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The Empire of Reimia (3)

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#33
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Thank you for your answer (I still don't understand what "ВК" is). Now, more questions.
Additional action
So, "number of actions" +1? Ples said that this is an additional turn. One action is to move and attack/cast a spell/make a shot, right?
The character has a certain rare item.
"Certain" means the player defines it, the GM defines it, or the GM's randomizer defines it?
During the battle, the player loses control over the character, but his attacks deal 50% more damage, and the damage dealt to him is 25% lower.
What scheme does the berserker use in battle? Does he attack a random nearby enemy or use a more complex pattern?
When a character misses, his accuracy increases to 100% until the next attack.
100% hit or just the maximum dice roll for the next attack?
Characters defeated by an opponent do not receive fatal wounds, but due to this, their accuracy is reduced by -5%.
*Opponents defeated by the character, right?
The character does not fail willpower and resistance checks, but refuses to attack other people.
Can he defend himself? Can he train? Or, if he's an Enclave, can he not participate in battle at all?
+1 trait, if the number of enemies is greater than the number of allies (a coward does not count), the character leaves the battle.
Ples told me, and I agree, it's hard to compensate for such a disadvantage with just one trait. Maybe give some evasion, after all, cowards are agile.
Hatred of men
I liked your concept of hatred as a self-destructive feeling. But the Heroes developers believe that hatred should increase damage to the enemy, how naive.
Magic learning speed +50%
Maybe reduce the bonus, but reduce the cost to 1, so that it is possible to become an obsessed mage from the start without disabilities? As an option, make it a stackable ability, like intelligence and others.
The player creates an additional character.
Does it stack, hmm, twice? And the new character follows the same rules?
 

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