Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
JC is just one template...
You have done a great deal of useful work for SoD (in-city transfer, move counting, reducing the number of blocks, rebuilding the GM at any time, and more). But this is included along with controversial gameplay changes that require further refinement. Everyone would be grateful if it were possible to enable technical improvements independently of gameplay changes (replacing creatures in banks, diplomacy, first aid, and eagle eye – the last two are not so critical, of course). Either split it into 2 mods, or at the start of the game, the Host could use checkboxes to manage gameplay changes (even if just one: with them or without).
I would immediately include such a mod (with the first mentioned changes) as a mandatory part of my tournaments.