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#490
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The catapult's turn "resets" the turn order to the beginning of the battle: that is, after the catapult, just like at the beginning of the battle, the attacker moves first if the speeds are equal.

If there are no towers or catapults, this reset simply occurs at the beginning of the round. (UPD: no, there is no such effect without a catapult).
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#491
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Sav
If there are no towers or catapults, then this reset simply happens at the beginning of the round.
I just checked – it seems there is no reset if you kill the catapult. The defender's angels go first.
If you kill the catapult, but there are towers, then the attacker's marksmen go first.
discord: Nodl#5086
#492
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Yes, I made a mistake here.
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#493
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During a castle siege (villages are not considered), the attacker always goes first. This should be reflected in the physics engine.
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#494
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Redwhait
During a castle siege (villages are not taken into account), the attacker always goes first; this should be reflected in the physics engine.
It has already been clarified that this is not always the case, but only when there is a catapult/archer tower. If there is nothing, it works the same way as in the field.
P.S.: I'm talking about Heroes of Might and Magic, just in case; I haven't tested it in Might & Magic: Heroes.
discord: Nodl#5086
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#495
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Even after watching the video, it's clear that during a castle siege, the attacker always goes first. :rolleyes:

Added 1 minute later
Nodl
P.S.: I'm talking about HotA, just in case, I haven't tested it in SoD.
There's no difference.
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#496
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Here's another question: can we include in the rules for HotA a clause about changing heroes when restarting (it seems everyone plays that you can change them, but questions might arise)?
The rules currently only state:
"Restarts
In the situations described below, players must/may start a new game with a map regeneration. If HoMM3 HD is available, to restart, the server can press the Start Over button in the System Options menu."
discord: Nodl#5086
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#497
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Nodl
Here's another question: can we include in the Heroes rules a clause about changing the hero when restarting the game (it seems everyone plays with the option to change, but questions might arise)?
The rules only state:
"Restarts
In the situations described below, players must/may start a new game with a map regeneration. If HoMM3 HD is available, to restart, the server can press the "Start Over" button in the System Options menu."
The rules don't state that the starting hero must be the same. Therefore, you can change it without any problems, even taking a new one for each new generation.
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#498
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If possible, it would be great to link the rating calculation in the online lobby to the start time of the game. Sometimes, a player with a rating of 400 starts a game against another player with the same rating. They save the game. A week later, one of them has 500, and the other has 300. And the first player might not be interested in finishing the game anymore.
http://ru.twitch.tv/lizard_wt
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#499
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=Lizard=
If possible, it would be good to tie the rating calculation in the lobby to the start of the game. Sometimes, (for example) player_1 with a rating of 400 starts a game with player_2, also with a rating of 400. They save the game. A week later, one of them has 500, and the other has 300. And it's no longer interesting for the first player to finish the game.
In that case, it would have the opposite effect. You could start 10-20 games with different players with the same rating, and then finish them one after another, resulting in a huge amount of abuse) :rolleyes:
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#500
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There's a suggestion (idea) to bring back the Cloak of Renunciation to HotA, but in a reduced version. So that it doesn't prevent using only 5th-level spells. 1-4th level spells should still be usable.
http://ru.twitch.tv/lizard_wt
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#501
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=Lizard=
There's a suggestion (idea) to bring back the Cloak of Renunciation to HotA, but in a reduced version. So that it doesn't prevent using only 5th-level spells. 1-4th level - allowed.
Maybe it would be better to introduce a new artifact with this functionality.
Скачать HoMM3 ERA 2.8.3 (Repack: Rus & HD)
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#502
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The question arose suddenly, although it might have been answered somewhere.
How can the sum of wins + losses + draws in the lobby be less than the number of games played?
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#503
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It would be great to add a ransom cost feature; it's a very convenient thing to have so you don't have to calculate it yourself. And it doesn't really change the game, so it would make sense to add it to the fresh mod as well.
http://ru.twitch.tv/lizard_wt
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#504
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How about implementing a software-level restriction that limits access to the game based on player rating? (So that games for players who don't meet the threshold are highlighted in gray, inaccessible, or not even listed).