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“Heroes of Might and Magic V: Tribes of the East”

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I watched the 3.0 update, and something didn't appeal to me... It feels like all the races have become bland; now everyone has all the skills... :-( I think it was good that Lucky Charm was only available to the Necromancer, Steadfastness to the Dwarf, Inspiration to the Knight, and Cursed Earth to the Necromancer... and the skill dependencies have become so complicated and inconvenient; you can't choose the skills you need, you have to sacrifice something...
The only thing that pleased me as a Demon is that Deleb will now have Fire Arrows and a Rapid-Fire Ballista! Everyone is doomed!
Yes, Nival went down the path of simplification; they gave up ground and made things simpler. But why was it necessary to simplify anything?:confused: After all, this is a strategy game, and they are trying to make something simpler. Perhaps Ubisoft decided that if they simplify the system to such a low level, they will be able to attract a new audience that doesn't understand strategy :(
No, but they really had to come up with this: giving the Necromancer the ability to Banish. How can a mage fight a Necromancer without summoning elementals or a Phoenix? Only with the help of Resurrection or raising the dead? They wanted to make it better, but it turned out as always.
I was also pleased to see the WARLOCK's Luck ability available to the Mage, Ranger, Demon Lord, and Rune Mage. How is that possible if the name itself says that it is the ability of the Necromancer? Why did they give it to the others??

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