally, this prevents me from figuring out the scaling effect.
In reply to Elvir
User Avatar
Auto-translated
Elvir
Could you please tell me what might be the reason why I can't see the pikeman in the editor? I copied everything correctly. The file NCF_Pikeman-RU_080110.pak is in the data folder, but when I select the Monsters filter in the editor, it's not among the other creatures. Naturally, this prevents me from figuring out the scaling effect.

Are you sure you're running the editor version for NCF?!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
Auto-translated
psatkha
Is the NCF editor version actually working?
It seems not. I just downloaded the map editor from your site and didn't install anything else. So, I need to download another mod separately from a foreign Heroes forum, or is it also available here?

Added after 2 hours and 4 minutes
I figured it out, including how to scale. Now I just need to understand how to apply it correctly to other objects.

Statistics

Welcome our newest member: Emil