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Posts from The Empire of Reimia (3) Auto-translated

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#31
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but if the character successfully dodges, they avoid all of them
Too lazy to count the dodges?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#33
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Thank you for your answer (I still don't understand what "ВК" is). Now, more questions.
Additional action
So, "number of actions" +1? Ples said that this is an additional turn. One action is to move and attack/cast a spell/make a shot, right?
The character has a certain rare item.
"Certain" means the player defines it, the GM defines it, or the GM's randomizer defines it?
During the battle, the player loses control over the character, but his attacks deal 50% more damage, and the damage dealt to him is 25% lower.
What scheme does the berserker use in battle? Does he attack a random nearby enemy or use a more complex pattern?
When a character misses, his accuracy increases to 100% until the next attack.
100% hit or just the maximum dice roll for the next attack?
Characters defeated by an opponent do not receive fatal wounds, but due to this, their accuracy is reduced by -5%.
*Opponents defeated by the character, right?
The character does not fail willpower and resistance checks, but refuses to attack other people.
Can he defend himself? Can he train? Or, if he's an Enclave, can he not participate in battle at all?
+1 trait, if the number of enemies is greater than the number of allies (a coward does not count), the character leaves the battle.
Ples told me, and I agree, it's hard to compensate for such a disadvantage with just one trait. Maybe give some evasion, after all, cowards are agile.
Hatred of men
I liked your concept of hatred as a self-destructive feeling. But the Heroes developers believe that hatred should increase damage to the enemy, how naive.
Magic learning speed +50%
Maybe reduce the bonus, but reduce the cost to 1, so that it is possible to become an obsessed mage from the start without disabilities? As an option, make it a stackable ability, like intelligence and others.
The player creates an additional character.
Does it stack, hmm, twice? And the new character follows the same rules?
 

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#36
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Thank you for your answer (I still don't understand what ВК is).
This is the game that Revan wrote about in the relevant thread.
One action is to move and attack/cast a spell/make a shot, right?
Differences
- During their turn, a character can move as much as they want as long as they have action points remaining. Thus, you can attack and perform other actions both before and after moving.
In reply to Ment
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#38
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Is "некий" approximately defined by the player, the GM, or a random GM?
The player defines the item type.
What pattern does the Berserker follow in combat? Does it attack the nearest random enemy, or does it have a more complex pattern?
The Berserker is in a primitive state, so the pattern is also primitive (the nearest one).
100% hit chance or just the maximum dice roll for the next attack?
Maximum accuracy that does not bypass defensive mechanisms such as evasion.
*enemies defeated by the character, right?
I think I got a little carried away while typing this. Yes.
Can you defend yourself? Can you train? Or, if you are an Enclave, can you not participate in combat at all?
Self-defense is also violence, so you can't. But you can train.
Ples told me, and I agree, it's hard to compensate for such a disadvantage with just one trait.
Well, there's no need to be a coward...
I liked your concept of hatred as a self-destructive feeling. But the developers of Heroes think that hatred should increase damage to the enemy, how naive.
Well, if a character runs to attack the object of their hatred with wide eyes and drool, it's unlikely to give them any bonuses, rather the opposite.
Maybe reduce the bonus, but reduce the price to 1, so that it is possible to become an obsessed mage from the start without disabilities? As an option, make it a stackable ability, like intelligence and so on.
No way. You can't be "a little obsessed," so there won't be any ranks. As a compromise, I can only suggest adding more disabilities so that there is a wider choice.
It stacks, hmm, twice? And a new character according to the same rules?
Well, additional characters cannot create additional characters, but yes, according to the same rules. Only it is highly desirable that these are precisely characters, and not an addition to the main character. Or that the main one is not an addition to the additional ones. Given the peculiarities of this format, playing with several can be tiring, and it will not give anyone any particular advantages.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#39
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lily white
Yes (just stole the meme from VK)
It's not a very good meme.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#41
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If you don't like it, don't play it!!

Be strong. Believe
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#42
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Considering all the other complexities of the mechanics, this small concession to the GM's laziness is more than acceptable.
 

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#43
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Arandor
If you don't like it, don't play it!!1
And I won't! :smile06:
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#45
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Blue Blood
+10 to attractiveness, +1 to intelligence, -1 to strength checks
As far as I understand, it's more beneficial to take intelligence and attractiveness separately, get additional bonuses, and avoid the penalty.
Where do we go?
Where do we end up when we save the world?