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=Lizard=
Now that's a gem of a topic!
What about Verdish and Rion? :)
Xocenk
But why this diplomacy? :( I managed to join 13 manticores.
I understand that over the years, a clear association has formed – diplomacy = anarchy.
But from the perspective of game balance, the main problem with diplomacy is not the joining of creatures, but the ability to snowball.
The diplomacy limit removes this problem and leaves in the game an interesting mechanic that can greatly help in not the most favorable situations,
and also allows you to implement interesting strategies in combination with other game features.

Regarding the 13 manticores, on what map was this, with what army, on what turn, did it bring an absolute advantage guaranteeing victory?
There are many things that can easily counter 13 manticores - kz, kv, wings, boots, +2 speed, 2-3 uliks or consorts nearby, Goshan or Tant with a fur coat, etc., etc.

Based on the results of the games, the diplomacy limit can be adjusted downwards, even individually for each map.
But here, the main thing is not to overdo it - in order for diplomacy to be used, it must provide a tangible bonus, otherwise it will again turn into a useless skill.
sir Davos Seaworth
Maybe it would make sense to make it so that the "HP bonus" only works when a tent is present?
Even now, the buffed "First Aid" will not provide real help very often - a large stack of level 1 creatures, demoning.
Adding another restriction here, I think, is not worth it.
kamukag3e
And what does "Diplomacy has been returned to the game" mean? In 2.0, diplomacy doesn't even work for reducing the ransom cost?
It works, of course. It refers to the main function of diplomacy - the ability to join creatures.