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wolfcat, in this thread or a similar one, people have repeatedly posted a mod for Ifrits that could be displayed in the map editor. Browse the threads or use Google – I think you'll find it without any problems. Such a mod already exists.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
wolfcat, in this thread or a similar one, people have repeatedly posted a mod for Ifrits that could be displayed in the map editor. Browse the topics or use Google – I think you'll find it without any problems. Such a mod already exists
And what's the point of that?! Otherwise, a person can simply add one file and edit a couple of things, and they'll be happy, as will everyone who uses their creatures!
That way, a person can simply add one file and make a couple of adjustments, and they'll be happy.
I agree, when you do something yourself, you get double the satisfaction!
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
Virgin_Sorcerer_Marat
7 years ago
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:smile54: Frozensoull, I already sent you a payment request via email, and I'm writing it here again. I haven't checked out the mod yet, but I'm sincerely grateful. And does the leading zero in the mod's name affect its functionality? Sorry for not responding – I was sick for 2 months. Please don't judge me too harshly. Let me know how much and in what currency you would like to receive for your intellectual work.:smile54:
Sincerely, Virgin_Sorcerer_Marat
Нибрус
7 years ago
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I have one small request: is there a mod that removes the griffin from the flag of Haven? It doesn't even have to be a mod, just a texture (I know someone has it, because one person has already replaced the griffin with a unicorn).
Virgin_Sorcerer_Marat
7 years ago
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Frozensoull, a huge request: please respond and receive the payment for your intellectual work that was promised a long time ago. :cool:
Sincerely, Virgin_Sorcerer_Marat
DarkenRahl785
7 years ago
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A Polish mod for the Naga faction replaces the Elves. There is a mod for the Naga town that is installed through the editor, but it is not finished, unlike the Polish one. Request: add what is in the Polish mod to the mod without replacing the Elven faction.
Ment
7 years ago
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It is practically impossible to create a mod for a new town that wouldn't replace at least one of the existing factions.
Has anyone created or found models for the units from Heroes of Might and Magic VI that can be used in Heroes of Might and Magic III? The only thing I've seen is the Chaos Theory mod, but it heavily modifies all the creatures and their abilities, making Haven an overpowered faction that dominates the game. I'd like to find a mod that simply replaces the models of compatible units (e.g., Griffin/Griffin, Angel/Angel). I found a screenshot where something similar was done, but it also included many other changes.
It is practically impossible to create a mod for a new city that doesn't replace any race at all.
by the way, maybe it’s time to stop thinking like that.
firstly, you can create as many new cities as you want that won’t replace anything. this means that these cities will have a unique appearance, building tree, and recruitable creatures. The only thing you can’t do is give them a new, unique racial ability (but you can simply not allow the construction of a building responsible for the racial ability). and the biggest drawback is that you cannot add such a city to the map selection menu so that it can be used on par with the other eight races. But such a city can be easily placed on custom maps in the editor. This is exactly what I did with the Naga city in the mod that DarkenRahl785 wrote about.
secondly, there is another feasible feature that can now be normally integrated into the regular gameplay: alternative buildings. I described the theoretical idea of its implementation here long ago /topic/at/1009839/ now, after testing, I can say for sure that this scheme of alternative buildings works. By adding a couple of visual features to it, you can get almost a completely new game race.
so, perhaps it’s not worth saying “practically impossible” so categorically. In principle, by using clever manipulations, it is possible to do much more things with heroes than we are used to thinking. I recently described the idea of an external program – a visual creature constructor. And just recently, Esto100nec seems to have figured out how to import animations into the game. I haven't had time to test this import myself, but if everything works, then this feature of adding new animations to the game gives many more graphical possibilities than it seems at first glance.
in short, you can do very, very many things, but implementing all these ideas in a normal way requires a lot of time, and there simply isn’t enough of it.
by the way, maybe it's time to stop thinking like that.
firstly, you can create as many new cities as you want that won't replace anything. I mean, these cities will have a unique appearance, building tree, and recruitable creatures. The only thing you can't do is give them a new, unique racial ability (but you can simply not allow them to build a structure responsible for the racial ability). and most importantly, you can't add such a city to the map selection menu so that it can be used on par with the other eight races. But such a city can be easily placed on custom maps in the editor. I actually made such a Naga city in the mod that DarkenRahl785 wrote about.
secondly, there is another feasible idea that can now be normally integrated into the regular Gameplay; this is alternative buildings. I described the theoretical idea of its implementation here long ago: /topic/at/1009839/ Now, after testing, I can say for sure that this scheme of alternative buildings works. By adding a couple of visual features to it, you can get almost a completely new game race.
so, perhaps it’s not worth saying “almost impossible” so categorically. In principle, with clever manipulations, it is possible to do much more things with heroes than we are used to thinking. I recently described the idea of an external program - a visual creature constructor. And just recently, Esto100nec seems to have figured out how to import animations into the game. I haven't had time to test this import myself, but if everything works, then this feature of adding new animations to the game gives much more graphical possibilities than it seems at first glance.
in short, you can do very, very many things, but implementing all these ideas in a normal way requires a lot of time, and there simply isn't enough of it.
If alternative construction works, then that's great!
It could be like expanding the Gameplay world in the 4th expansion!
I would like to see a mod with bosses like in Heroes 6 or King's Bounty.
Or at least make them like ordinary units, but only with a unique appearance and huge stats (for example, 80,000 health, 150 attack and defense, etc.).
Тьма
7 years ago
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Hey old-timers:D, I have a request for a mod. Basically, I need to increase the creature growth rate in a town, not just by adding +100, but rather a growth rate per year, meaning if I played for 1 year of game time, starting from the very beginning of the game.
I hope I explained it clearly. + Is it possible to make it so that in this mod, each in-game day allows you to recruit creatures in that town again, with the same growth rate.
Added after 21 hours and 57 minutes
I've already done it.
Hey old-timers:D, I have a request for a mod. Basically, I need to increase the creature growth rate in a town, not just by adding +100, but rather as a growth rate per year, meaning if I played for 1 year of game time, starting from the very beginning of the game. I hope I explained it clearly. + Is it possible to make it so that in this mod, each in-game day allows you to recruit creatures in that town again, with the same growth rate.
Added after 21 hours 57 minutes I've already done it.
Can you take a look?)
kotdot
7 years ago
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Hello!
I have a request. Previously, when playing the game from a disc (licensed version), there were heroes with unique models for online (multiplayer) play, such as Laszlo (when playing as Humans), plus several heroes from the campaign. Also, regular heroes had unique models; for example, demons like Jezebel appeared as succubi, meaning a unique female demon model. Now, after downloading the game, this option is no longer available.
I would like to request a mod that adds these heroes for online and multiplayer games.