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wolfcat, in this thread or a similar one, people have repeatedly posted a mod for Ifrits that could be displayed in the map editor. Browse the topics or use Google – I think you'll find it without any problems. Such a mod already exists
And what's the point of that?! Otherwise, a person can simply add one file and edit a couple of things, and they'll be happy, as will everyone who uses their creatures!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
That way, a person can simply add one file and make a couple of adjustments, and they'll be happy.
I agree, when you do something yourself, you get double the satisfaction!
Sincerely, Virgin_Sorcerer_Marat
Sincerely,
Virgin_Sorcerer_Marat
It is practically impossible to create a mod for a new city that doesn't replace any race at all.
by the way, maybe it’s time to stop thinking like that.
firstly, you can create as many new cities as you want that won’t replace anything.
this means that these cities will have a unique appearance, building tree, and recruitable creatures. The only thing you can’t do is give them a new, unique racial ability (but you can simply not allow the construction of a building responsible for the racial ability).
and the biggest drawback is that you cannot add such a city to the map selection menu so that it can be used on par with the other eight races. But such a city can be easily placed on custom maps in the editor. This is exactly what I did with the Naga city in the mod that DarkenRahl785 wrote about.
secondly, there is another feasible feature that can now be normally integrated into the regular gameplay: alternative buildings.
I described the theoretical idea of its implementation here long ago /topic/at/1009839/
now, after testing, I can say for sure that this scheme of alternative buildings works. By adding a couple of visual features to it, you can get almost a completely new game race.
so, perhaps it’s not worth saying “practically impossible” so categorically. In principle, by using clever manipulations, it is possible to do much more things with heroes than we are used to thinking.
I recently described the idea of an external program – a visual creature constructor. And just recently, Esto100nec seems to have figured out how to import animations into the game. I haven't had time to test this import myself, but if everything works, then this feature of adding new animations to the game gives many more graphical possibilities than it seems at first glance.
in short, you can do very, very many things, but implementing all these ideas in a normal way requires a lot of time, and there simply isn’t enough of it.
by the way, maybe it's time to stop thinking like that.
firstly, you can create as many new cities as you want that won't replace anything.
I mean, these cities will have a unique appearance, building tree, and recruitable creatures. The only thing you can't do is give them a new, unique racial ability (but you can simply not allow them to build a structure responsible for the racial ability).
and most importantly, you can't add such a city to the map selection menu so that it can be used on par with the other eight races. But such a city can be easily placed on custom maps in the editor. I actually made such a Naga city in the mod that DarkenRahl785 wrote about.
secondly, there is another feasible idea that can now be normally integrated into the regular Gameplay; this is alternative buildings.
I described the theoretical idea of its implementation here long ago: /topic/at/1009839/
Now, after testing, I can say for sure that this scheme of alternative buildings works. By adding a couple of visual features to it, you can get almost a completely new game race.
so, perhaps it’s not worth saying “almost impossible” so categorically. In principle, with clever manipulations, it is possible to do much more things with heroes than we are used to thinking.
I recently described the idea of an external program - a visual creature constructor. And just recently, Esto100nec seems to have figured out how to import animations into the game. I haven't had time to test this import myself, but if everything works, then this feature of adding new animations to the game gives much more graphical possibilities than it seems at first glance.
in short, you can do very, very many things, but implementing all these ideas in a normal way requires a lot of time, and there simply isn't enough of it.
If alternative construction works, then that's great!
It could be like expanding the Gameplay world in the 4th expansion!

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Added after 21 hours and 57 minutes
I've already done it.
Hey old-timers:D, I have a request for a mod. Basically, I need to increase the creature growth rate in a town, not just by adding +100, but rather as a growth rate per year, meaning if I played for 1 year of game time, starting from the very beginning of the game.
I hope I explained it clearly. + Is it possible to make it so that in this mod, each in-game day allows you to recruit creatures in that town again, with the same growth rate.
Added after 21 hours 57 minutes
I've already done it.
Can you take a look?)