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Posts from “Heroes of Might and Magic V: Tribes of the East”

4.8 (4 ratings)
In reply to TibWar
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Here's a fun way to represent each faction in Heroes using emoticons:
1) Haven = :smile16: + :smile36: + :smile17:
2) Sylvan = :D + :smile23: + :)
3) Dungeon = :( + :smile41: + :smile28:
4) Academy = :cool: + :rolleyes: + :smile47:
5) Fortress = :smile14: + :smile19: + :smile31:
6) Stronghold = :smile51: + :smile19: + :smile13: + :smile35: + :smile04:
7) Inferno = :smile35: + :smile51: + :mad:
8) Necropolis = :( + :smile34: + :smile41: + :smile24:
P.S. Guys, please don't think I'm trying to be offensive, I just wanted to cheer you up.
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SkillWhell 3.0

Currently available only online and in foreign languages.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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The description of the Orcs is quite good! I finally watched it, just as I wanted! The skill tree 3.0 seems strange! There are no Orcs there! Nothing has changed from the previous versions! Or can it be viewed directly from the website? Orcs, hurry up! I want to play now! :)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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3DogMZA;114756
The description of the Orcs is pretty good! I finally checked it out, just like I wanted! The skill wheel 3.0 seems strange! There are no Orcs there! Nothing has changed from the previous versions! Or can it be viewed directly from the website? Hurry up with the Orcs! I want to play already! :)

It is currently only available online and in foreign languages.

Did I write something unclear? The download link is for version 2.1; there is no offline version 3.0 yet.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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Alan;114758
Did I write something unclear? The download link is for version 2.1; there isn't an offline version of 3.0 yet.
You can already download the offline version of the wheel (3.0) on Google.
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Why is the skill wheel needed? I went into the editor, assigned a skill to a hero, and then went to this map to see how to acquire it.
Варвары рулят!!
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So, I watched the 3.0 update, and something didn't quite sit right with me... It feels like all the races have become too generic; everyone has access to all the skills... :-( I think it was good that Lucky Charm was exclusive to the Warlock, Steadfastness to the Dwarf, Inspiration to the Knight, and Cursed Earth to the Necromancer... and the skill dependencies have become so complicated and inconvenient; you can't choose the skills you need, you have to sacrifice something...
The only thing that pleased me as a demon player is that Deleb will now have Fire Arrows and a Rapid-Fire Ballista! Everyone is doomed!
In reply to Игрок
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Player;114875
I watched the 3.0 update, and something didn't appeal to me... It feels like all the races have become bland; now everyone has all the skills... :-( I think it was good that Lucky Charm was only available to the Necromancer, Steadfastness to the Dwarf, Inspiration to the Knight, and Cursed Earth to the Necromancer... and the skill dependencies have become so complicated and inconvenient; you can't choose the skills you need, you have to sacrifice something...
The only thing that pleased me as a Demon is that Deleb will now have Fire Arrows and a Rapid-Fire Ballista! Everyone is doomed!
Yes, Nival went down the path of simplification; they gave up ground and made things simpler. But why was it necessary to simplify anything?:confused: After all, this is a strategy game, and they are trying to make something simpler. Perhaps Ubisoft decided that if they simplify the system to such a low level, they will be able to attract a new audience that doesn't understand strategy :(
No, but they really had to come up with this: giving the Necromancer the ability to Banish. How can a mage fight a Necromancer without summoning elementals or a Phoenix? Only with the help of Resurrection or raising the dead? They wanted to make it better, but it turned out as always.
I was also pleased to see the WARLOCK's Luck ability available to the Mage, Ranger, Demon Lord, and Rune Mage. How is that possible if the name itself says that it is the ability of the Necromancer? Why did they give it to the others??
In reply to Magnus
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The abilities of the Orcs horrified me...
It feels like they won't let the opponent cast spells or move.
They'll quickly cut down the army and run on.:eek:
In reply to Magnus
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Magnus;114889

No, you really had to think hard to come up with giving a Necromancer the ability to banish. How can a Mage fight a Necromancer without summoning elementals or a phoenix? Only with resurrection or raising the dead? They wanted to make it better, but it turned out as always.
I was also pleased to see the WARLOCK's luck ability available to the Mage, Ranger, Demon Lord, and Rune Mage. How is that possible when the name itself says it's a Warlock's ability? Why give it to the others?
At least they didn't give the Death Messenger ability to Necromancers and Humans...
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09/28/2007 [18:11], Petr Petrov Ubisoft has pleased fans with the release of a demo version of Tribes of the East, the second expansion for the popular turn-based strategy game Heroes of Might & Magic V. In this project, which is scheduled for release soon, fans can look forward to a new Orc race, a single-player campaign, new upgrades, additional spells, artifacts, buildings, and several innovative features (Artifact Power Link and Battle Rage). We will be able to play as the young Orc chieftain Gotai and help him invade the territory of the Griffin Empire. You can download it here, 900 MB: http://www.3dnews.ru/software-news/demoversiya_heroes_of_might_magic_v_tribes_of_the_east-269064/
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The stats of the Orcs didn't impress me (a level 5 creature has 40 hit points).
But no matter what they end up being, I'll still play as them.
Варвары рулят!!
In reply to Слоныш
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Slohnish;114901
The orc abilities horrified me...
It feels like they won't let the opponent cast spells or move.
They'll quickly cut down the army and run on.:eek:
That's not the scariest part, but how are you supposed to fight as a mage without summoning magic? All races except orcs have Banish, and you can get it right away, but orcs can develop immunity to summoning magic, and Deleb with 4 ballista attacks and armor penetration? Isn't that an imbalance? Why did they put all the skills into one bundle?

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