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Ready! Fresh Mod 3.0 - you can download it in the first post of the topic.
1. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations:
- Neutrals with a total AI Value of more than 16,000 cannot join; for M and S maps, AI Value > 4,000
- Creatures do not join if the hero's army contains undead.
Examples of the maximum possible stacks that can be recruited: 11 pixies = 16000/1350; 3 angels = 16000/5019, 5 core nagas = 16000/2840, 13 pitlords = 16000/1224, etc.
(with the help of igrik, RoseKavalier, Ben80).
2.The probability of blockades along roads has been reduced by rearranging the guard and the guarded object - chest, resource, Pandora, artifact, scroll, scholar, bonfire (with the help of RoseKavalier).
3. Neutrals guard objects around themselves, except for resources, chests, and bonfires (author igrik).
4. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when the hero's unit receives its first turn; you can learn a spell that the opponent cast before.
The dependence of the skill level on the level of the learned spell has been removed - now you can learn a 5th-level spell even with a basic skill (based on AlexSpl, Ben80; assistance from igrik).
5. AI Value has been changed. Efreet Sultans: 2842 (was 1848). Fairy Dragons: 31,000 (was 19580). Monks: 565 (was 485).
6. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 to health, on basic, advanced, and expert levels (with the help of RoseKavalier).
7. Expanded description of spells in the spellbook by right-clicking on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account.
It shows - damage from the wall of fire, the number of summoned elementals, the number of resurrected HP, the cost in TP and DD in MP, etc. (author RoseKavalier, source SOD SP).
8. You can see the movement points spent by holding down the "Alt" key (author RoseKavalier, source SOD SP).
9. You can activate a hero by pressing Shift + Left Click Mouse (author RoseKavalier, AlexSPL).
10. A shadow is displayed for the "Power Field" spell (author RoseKavalier, source SOD SP).
11. A "Gameplay changes" flag has been added; if it is NOT enabled, then all changes affecting the gameplay are disabled:
- native troops in hives and conservatories
- changes to skills (diplomacy, eagle eye, first aid)
- rearrangement of the guard and object
12. "Anarchy" mode. If the "HW rules" flag is NOT enabled, then the following changes to the mod are disabled:
- diplomacy, the original mechanics work completely
- rearrangement of the guard and object
- protection of objects around the guard
Huge thanks to RoseKavalier for the help!
Description of changes in "Fresh Mod 3.2":
1. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations:
- Neutrals with a total AI Value of more than 16,000 cannot join; for M and S maps, AI Value > 4,000
- Creatures do not join if the hero's army contains undead.
Examples of the maximum possible stacks that can be recruited: 11 pixies = 16000/1350; 3 angels = 16000/5019, 5 core nagas = 16000/2840, 13 pitlords = 16000/1224, etc.
(with the help of igrik, RoseKavalier, Ben80).
2.The probability of blockades along roads has been reduced by rearranging the guard and the guarded object - chest, resource, Pandora, artifact, scroll, scholar, bonfire (with the help of RoseKavalier).
3. Neutrals guard objects around themselves, except for resources, chests, and bonfires (author igrik).
4. "Eagle Eye" triggers not after the battle, but during it, at the beginning of each round, when the hero's unit receives its first turn; you can learn a spell that the opponent cast before.
The dependence of the skill level on the level of the learned spell has been removed - now you can learn a 5th-level spell even with a basic skill (based on AlexSpl, Ben80; assistance from igrik).
5. AI Value has been changed. Efreet Sultans: 2842 (was 1848). Fairy Dragons: 31,000 (was 19580). Monks: 565 (was 485).
6. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 to health, on basic, advanced, and expert levels (with the help of RoseKavalier).
7. Expanded description of spells in the spellbook by right-clicking on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account.
It shows - damage from the wall of fire, the number of summoned elementals, the number of resurrected HP, the cost in TP and DD in MP, etc. (author RoseKavalier, source SOD SP).
8. You can see the movement points spent by holding down the "Alt" key (author RoseKavalier, source SOD SP).
9. You can activate a hero by pressing Shift + Left Click Mouse (author RoseKavalier, AlexSPL).
10. A shadow is displayed for the "Power Field" spell (author RoseKavalier, source SOD SP).
11. A "Gameplay changes" flag has been added; if it is NOT enabled, then all changes affecting the gameplay are disabled:
- native troops in hives and conservatories
- changes to skills (diplomacy, eagle eye, first aid)
- rearrangement of the guard and object
12. "Anarchy" mode. If the "HW rules" flag is NOT enabled, then the following changes to the mod are disabled:
- diplomacy, the original mechanics work completely
- rearrangement of the guard and object
- protection of objects around the guard
Huge thanks to RoseKavalier for the help!