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We started the game with 2 level 4 dwellings and 1 level 3 dwelling, as the opponent ran out of resources. I upgraded all the dwellings on the first day and started pushing for adjacent territories; with such a large number of archers, the attack power was excellent! On the second day, I built a level 1-6 castle. Marbas was leveling up well and quickly gained mass slow/dispel. I also invested in Sharp Mind and Expert Defense with Resilience for him. Later, Luck came into play, but Wide Gates didn't. On day 143, after pushing into some unknown zone, I interrupted the simultaneous action. The opponent was behind in stats. I mainly fought with succubi and hellhounds, and later added horses to the mix. Four turns before the end, I snatched Vampirism from the Tower of Mages! And things went smoothly from there. Unaware that I was already preparing to teleport near his main town, I recklessly exposed my main town with half my army and no money. Without weekly growth, without a single Pit Lord or Devil, with unupgraded 170 useless Demons and almost completely depleted Imps, somehow, thanks to the build, full Darkness, and lucky 130 Cerberi, 91 Succubi, and 23 Hell Horses, we managed to win. I was partly shocked by the outcome of the battle, but the 27 attack on my main hero also played a significant role.
Thanks for the game!






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I'm fucking Luck like a dirty BITCH! :smile51: