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TOURNAMENT "FULL RANDOM - V"


This tournament is an official rated tournament.

The tournament is conducted in a round-robin format, with each participant playing every other participant according to a bO2 scheme.

Tournament deadlines, based on 1 game per 7 (Seven) calendar days:
Group stage 03.06.-14.07.2019;
Play-in stage 15-28.07.19;
Playoff stage 29.07.-29.09.2019.

Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG

version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set "Zones Compatibility Factor" = 1.5, "Monster Strength Factor" = 1.0, and "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
9.Template size "Huge"

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version TE_6.8_test3 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs. Skill Wheel for viewing directly in the game.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament consists of three stages:
- group stage;
- play-in stage;
- playoff stage.

COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

Group stage.
Groups are formed randomly based on an equal number of players in each group (or +1 in one of the groups) via a draw. Depending on their number, tournament participants are divided by skill into several baskets of 4 participants to form groups.

1st basket: Will, dmitrik, ekzekut, sir_moz
2nd basket: Stefandmy, s_e_r_e_g_a, Dexterwar, dwp1970
3rd basket: BOLIVAR, alex_nv, KillAndAction, byterbrod
4th basket: Letos666, flate, Evgenfit, KIR9XMI

The draw for each basket takes place separately: first the first basket, then the second, then the third, and so on. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.
Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the play-in stage.
Games not confirmed by the end of the group stage are considered unplayed, and no points are awarded for them.

Play-in stage.
Pairs at this stage are determined via a draw: players who took 2nd place in their group against players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, and the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the play-in games. That is, a player who took 2nd place in their group only needs to achieve 1 victory over the player who took 3rd place. A player who took 3rd place in their group must achieve 2 victories over the player who took 2nd place.

Playoff stage.
Pairs for the quarterfinals and semifinals are formed randomly via a draw. Finalists are determined by the results of the semifinals. Throughout the playoff stage, games are played according to a bO3 scheme.

The following rules must be strictly observed during the play-in and playoff stages.
Every Friday, a draw for upcoming games is held. Before each game, from Saturday to Sunday, each tournament participant must provide information to the judge:
- either on the possible date and time of the game;
- or on the already agreed date and time of the game with a specific player; the 2nd player in that pair must confirm this information.
The judge posts information about the dates and times of games between specific players in the tournament thread or in Discord on the HeroesWorldTE server in the "#новости-и-объявления" channel. In the absence of information regarding a possible date and time or an agreed game, the judge independently decides on the date and time for those specific players.
Players are required to start the game at the appointed date and time. If a player/players fail to appear for the game within 1 hour of the scheduled start, he/they shall be considered absent, and a technical defeat is awarded. Postponing an ALREADY STARTED GAME to another date and time is permitted, but only within the current round period.
If the game has not been played by Saturday of the current week, the judge appoints an ODD for Saturday or Sunday of the current week, taking into account information received from players regarding the ODD date and time. In the absence of such information, the judge independently decides on the date (Saturday or Sunday of the current week) and time of the ODD.

If opponents were unable to finish the game (I.E., THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about said game.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and software creating virtual networks).

5. In case of connection loss or a game crash, the last autosave is loaded; players are required to repeat all their moves exactly up to the moment of disconnection or crash. If the same occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the third day of the first week of the first month. The end of the day is considered the pressing of the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory: generate the first one, and then each subsequent one only after a player's rest.

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection in week 2 and later - game continues (except cases where both players are ready to start over)

8. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the connecting portal/garrison has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

12. One point is awarded for victory in each individual game.

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient (a 1-0 score is equated to a 2-0 score);
- result of head-to-head encounter;
- number of wins;
- number of draws;
- number of losses;
- tie-breaker game.
A tie-breaker game is conducted between opponents according to the general tournament rule.
COLOR CHOICE: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is NOT admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#47
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The crown was a bit poor, the protection on artifacts and objects was really tough.
There's not enough gold at the start, max banks, as usual, are in the far corner of another adjacent zone.
On the second, I broke both 35s, the first magic hero with a Phoenix on minus three pits [could also mean "pits" as in the creature Pit Fiend/Pit Lord, but context is ambiguous; kept as "pits" accordingly], the submission fell, Nimue in the light. For the major league belly, I gave away another three pits.
On the third, I marked the external dwelling of hounds, but didn't make proper use of it — the enemy took it from me on 147.
On 137, I entered the treasure zone — the first portal from the center, by the way — nibbled away at it for a week, the opponent started to put pressure on me, hovering near the town. Brand didn't go to the town, he sportalled home. But he could reach the castle, and could have stolen my growth, Nimue didn't have a portal.
We met in the second treasure zone, Nimue had bracers, Brand had no berserkers. The Gnome dealt damage as needed — one-shot 4 stacks, but all of Nimue's reinforcements came out, level 29 with three wide gates, and even without Offense, it wiped out the Gnome army.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Грол / Grawl
  • Main Hero: Нимус / Nymus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
корона / crown
Game Length
215 days
Game Date
6/8/2019
Reported
6/8/2019 10:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/9/2019 12:59 AM

In reply to Stefandmy
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#48
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Stefandmy
The crown is a bit poor, the guarding of artifacts and objects is quite harsh.
Not enough gold at the start, maxbanks, as usual, in the far corner of another adjacent zone.
On the second, I broke both level 35s, the first mage with phoenix minus three pits, surrendered the subordination, Nimus in the light. For the major league stomach, I gave away three more pits.
On the third, I marked an external dwelling of hounds, but didn't really use it - the enemy took it on 147.
On 137, I entered the treasure zone - the first portal from the center, by the way - nibbled at it for a week, the opponent started to pressure me, showing up near the town. Brand didn't go to the town, he sportaled home. But he reached the Castle and could have stolen my growth; Nimus didn't have a portal.
We met in the second treasure zone, Nimus in bracers, Brand without berserkers. The dwarf dealt solid damage - oneshotted 4 stacks, but all of Nimus's reinforcements came out, level 29 with three wide gates, and even without offense, they destroyed the dwarf army.
Thanks for the game.

It was.
If only I had known that behind that portal was a demon town))
Thanks for the game.
In reply to BOLIVAR
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#49
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A fairly straightforward push towards the center, with Goblin Assassins and Death Knights as the main force. They were just a bit short on damage to finish off the Knight, but he managed to deal half of the damage. Then, an 89-level Druid appeared and took out the Fairy. They didn't let me reach level 17. I didn't try to prolong the game against such an obvious advantage. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Анвэн / Anwen
Поражение / Lose Поражение / Lose
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Map Template
лабиринт / maze
Game Length
133 days
Game Date
6/9/2019
Reported
6/9/2019 4:54 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/9/2019 8:17 PM

In reply to KillAndAction
User Avatar
#50
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Restarted the first map against Necropolis, and the second map was played. I was lagging by at least a week throughout the game (didn't get resources for a long time), and then Deleth appeared on the 4th week and went into my town where I had just broken through. I had to flee to a town with neutral creatures. But she returned to attack another town, and I successfully managed to clear almost all of her creatures and mentor in the Deadly Cold skill. I teleported back home. I built mini-units and waited for my opponent.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
летос / lethos
Game Length
227 days
Game Date
6/9/2019
Reported
6/9/2019 12:13 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/10/2019 3:56 AM

In reply to BAtoN
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#51
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BAtoN
A fairly simple push to the center, with Goblin Slayers and Death Knights as the main force. There was just a little bit of damage missing to finish off the Knight, and he managed to half-fill the wood. Then, on turn 89, they managed to take out the Fairy. They didn't let Logu reach level 17. I didn't try to prolong the game, as the outcome was obvious. Thanks for the game.
Dwell of Horses. Nimues was leveling up very well; I haven't seen such good skill progression in a long time, so I felt quite confident for the final stage, but my opponent lost to the neutrals... Thanks for the game.
In reply to KillAndAction
#52
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A very intense match for me: a brisk start with Hagra and a second external dwelling, and a quick Orb drop allowed me to reach level 20 by the third week. Both treasure zones were quite far from the town — I only entered the third one late, and by that time the League had already arrived in my adjacent zone. I didn't manage to mentor and catch a Chaos Stun, so I had to teleport. There was a Dwarf's Reflection and Compendium, Chaos couldn't punch through easily, and I managed to run to the second treasure zone where I found armor. Resistance saved me in several moments, along with a small Ring of Haste. They never gave me Shackles, which significantly complicated and prolonged the game. The towns were relatively close to each other, making it convenient for the League to hit-and-run. In the end, I managed to trap the League in their town and win. It was interesting — thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Эрин / Eruina
  • Main Hero: Эрин / Eruina
Map Template
летос / lethos
Game Length
232 days
Game Date
6/10/2019
Reported
6/10/2019 2:32 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/10/2019 8:02 AM

In reply to KillAndAction
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#53
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I understood that I wouldn't be able to take the Castle. I saw that I could win simply by blocking the opponent inside the Castle. In any case, in the field, my chances would increase with each week. But inside the Castle, I wouldn't be able to make any progress for a long time. I didn't feel like continuing the game – I didn't have a strong desire to win. I attacked, and the result was predictable. Thank you for the game.
In reply to byterbrod
#54
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byterbrod
A pretty intense game for me, a brisk start with Hagra and a 2nd external dwelling, quickly got the Orb, which allowed me to reach level 20 by the 3rd week. Both treasure zones turned out to be quite far from the town, only reached them by the end of the 3rd week, and by that time the League had already come into my adjacent zone, didn’t have time to mentor and catch the Chaos stun, had to teleport. There was a Reflection and a Dwarf’s collection, Chaos didn’t break through much, managed to run to the second treasure zone where I found Armor, Resistance decided things in some moments, and a small ring for Initiative. Never got Shackles, which significantly complicated and dragged out the game. The towns were relatively close to each other, the League had an easy time hit-and-running, but in the end I managed to drive the League into the town and win. It was interesting, thanks for the game.
It was, Erin leveled poorly, never offered Darkness or Charms, and when at least Summoning was needed, they didn’t offer that either. When I realized where the treasure zone was, it was already too late, decided to give up and run around hit-and-running with 2 heroes. It was 3 days' travel to his Castle, the Orc’s meat gradually melted away, but the Orc ran across half the map, we also swapped towns with growths there, in short, some serious running around started. In the Castle, I fell just a bit short.
Thanks for the game.
In reply to BOLIVAR
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#55
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Dwell 2, a decent hero and a good choice for this pairing, but the units were offered closer to level 15, and I merged the ranged units at levels 15-20 into dwarven max-level units. I moved to the center, looking for a treasure, and then encountered experienced players with ballistas, who reduced my ranged units to half health. Then, I entered a portal and faced cave dwellers with meteorites, who finished off the angels. However, I found a treasure and was left with monks. I managed to clear it, bought some items, and ran to Will. There, things weren't going well either; I lost some units and lost momentum. In the end, I managed to occupy an empty castle one day earlier. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Map Template
радуга / rainbow
Game Length
146 days
Game Date
6/11/2019
Reported
6/11/2019 6:49 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/13/2019 9:14 AM

In reply to BOLIVAR
#56
Auto-translated
Dwellings 4, 4, 1

With such dwellings, the demon progresses very quickly. The opponent has Iris, and if they're using machines, the pace is also very high. On day 8, they broke through the main town and by the beginning of week 3, they reached the treasure. The treasure is so-so, just one mini-temple, but there's a staff on the ground. They ran around a bit and went through the secondary zone to the enemy. In their main town, they met with full armies. The final battle was leaning in favor of the demon due to the gate, but the enemy bought their way out, and it turned out that the human had more troops. In the same turn, Iris bought her way out and attacked. It was a close fight, and the demon had only 2 units left.

Link to the final part of the game

Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Нимус / Nymus
  • Main Hero: Нимус / Nymus
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Map Template
солнце / sun
Game Length
146 days
Game Date
6/12/2019
Reported
6/12/2019 4:53 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/12/2019 5:16 PM

In reply to dmitrik
#57
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dmitrik
Dwellings 4, 4, 1

With such dwellings, the demon progresses very quickly. The opponent has Iris; if they are using machines, the pace is also very high. On day 8, they broke through the main town and by the beginning of week 3, they reached the treasure town. The treasure town is so-so, with only one mini-temple, but there is a staff on the ground. I ran around a bit and went through the secondary zone to the enemy. We met in their main town with full armies. The final battle was leaning in favor of the demon due to the gate, but the enemy bought their way out, and it turned out that the human had more troops. In the same turn, Iris bought her way out and attacked. It was a close battle; the demon had only 2 units left.

Link to the final part of the game

Thank you for the game.

Small mistakes in the gameplay had an impact – 500 moves here, a day there... And I also ran into a rushed game without a full set of gnomes, with only 20,000 and trained monks without an upgrade. Vitka, who easily won the second battle against the demon, defeated me miserably.
A predictable outcome; the opponent played better.

Thank you for the game.
In reply to KillAndAction
#58
Auto-translated
Ossir started with +2 and 3 external dwellings under his castle; he received a lot of wood, went through oaks, and upgraded bows. In the beginning of week 3, he encountered a monster territory (MT), followed by an Elven Castle and a Fort within reach. He upgraded dragons and oaks and almost immediately found a treasure zone. As it turned out, this was Oppa's treasure zone. On the grass, he cleared out 2 Dragon Utopias and a Temple. By that time, Brand had arrived there with a decent army, but Ice Shield + important resistances against Vengeance helped. The gnome crumbled from archers under Ossir and the Archer collection. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Оссир / Ossir
  • Main Hero: Оссир / Ossir
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
маска / mask
Game Length
144 days
Game Date
6/12/2019
Reported
6/12/2019 11:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/13/2019 5:06 PM

In reply to sir_moz
#59
Auto-translated
sir_moz
The opponent disappeared somewhere.
He rage-quit at 80 deaths. Thanks for the game.
In reply to chudo_ud0
#60
Auto-translated
chudo_ud0
Dwell 2, a decent hero and a good match for this pairing, but the machines were offered closer to level 15, and I merged the archers at levels 15-20 into dwarven max-level units. I moved to the center, started looking for the treasure, and then ran into old men with spheres who halved the archers, and then a portal appeared with cave dwellers with meteorites who finished off the angels. But then I found the treasure, and only the monks remained. I somehow cleared it, bought some things, and ran to Will. There, things weren't going well either; I think I lost some units and lost momentum. In the end, I managed to occupy an empty castle one day earlier. Thanks for the game.
It happened once, on the 2nd week, I gave the army to Lucre to raise ghosts, but accidentally didn't give the fairies along with the trees, and as a result, I lost all the archers and lost momentum. I somehow recovered on the 3rd week and cleared the entire treasure except for one temple on the 4th week. Since there was nothing on the initial map, I had to go to it. As a result, I didn't have enough time to get back home and meet the enemy. Thanks for the game.
In reply to byterbrod
#61
Auto-translated
byterbrod
Ossir at the start + 2 and 3 external dwellings under the Castle, they gave a lot of wood, I went through oaks and bow upgrades, at the beginning of the 3rd turn I hit mt, and there was an elf castle and fort just a step away, upgraded dragons and oaks and almost immediately hit a treasure zone, as it turned out it was an oppa treasure zone, on the grass I cleared 2 Dragon Utopias and a Temple, by that time Brand had already arrived there with a decent army, but ice shield + important resists against vengeance, the gnome crumbled from shooters under Ossir and the archer's collection, thanks for the game.
I broke open almost all the passages, and even mistook the center for mt. In short, while I was searching and chasing, the opponent managed to drive into my treasure zone.

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