Spiral maps.
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Map details
- 13 Good to Go 2
- 14 Good to Go 2
- 15 Good to Go 2
- 16 Good to Go 2
- 17 Good to Go 3a
- 3 Good to Go 2a
- 4-5 Good to go 2
- 19 Good to Go 3
- 13 Good to Go 5a
- 14 Good to Go 5a
- 15 Good to Go 6a
- 25 Ascension 17a
- Good to go 2-7
- 9x
- 7 x
- 17-18 Good to go 4-5
- 20 Good to Go 7a
- Cd 7
- Заготовки 3-9
- H
- 1
- 14 good to go 2
- 16 good to go 3
- 18 good to go 4
- Cd
- 20 good to go 6
- 14 Good to Go 5a
- 16 Good to Go 8a
- Заготовки 3-7
- Заготовки 8-12
- 18 Good to Go 9a
- Заготовки 13-17
- Заготовки 3-14
- Good to go 3-20
- Good to go 1-4
- Good to go 5-6
- Заготовки 3-20
- 20 Good to Go 14
- Заготовки 3 - 20
- 20 Judgement Day 9
- 26 Pirates 13
- 38 Pirates 14
- 1 Good to Go 2
- 1 Good to Go 3
- Good to Go 2
- Good to Go 3
- 11 Dead and buried 3
- 11 Dead and Buried 5
- 22 Good to Go 2
- 22 Good to Go 3
- 29 Good to Go 7
- Good to Go 5
- 14 Dead and Buried 5
- 10 Good to Go 2
- 14 Good to Go 3
- 17 Judgement Day 4
- 20 Good to Go 5
- 21 Pirates 6
- Good to Go 5
- 20 Good to Go 4
- 15 Good to Go 2
- 17 Judgement Day 3
- 18 Knee Deep in the Dead 4
- 22 Pirates 5
- 23 Wings of War 6
- 14 Good to Go 2
The archive also includes a "rough map draft"; feel free to create whatever you want.
I adapted the DOS version for Windows.
/* p1
Visual C++ 6.0
Console application
Radius */
#include
#include
main ()
{
int a, b, c, d;
FILE *g;
/* a - radius for which the calculation is performed
b - maximum value for which the square root is calculated
c - counter
d - calculated value of the circle boundary */
g = fopen ("1.txt", "w");
for (a = 1; a < 61; a++) /* outer radius 1/8 of the circumference */
{
b = (int) (a / sqrt (2) + 2); /* upper limit of calculations */
fprintf (g, "r = %i\n", a);
for (c = 0; c < b; c++)
{
if (c == a) break;
d = (int) (sqrt (a * a - c * c - .0001) + 1);
if (d < c) break;
if (d == a) continue;
fprintf (g, "%i - %i\n", c, d);
}
fprintf (g, "\n");
}
fclose (g);
return 0;
}
Using the previous program, I drew templates for Heroes III maps.
These templates still need to be checked for errors, and then I need to make sure that artifacts don't block the path (otherwise, with a certain combination, the map may become impassable). I need to set the towns and initial conditions.
"Eador. Genesis". Perfect for a long, thoughtful single-player experience. I like it more than the third and fifth installments, but it requires more thinking and has a higher barrier to entry.
PS: "Developer's Workbench" evoked nostalgic feelings for the year 2000, with a P-II 450/96Mb RAM/6Gb HDD/ and Win98SE (later Win2000 SP4).
Includes map templates (i.e., not just a finished map, but also a "skeleton" ready for layout).
A total of 7 maps.
From 2 to 8 players.
The archive contains screenshots.
https://yadi.sk/d/RoaXqULP7xa58g