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Posts from What would you change in Heroes of Might and Magic IV?
I would like to have the option to sell items and artifacts at the market in the city. Sometimes you need money, and there's a lot of unnecessary junk accumulating.
I would like to have the option to sell items and artifacts at the market in the town. Sometimes you need money, and there's a lot of unnecessary junk accumulating.
Some rare maps have such a trading post, but it's for experience points.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
I would like to have the option to sell items and artifacts at the market in the town. Sometimes you need money, and there's a lot of unnecessary junk accumulating.
Yeah, I remember writing about that... When I first appeared on the forum. And yet, it exists in Heroes of Might and Magic III :( But they missed this feature in Heroes of Might and Magic IV. You can collect so many artifacts, but you only use the very best ones. I usually give the rest to other, weaker heroes. But I would like to have the option to sell them...
Хранитель заката
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I'm really sad that it's not possible to upgrade units. They usually look so cool after the upgrade.
Yea®
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I suggest destroying all possible copies of Heroes 4!
This would be the most correct fix!
And besides, I don't consider Heroes 4 to be part of the Heroes series; it was just an unsuccessful experiment.
Да здравствует, ЛАГ!!!Самыйгуманный ЛАГ в мире!!!
:smile13: :smile13: :smile13: :smile13: :smile13:
Drnik
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I would add unit upgrades, the ability to destroy and rebuild castles, and of course, add new castles... and make the fourth game more similar to the Heroes series.
I suggest destroying all possible copies of the 4th game!!! That would be the most correct fix! And besides, I don't consider the 4th game to be part of the Heroes series, but rather an unsuccessful experiment.
If you can't understand the 4th game, then there's no need to shout about it... your behavior is definitely not that of a HERO:smile27: And there's no point in just shouting about the fact that you simply didn't understand the game:smile08: P.S. Participate in a tournament and earn at least some credibility to express yourself in such a TONE:smile34:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Regarding the fourth installment: it would be great to have a few super-units, but not to create imbalance, rather to add variety. Make them neutral and give them, say, 1000 HP, then you could create very interesting scenarios and campaigns involving them. And how about gathering a huge army to defeat one incredibly powerful monster! It would be great, perhaps not for multiplayer, but for single-player scenarios.
Просто еще один
Warlock_SP
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I would like to see hero specializations introduced, similar to those in Heroes of Might and Magic III or in Demigods. Otherwise, all heroes of the same class are essentially identical, which, in my opinion, is not a particularly progressive feature. However, the character progression and skills in Heroes of Might and Magic IV are much more interesting than in the previous installments.
Пандора
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I would like to introduce hero specializations, like in Heroes of Might and Magic III or in Demigods. Otherwise, all heroes of the same class are practically identical – in my opinion, this isn’t a very progressive feature. Although, the leveling and skills in Heroes of Might and Magic IV are much more interesting than in the previous games.
In Heroes of Might and Magic III, this is a subtle feature. The most experienced players (not me) always look for their own unique hero. But I never fully understood it.
Драккошка
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As others have said, each hero should have a unique specialty. Otherwise, they only differ in their portraits and biographies:( At the same time, the number of heroes could be reduced. It would also be good to have castles like in other parts of the game. Buildings with the same functions for all factions should be located in the same places:( And, let's face it, Nature buildings on lava look as silly as Chaos buildings on snow:( :( :( :D And the fact that a hero can defeat half of the neutral creatures in a campaign, in my opinion, is a good thing.:) And the campaigns themselves are very interesting, in my opinion. The fact that the daily growth was implemented makes it more realistic, in my opinion. In general, part 4 is an original and interesting version, and I like it:)
2 SandroXXL: The idea of super units is very good, but in my opinion, it should remain in Disciples.:smile43:
SandroXXL
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to Drakkoska I've never played Disciples, but I had the idea in mind, referring to dragons of all kinds from the third game. For example, rusty, azure, crystalline ones. Or, for instance, in Heroes of Might and Magic, monsters of so-called eighth level. And the idea of specialization is good; it leads to the individuality of each hero and his uniqueness.
to Драккошка I've never played Disciples, but I had the idea in mind, referring to dragons of all kinds from the third game. Like, rusty, azure, crystalline ones. Or, for example, in Heroes of Might and Magic, monsters of the so-called eighth level...
It's just that in Disciples, in half of the scenarios, you need to defeat one single unit with abilities off the charts, so I assumed you were familiar with them:smile43: Sorry if I'm wrong:smile43: SandroXXL;106669
And the idea of specialization is good; it leads to the individuality of each hero and his uniqueness.
Exactly, what's the point of having a tavern with such a great selection if all the heroes are still the same? Choose a more interesting biography or a prettier portrait? And it would be great to bring back the glorious tradition of the third game, where you could choose a starting hero. It's good that they did this in the fifth game.:) It's a bad thing, in my opinion, that you can only hire a hero once a week:(
General ZeT
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In the fourth installment of Heroes, almost everything suits me. What I don't like are the statistics of some creatures. For example, the Monster. For its type, it's very weak. Champion – champion of what? It's the weakest of the fourth-level creatures. If a Vampire had 100 hit points instead of 75, it would easily defeat the Champion. What is a Catapult? It's some kind of machine that's stronger than a Hydra, and even the Champion. An Angel should be strong, but it's just… weak. The name "Devil" suggests that it's death for any creature. But that's far from the truth. A Mantis easily defeats a Devil, even though the Devil summons Ice Demons. What is a Phoenix doing in Nature? In my opinion, it should belong to Chaos, and the Hydra should be in Nature. I could complain for a long time about the creatures in the fourth Heroes game. But there's one more thing. It's hard to express it right away. For now, think about what you would change in the creatures.
In the fourth game, I like almost everything. What I don't like are the statistics of some creatures. For example, the Horror. For its type, it is very weak. Champion - champion of what? It is the weakest of the fourth-level creatures. If the Vampire had 100 hit points instead of 75, it would easily defeat the Champion. The Catapult - what is this creation? Some machine is stronger than the Hydra, and even the Champion. The Angel should be strong, but it is just... weak. The name "Devil" suggests that it is death itself for any creature. But this is far from the truth. The Mantis easily defeats the Devil, even though the Devil summons Ice Devils. The Phoenix - what is it doing in Nature? In my opinion, it should belong to Chaos, and the Hydra should be in Nature. I could complain about the creatures in the fourth game for a long time. But there is one more thing. But it is difficult to express it right away. For now, think about what you would change in the creatures.
If you made everything you wrote, the fourth game would not be related to the previous parts at all because:
1) The Horror is not weak at all with such an attack, it is slow, yes, but weak... that's wrong..
2) The Champion has always been a level below Angels, Dragons, Devils, etc., so it is quite fair that it is inferior to these units. Yes, Champions are weak, but there are many of them, and they are fast.
3) The Catapult is, of course, a funny thing. I laughed for a long time at this miracle until it fired:D and half the army burned, but on the other hand, in the additions to the original version of the game, they made super-monsters for all castles, well, who else can they make into a Life unit? An Archangel? It's banal) and the rest are there, besides, the Catapult is not built in the castle, so you can survive..
4) The Angel is a quite average unit of the 4th level, not a powerhouse, but not weak either, good speed, revives, well, what else do you need? Besides, the Life troops are focused on supporting the mage, on blessings, so everything is fine with the Angels:)
5) I agree that Devils are quite weak, although again, they are not strong in any of the parts (in terms of stats), but the Devil is good at surprise and maneuverability, it can quickly block archers or take down a mage left without protection. Death has an interesting tandem of 4th-level units, on the one hand, a weak but ubiquitous Devil, on the other hand, a strong but not so fast Dragon.
6) The Phoenix is fine with Nature, it's not a bird of destruction, is it? For example, take the second part, there is also a Phoenix with "Nature" (well, with the Sorceresses, to be precise); putting the Phoenix in Chaos just because it attacks with fire is wrong. Chaos has "evil" units that rather embody evil, so the Phoenix doesn't fit in with them in any way; the same with the Hydra, just because it lives in a swamp doesn't mean that it should be attributed to Nature....
The Gargantua in Nature is something, I still can't understand how it relates to Nature. Undoubtedly a very strong unit, but not a natural one, it would be more suitable for the Barbarians, just remove the moss from its shoulders:) Are there any more complaints?
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!