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Tournament Regulations.
This tournament is an official rated tournament.

Group stage deadlines (1 game - 1 week):
- for Group "A" 11.03-05.05.2019;
- for Group "B" 11.03-21.04.2019.
By the end of the group stage deadline, every player is required to have played all their games. Only a game fully completed with a specific player counts: 2 games, each game must be reflected by a corresponding report and confirmed by the other player. Unfinished games are not accepted for points.
Playoff deadlines (1 game - 1 week):
- semi-final 06-12.05.2019;
- final 13.05-02.06.2019 (ended early on 19.05.2019).
Any player may write a game report. To do this, find the "Write Report" button on the first page of the tournament thread: select color, faction, starting hero, main hero, game result, template, and game date in month-week-day format.
If a player has completed less than 80% of their games by the end of the group stage:
- the player is excluded from the tournament;
- their game results are annulled;
- the player receives a warning; three warnings result in an automatic ban for one tournament.

Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Templates for IRMG.Template Schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
More about map generation

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod is used. Skill Wheel. TE Manual.
These files must be copied to the folder: Game/UserMods/.
The game can be played via Hamachi, Radmin VPN, GameRanger and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT is held in the following format.
Group Stage.
Registered participants are divided into 2 groups, "A" and "B", after a draw.
Draw procedure: players are assigned numbers according to their registration order for the tournament; the first 5 randomly appearing in the sequence generated on the website https://randstuff.ru/number/ go to group "A", the rest to group "B".
Each participant in their group plays every other player twice. Games can be played with any opponent even for the entire tournament at once.
Play-offs.
In the semi-final: the 1st place player from Group "A" plays against the 2nd place player from Group "B"; the 2nd place player from Group "A" plays against the 1st place player from Group "B".
Final: the winning players of the semi-finals play in a bO3 format, meaning best of 3 victories.

The same rules for choosing color, template, and factions apply throughout the entire tournament.

COLOR CHOICE: determined by the players independently. In other cases, the color is determined upon request to the judge.
TEMPLATE CHOICE:
- performed via a strike system following the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template choice options for each game.
The blue player starts the strike. Template list - crown, letos, m3, mask, labyrinth, rainbow, spider, sun.

FACTION CHOICE:
- performed via a standard strike system following the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- or players are free to choose factions for each game by mutual agreement;
- any combination of the above faction choice options for each game.
How the faction strike is conducted.
Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts the strike. He crosses out 1 faction either for himself or his opponent. Then the red player during the strike can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. After that, the blue player during the strike can: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for the opponent. During the final strike, one of the players crosses out 1 faction for himself or the opponent. That is, the strike scheme is: 1-2-2-...-2-1, where the specified number is the quantity of crossed-out factions: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all strike actions, each player must be left with 1 faction. These are the ones you will play.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not). After a restart, the template and factions are reset to those determined before the restart.

Simultaneous turn disconnect on week 1 - technical restart (except in cases where both players are ready to continue the game)
Simultaneous turn disconnect on week 2 and later - the game continues (except in cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. 2 points are awarded for a win, 1 point for a draw, and 0 points for a loss.

13. The first 2 places after the end of the group tournament are taken by players who scored the most points in their group. When determining a player's position in the standings in case of equal points, the following criteria apply:
- Berger coefficient;
- result of the head-to-head match;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The additional game is conducted as follows:
Color is determined by the judge via draw, template is random, and the faction the opponent will play is sent to the judges before the start of the additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

15. The application for registration in the tournament is made using the automated system by clicking the "sign up for the tournament" button.
The message must include data on all communication methods available to this player that they deem necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
A special channel "Новичок-Весна-2019" will be created in Discord on the HeroesWorldTE server. A corresponding invitation to the specified server will be sent to each player after registration for this tournament.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Imba Deleb, cleared the entire map with trophies and Warpath, 17 attack at level 13 + outpost and two level 1 and level 2 dwellings, incredibly fast pace, opponent surrendered, thanks for the game and good luck!
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Ласло / Laszlo
Map Template
летос / lethos
Game Length
241 days
Game Date
3/19/2019
Reported
3/19/2019 8:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/19/2019 8:43 PM

In reply to byterbrod
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byterbrod
Overpowered, cleared the entire map with trophies and Path of War, 17 attack at level 13 + outpost and 2 and 4 ambushes, insane pace, opponent surrendered, thanks for the game and good luck!
Time remaining: 214
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
In reply to KillAndAction
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I hoarded witches + devils + hounds; by the end of the first month, I had 11 devils. I quickly advanced to Might and Magic. There was a Fortress on a hill. By that time, my opponent ended up right in front of me. I had a fully stocked and upgraded army, and after heavy losses, he retreated. Two turns later, I was at his castle. GG, thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Джезебет / Jezebeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Ора / Jhora
Map Template
M3
Game Length
147 days
Game Date
3/21/2019
Reported
3/21/2019 11:39 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/24/2019 4:20 PM

In reply to KillAndAction
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We took a rest. On the third map, Dwel 2 came, Zoltan, and a portal with berserkers — Arkata immediately raised 5 vampires. On the fourth day, he broke through both adjacent zones — in one there were many Orcish flasks, from which vampires spawned. The opponent surrendered in the second week. Thanks for the games!
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Ниброс / Nebiros
  • Main Hero: Ниброс / Nebiros
Map Template
лабиринт / maze
Game Length
122 days
Game Date
3/23/2019
Reported
3/23/2019 6:10 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/23/2019 6:51 PM

In reply to BAtoN
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Evgenfit
We took by rest. On the 3rd map, Dwel 2 came to Zoltan and a portal with berserkers of Arkat, immediately raised 5 vampires. On day 4, he broke through both adjacent zones; in one there were many orcish potions, from which vampires came. The opponent surrendered in the second week. Thanks for the games!
+
In reply to byterbrod
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byterbrod
A nest of witches + devils + hounds; by the end of the first month, I had accumulated 11 devils. I quickly advanced to Might and Magic, where there was a Fortress on a hill. By this point, my opponent appeared right in front of me. I had a fully stocked and upgraded army, and after heavy losses, he retreated. Two turns later, I was at his castle. GG, thanks for the game!
:smile07:
In reply to KillAndAction
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Standard start, 3 dwellings, leadership hut. By the end of the first month, I secured a resource dwelling and defended 3 gold mines and all treasury locations, generating 9k income per day. From that point on, I focused on fully upgrading monks into steeds. As a result, 76 steeds, along with a fully upgraded Darkness faction, are unstoppable. GG.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Виторрио / Vittorio
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Эрин / Eruina
Map Template
паук / spider
Game Length
321 days
Game Date
4/4/2019
Reported
4/4/2019 1:59 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/22/2019 6:29 PM

In reply to KillAndAction
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1 restart. On turn 115, the opponent resigned. The second game was also forfeited without starting. Final score: 2:0. Thanks for the game.
Хрен, положенный на мнение окружающих, - залог здоровой, полноценной и счастливой жизни. :smile23:
Battle Report Pending Approval
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Наадир / Naadir
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Map Template
M3
Game Length
115 days
Game Date
4/4/2019
Reported
4/4/2019 8:05 PM
In reply to KillAndAction
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The game was intense and bloody:smile13). I won in a long battle thanks to the castle wall and the opponent's weak guild of mages!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Соргалл / Sorgal
  • Main Hero: Соргалл / Sorgal
Map Template
маска / mask
Game Length
245 days
Game Date
4/9/2019
Reported
4/9/2019 6:59 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/10/2019 12:29 AM

In reply to Noa_sobr
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Noa_sobr
The game was intense and bloody:smile13). I won in a long battle thanks to the castle wall and the opponent's weak guild of mages!

It happened to me. Note for the future: if you're playing with summons and don't get a Phoenix, hang in there, look for a spell, and don't attack the opponent.
In reply to KillAndAction
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Dear tournament participants, please finish your games within the established timeframe to complete the "set," meaning you should play two games against each opponent in your group. If no one from the dynamic players group responds by April 22, 2019, only those who have already played their games will compete for a place in the playoffs, without considering the dynamic players. Therefore, the group stage may end at least a week earlier, or even sooner.
In group A, there are currently three active players, and in group B, there are at least three as well. CitrusMag has not yet responded to my inquiries, nor has Wonder404. Mithrandir_ is considering it, but will likely withdraw from the tournament.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BAtoN
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We started the game with 2 level 4 dwellings and 1 level 3 dwelling, as the opponent ran out of resources. I upgraded all the dwellings on the first day and started pushing for adjacent territories; with such a large number of archers, the attack power was excellent! On the second day, I built a level 1-6 castle. Marbas was leveling up well and quickly gained mass slow/dispel. I also invested in Sharp Mind and Expert Defense with Resilience for him. Later, Luck came into play, but Wide Gates didn't. On day 143, after pushing into some unknown zone, I interrupted the simultaneous action. The opponent was behind in stats. I mainly fought with succubi and hellhounds, and later added horses to the mix. Four turns before the end, I snatched Vampirism from the Tower of Mages! And things went smoothly from there. Unaware that I was already preparing to teleport near his main town, I recklessly exposed my main town with half my army and no money. Without weekly growth, without a single Pit Lord or Devil, with unupgraded 170 useless Demons and almost completely depleted Imps, somehow, thanks to the build, full Darkness, and lucky 130 Cerberi, 91 Succubi, and 23 Hell Horses, we managed to win. I was partly shocked by the outcome of the battle, but the 27 attack on my main hero also played a significant role. Thanks for the game!



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Ибба / Ebba
Map Template
летос / lethos
Game Length
222 days
Game Date
4/21/2019
Reported
4/22/2019 6:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/23/2019 9:59 AM

In reply to Letos666
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Letos666
A standard start, 3 dwellings, and a hut with leadership. By the end of the first month, I secured a resource node, captured 3 gold mines, and all the treasure chests; my daily income was 9k. From that point on, I focused on upgrading monks into steeds. As a result, I had 76 steeds, and a fully upgraded Dark faction couldn't counter them. GG.
He played his strategy very slowly. The most important thing is that he started leveling up only one main hero, Sinithar, at the beginning, and then he started leveling up Erin. As a result, he only split experience, carrying his army from one hero to another, just like in Heroes 3. But in this game, it didn't really help him. :D He cleared the hut with the skill under the castle with 20+ Druids very late, using three Dragons, and there was Defense... :eek: But by that time, all the slots were already occupied... :( Also, Erin didn't learn the 5th-level spell in the Guild, so there wasn't much to cast in the final battle. He should have fought with Sinithar... The opponent took my main hero, and I attacked for some reason. :confused: I could have just run to take his main hero, but instead, I lost under the city, and I performed the final battle poorly and without any chances of winning. Thank you for the game!



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
In reply to flate
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flate
We started the game with 2 level 4 creatures and 1 level 3 creature, as the opponent was out of reinforcements. I upgraded all creatures to tier 1 and started pushing towards adjacent dwellings. With such a large number of archers, the attack power was excellent! On the second week, I built a level 1-6 creature in the Castle. Marbas leveled up quickly and gained mass slow/dispel early on. I also invested in Sharp Mind and Expert Defense with Resilience. Later, Luck came into play, but Wide Gates didn't level up. On day 143, after pushing into some unknown zone, I interrupted the simultaneous action. The opponent was behind in stats. I mainly fought with succubi and hellhounds, and later added some steeds. Four turns before the end, I acquired Vampirism from the Tower of Magi! And things went smoothly from there. Without realizing that I was already preparing to teleport near his main hero, I recklessly exposed my main hero with half of my army and no gold. Without weekly growth, without a single Pit Lord or Devil, with unupgraded 170 useless Demons and almost completely depleted Imps, somehow, thanks to the build, full Darkness, and lucky 130 Cerberi, 91 Succubi, and 23 Hell Steeds, we managed to win. I was partly shocked by the outcome of the battle, but the 27 attack on my main hero also played a significant role.
Thank you for the game!

It was a game. A very bad setup for the Dwarves, many losses during the push, and a complete lack of artifacts. The opponent, of course, made some childish mistakes, but still managed to win. Well played. GG.
In reply to BAtoN
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This build turned out to be significantly more powerful than in the game with Lethos. In the early game, I invested 25 units into a maxed-out Crypt on level 117, which slightly slowed down my progress, but I built levels 1-4 in the Citadel. I also managed to upgrade two hero lairs to level 2 in the second week. By the end of the second week, I had built level 1-5 in the Castle, buying everything except for 5 heroes in one of the lairs. I didn't have enough money for Wyverns... And then, as if on cue, a week of plague hit. But the Capitol was easier to build. Despite the setback in the army, the development was going very well, but my opponent wasn't doing any worse. Based on the stats, it's clear that he was ahead of me throughout the game due to his higher Education. But there was a moment when the difference in stats in his favor was something like 83 to 57. This was right when we both reached the area with a city (for me, it was an Orc city :smile54:), and my opponent, without scouting further, jumped into the teleport and then into the super treasure. He didn't immediately realize what kind of city it was. Because of this, it was difficult for him to recover later. I also rushed to the super treasure. Among the strong artifacts, I got a Ring of +20% speed, Bers' Shield, Boots of Slowness, and Amulet of Skill. My opponent had a better drop. He got a Staff of -20% initiative, a Cloak of -2 morale/luck, a Tome of Darkness, and Boots of Travel. After looting the super treasure, my opponent teleported home and started building up his final city near my second city. The beginning of the battle was terrible for me. My Wyverns clashed with his Erlings, exchanging blows, and nothing seemed to foreshadow trouble. And then, the morale of his units, after using runes, pushed his hero forward on the scale. He overtook my 130 Paladins and charmed them. After that, they ran away and, in two attacks, wiped out all my Wyverns. At the same time, they were exposed to direct fire from 110+ Priests (with Erling's support), who immediately took out 80 of them... :eek: That was very tough. Later, of course, I didn't let them move, first with fear, and later by simply overwhelming them. The final battle was actually very close. If my opponent hadn't made a mistake and attacked the blinded Cyclops, after which I gained a certain advantage in that clash. Because it was their turn, and Subdue didn't work on them. In other words, Erling essentially skipped his turn. In short, everything could have gone in a completely different scenario. But with the advantage in melee combat due to Bloodlust and -2 Luck for my opponent (I had a ring and a perk), I managed to defeat his army, despite the subsequent Subdue of Orcish Warriors. When I cleared the path for the Centaurs and added reinforcements to them, that stack immediately received Sleep. In the end, my opponent had a full stack of Priests, 50+ Bears, my charmed Orcish Warriors, against 8 Cyclops, 150 Centaurs in Sleep, 500+ Goblins, the remnants of Paladins, and 5 Shamans, who slowed down the Priests and sped up the Cyclops and Goblins. And thanks to fear and the initiative advantage, I managed to win, despite my opponent's desperate attempts to retreat and hold out. The final battle was really intense. My opponent's Gnome didn't have Darkness, of course. If he had, I would have 100% lost. Because the charmed units would have moved much more often. But that's how it is.
Thanks for the game!

PS: please change the opponent's race selection to random as well. We were playing with random races.



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
летос / lethos
Game Length
244 days
Game Date
4/25/2019
Reported
4/25/2019 4:42 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/25/2019 8:08 PM

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