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TOURNAMENT "FULL RANDOM - V"


This tournament is an official rated tournament.

The tournament is conducted in a round-robin format, with each participant playing every other participant according to a bO2 scheme.

Tournament deadlines, based on 1 game per 7 (Seven) calendar days:
Group stage 03.06.-14.07.2019;
Play-in stage 15-28.07.19;
Playoff stage 29.07.-29.09.2019.

Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG

version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in the game.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament consists of three stages:
- group stage;
- play-in stage;
- playoff stage.

COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

Group stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. Depending on their number, tournament participants are divided by skill into several baskets of 4 participants to form groups.

1st basket: Will, dmitrik, ekzekut, sir_moz
2nd basket: Stefandmy, s_e_r_e_g_a, Dexterwar, dwp1970
3rd basket: BOLIVAR, alex_nv, KillAndAction, byterbrod
4th basket: Letos666, flate, Evgenfit, KIR9XMI

The draw for each basket takes place separately: first the first basket, then the second, then the third, and so on. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.
Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the play-in stage.
Games not confirmed by the end of the group stage are considered unplayed, and no points are awarded for them.

Play-in stage.
Pairs at this stage are determined via a draw: players who took 2nd place in their group against players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, and the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the play-in games. That is, a player who took 2nd place in their group only needs to achieve 1 victory over the player who took 3rd place. A player who took 3rd place in their group must achieve 2 victories over the player who took 2nd place.

Playoff stage.
Pairs for the quarterfinals and semifinals are formed randomly via a draw. Finalists are determined by the results of the semifinals. Throughout the playoff stage, games are played according to a bO3 scheme.

The following rules must be strictly observed during the play-in and playoff stages.
Every Friday, a draw for upcoming games is held. Before each game, from Saturday to Sunday, each tournament participant must provide information to the judge:
- either on the possible date and time of the game;
- or on the already agreed date and time of the game with a specific player; the 2nd player in that pair must confirm this information.
The judge posts information about the dates and times of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information regarding a possible date and time or an agreed game, the judge independently decides on the date and time for those specific players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour of the scheduled start, he/they shall be considered absent, and a technical defeat is awarded. Postponing an ALREADY STARTED GAME to another date and time is permitted, but only within the current round period.
If the game has not been played by Saturday of the current week, the judge appoints an ODD for Saturday or Sunday of the current week, taking into account information received from players regarding the ODD date and time. In the absence of such information, the judge independently decides on the date (Saturday or Sunday of the current week) and time of the ODD.

If opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about said game.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or a game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of disconnection or crash. If the same occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the third day of the first week of the first month. The end of the day is considered the pressing of the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after a player's rest.

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection in week 2 and later - game continues (except cases where both players are ready to start over)

8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the connecting portal/garrison has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. One point is awarded for victory in each individual game.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient (a 1-0 score is equated to a 2-0 score);
- result of head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
A tie-breaker game is conducted between opponents according to the general tournament rule.
COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is NOT admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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Rutger moved quickly, but his swaying wasn't great, and he didn't get any magic in the end. He captured an empty Castle on week 3, and then tried not to let his Castles be taken. In the end, they clashed in the field, and the opponent was a bit stronger. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
летос / lethos
Game Length
137 days
Game Date
6/13/2019
Reported
6/13/2019 10:58 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/14/2019 4:54 PM

In reply to ekzekut
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ekzekut
Rutger moved quickly, but his stats weren't great, and he didn't get any magic skills. He captured an empty Castle on week 3 and then tried not to let his opponent take any Castles. In the end, they clashed on the battlefield in week 3, and the opponent was a bit stronger. Thanks for the game.
Thanks for the game.
In reply to byterbrod
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Standard Necropolis, 122 GM, 5 + skilled logician provided a high tempo. Focused on skeletons and cheap units. Around turn 20, I took Darkness but couldn’t catch mass Plague. On turn 137, I found it on a mentor, the opponent was one day away. I immediately attacked. The opponent surrendered. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
радуга / rainbow
Game Length
137 days
Game Date
6/15/2019
Reported
6/15/2019 12:03 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/15/2019 2:09 PM

In reply to BAtoN
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BAtoN
A standard Necropolis build with 122 growth, 5 magic, and a crafted log cabin allowed for a fast pace. I focused on skeletons and cheap units. Around turn 20, I tried to cast Mass Curse but couldn't get it off. On turn 137, I found the opponent's mentor, who was one day's travel away. I immediately attacked. The opponent surrendered. Thanks for the game.
The random number generator was too favorable to my opponent.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to KillAndAction
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Dwell 5, sent Erin to one adjacent zone, Irbet to another. She broke through the center and the resource zone, found a treasure zone of 3 but decided to fight while searching for the enemy with two heroes. Irbet found him first, the opponent surrendered.
Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Эрин / Eruina
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Map Template
лабиринт / maze
Game Length
144 days
Game Date
6/15/2019
Reported
6/15/2019 4:01 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2019 3:51 AM

In reply to byterbrod
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The opponent didn't have time to take the dwelling and conceded the game. Thanks for the match.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Ирбет / Yrbeth
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Map Template
летос / lethos
Game Length
117 days
Game Date
6/15/2019
Reported
6/15/2019 5:51 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/15/2019 5:57 PM

In reply to BAtoN
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BAtoN
My opponent didn't have time to take the dwelling, so he conceded the game. Thanks for the matches.
I confirm.

p.s.: I couldn't coordinate the time with the others. I acknowledge the defeat, as I won't have the opportunity to play (I'm leaving from June 19th to July 8th). Good luck to everyone!
p.p.s: Dex and Moz can throw insults at me again.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to s_e_r_e_g_a
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s_e_r_e_g_a
Dwell 5, went Erin into one adjacent zone, Irbet into another, she broke through the center and the resource zone, found a treasure zone on 3 but decided to fight while searching for the enemy with two heroes, Irbet found [the enemy] first, opponent surrendered.
Thanks for the game.
Confirmed, GG.
In reply to alex_nv
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alex_nv

p.s.: I couldn't coordinate my schedule with the others. I admit defeat, as I won't have the opportunity to play (I'm leaving from June 19th to July 8th). Good luck to everyone!
Alexander, you still have a week to play; maybe you can compete for a good ranking?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to byterbrod
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Dwells 1, 3, 6

I guessed the center correctly, although the entrance to the treasure zone was at the far end, but I reached it by the end of the second week; spent 3-4 days in the treasure zone, grabbed a staff and cloak-2-2, two max Dragon Utopias, and then headed to the enemy. At first, we fought for 4 weeks in the Castle; Rutger even surpassed me in levels, but the artifacts and Necro meat decided it.

Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
M3
Game Length
142 days
Game Date
6/16/2019
Reported
6/16/2019 7:33 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2019 8:28 AM

In reply to KillAndAction
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both crossed themselves
3rd duel
immediately went for Anven, they didn't let him log in again and almost ruined the leveling
by catching up and destroying two bases.
but he caught up and somehow managed.
the second week was illness
even though I recovered, the game still slowed down
on the fourth, I rushed to the Treasury, but then I saw a mage on the side and rushed towards him
drove him to the castle and cleaned the Treasury in four days
went home and took a shortcut to the final.
the mage had 4 stat defense against 25 attack
I had two Necropolis and two Dwarf artifacts
the mages fell quickly in the castle

thank you for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Map Template
летос / lethos
Game Length
215 days
Game Date
6/16/2019
Reported
6/16/2019 8:15 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/16/2019 8:21 AM

In reply to dwp1970
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dwp1970
both made the sign of the cross
3rd duel
immediately went for Haven, they didn't let me take the log again and I almost messed up the upgrade
by catching it and destroying two bases.
but I caught it and somehow managed to pull through.
the second week was illness
even though I recovered, the game still slowed down
on the fourth day, I rushed to the Treasury, but then I saw a Wizard on the side and rushed towards him
I drove him to the Castle and then to the Treasury, the Treasury was compact, I cleared it in four days
then I went home and took the short route to the final.
the Wizard had 4 stat defense against 25 attack
I had two Necropolis artifacts and two Dwarf artifacts
the Wizards fell quite quickly in the Castle
thanks for the game
Not really that fast :p :D. Just got to the Treasury, and then Anven distracted me. As a result, I only managed to eat the max-Temple. Divine Might was cut down, and I didn't get the skill boost.
Thanks for the game!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to dmitrik
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dmitrik
Dwells 1, 3, 6

Guessed the center correctly, although the entrance to the treasure zone was at the far end, but I reached it by the end of the second week; spent 3-4 days in the treasure zone, picked up a staff and cloak-2-2, two max Dragon Utopias, and then to the enemy. At first, we fought for 4 weeks in the Castle; Rutger even surpassed me in levels, but artifacts and necro meat decided it.

Thanks for the game.

It happened.
I don't know how to enter the m3 treasure zone as a 136 human with caches without training in the third week. And before 136, there was no money for training. And at 137, the necro arrived.
Stats were equal all around, but there was nothing to counter the half-set of death and 300 mana with expert spells.

Thanks for the game.
In reply to Stefandmy
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Alex NV is ready to play starting June 19th (he has already agreed with Will for the 18th, and will be working on the other days). They tried once before, but his internet connection was interrupted. In a private message, he offered me, as I understand it, a victory. If necessary, he is ready to play if we agree on the time of the game at least one day in advance with him or the judges. One game with Will has already been started.
P.S. He is ready to arrange a game for June and July, and can do so today.
In reply to byterbrod
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Dwell 3

Krag and Goshak immediately received their mounts and ran off to collect resources. In the second week, Krag started attacking portals, cleared the center area, obtained a ring of mounts, and found a treasure chest at the beginning of the third week. The maxed-out Temple is nothing special; he spent about 4 more days there. The useful items were a Berserk shield and Gnome boots. He completed the mentoring and headed to the Demon through the Guild of Outcasts. The Demon wasn't ready for the encounter yet.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Map Template
радуга / rainbow
Game Length
146 days
Game Date
6/17/2019
Reported
6/17/2019 8:26 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/17/2019 9:40 AM

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