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Posts from Current questions and answers regarding the map editor.

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In reply to Молаг-Бал
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Do you mean a new creature in battle or just playing an animation on the map?

Added 7 minutes later
If it's for a creature in battle, then you need to change it in the characters section (cast, stance, death, etc.). For convenience, you can open it in the editor and on the left, expand shared and then expand anim set, and then choose the animation. If you need your own animation, I don't know, ask the modders or modelers (Psatha seems to know).
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Hello, I have a question. How can I change the properties of standard objects without changing them on all maps? For example, on the map "Islands of the Merchants," there is a standard Knowledge Dolmen. There is also an object with an identical model, but with different properties (which are defined by a script). However, when you hover over this modified object, the description that appears is for the modified object, not the standard object from the editor. So, the question is, how can I make the description and name reflect the standard object? Thank you in advance.
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you can change the name and description of most objects using the scripting function OverrideObjectTooltipNameAndDescription, or you can create a copy of the desired object in the editor, assign it the desired name and description in the messagesFileRef section, and place it on the map instead of the original.
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In reply to Gerter
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Thank you very much for your prompt response!
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I have four maps created in the editor. And I have four cooperative maps made from those four maps. The cooperative maps differ only in that the teams are configured and the map name is changed in Map Properties. Why does the game display either the cooperative maps or the regular maps, but not both at the same time? For example, there is map 01 and a cooperative map 01C, but the game only sees one or the other, but not both at once. How can I fix this?
In reply to Dushadushadusha
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Have you tried opening maps in the game through a scenario, in multiplayer, or in both modes?
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I checked both. What's going on? The file has been renamed, and the map has also been renamed. What do they want?
In reply to Dushadushadusha
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It is essential that both versions of the map are in the game. You could simply store one in a separate folder and switch between them as needed. In general, it's difficult to say, as I myself have encountered many similar problems with maps that either disappeared on their own or whose solutions could not be determined due to the number of attempted fixes.
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I think the issue lies in the complex system for loading map data. Within the map, there's a directory structure, which includes a directory named after the map (the name it was given during creation). All maps from the Maps folder are loaded into a single namespace when the game starts, which is why maps with the same name overwrite each other. Try opening the map with an archiver and renaming the directories.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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Hi, can you help me with some advice? I'm creating a map with random towns, but in the game, I can't select a starting hero; this function is disabled. Is there a way to fix this?
In reply to Jordan23
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Jordan23
Hi, can you give me some advice? I'm creating a map with random towns, but I can't choose a starting hero in the game; this function is disabled. Is there a way to fix this?
If you haven't selected a town race, then you won't be able to choose a hero directly in the game, because the game doesn't know what town will be there until the map is generated.
In reply to Jewily
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Then another question arises – is it possible to clear everything in a map created by the Mapmaking Guild so that one can create their own map based on this template?

Added 2 minutes later
I mean, can this be done faster than deleting each object individually?
In reply to Jordan23
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Jordan23
Then another question – is it possible to clear everything in a map created by the Mapmaking Committee so that you can create your own map based on this template?

Added 2 minutes later
I mean, can this be done faster than deleting each object one by one?
ctrl+a will select all objects, and then you can just delete them, and that's it.
In reply to Jewily
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Thank you very much. However, there are still some orange spots on the map that you can't enter. Is there a way to remove them, as they take up quite a bit of space?
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right panel -> mask -> erase, and this will remove it (these are impassable tiles).
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