ICQ:5676388
New here? I'm Roha — want a quick tour?
Great changes. Could you group the changes into plugin sets? For example, for 6lm and some other template, I wouldn't want identical units in the outposts, but I really need city trading.
So, I connected one plugin to XL, and two to Jebus, for example.
Great changes. Could you group the changes into plugin sets? For example, for 6lm and some other template, I wouldn't want the same types of units in the outposts, but I really need the city exchange feature.
So, I connected one plugin to XL, and two to Jebus, for example.
Okay, let's say you see that your opponent is using the SuperPack_Rus plugin. So what? Are you going to study the code before the game?
Then you'll have to force them to disable all plugins. But in any case, that's better than nothing.
But if we move away from the topic of plugins and consider cheating in general, are you currently protected from, for example, an opponent editing resource TXT files? For example, SPTRAITS.txt or MOVEMENTS.txt?
Apparently, the last line of defense against cheating is loading SAV files and attempting to find "inconsistencies."
Ideally, the game files and save files should be stored on a server. Then the issue would be resolved once and for all.
But all such discussions without a barter system at the moment are unlikely to lead to anything:)
Ideally, the game files and save files should be stored on the server. Then the issue will be resolved once and for all.
For now, it looks utopian.
In the Rampart, rebuilding is only possible after building the Town Hall level 2; please correct this if possible.
You need to click on the roof of the GM building, then everything will be fine.