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#99
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Ideally, the game files and save files should be stored on a server. Then the issue would be resolved once and for all.
In ideal circumstances, only the information that becomes available to the player during the game should be transmitted to them. But for this, I suspect that almost the entire game would have to be rewritten, plus a sufficiently good server/connection to it.

In its current form, I think that checking files between players is a more achievable option for Heroes.

If it were possible to record a full replay (the entire sequence of actions during a turn), even locally, and then exchange replay data after the game, it would significantly complicate cheating (including in-game cheating) and would be useful for learning and analysis.
But all such discussions without a moderator are unlikely to lead to anything at the moment:)

Of the things that can be realistically done without changing the game: require players to upload daily save files by default after the end of matches (at least tournament matches). The size of these files is not that large; storing them for a month should not be a big problem. It's not the best solution, but it will increase the chances of catching cheaters.
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