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Posts from Плагин Fresh Mod для SOD

5.0 (1 rating)
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7 years ago
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Excellent changes. Could you group the changes by plugin? For example, for 6lm and some other template, I wouldn't want the same units in the outposts and castles, but I really need the city exchange feature. So, I connected one plugin to XL, and two to Jebus, for example.
7 years ago
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I agree, that would be really cool. I thought about it right away too.
In reply to Ihromant
7 years ago
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Ihromant
Great changes. Could you group the changes into plugin sets? For example, for 6lm and some other template, I wouldn't want identical units in the outposts, but I really need city trading.
So, I connected one plugin to XL, and two to Jebus, for example.
Perhaps it would be worth discussing these changes and asking Baratortcha to include them in the HD mod's functionality; it would be much easier than connecting different plugins for different templates. Don't forget that the game with these plugins should be coordinated with the opponents; otherwise, it would be a violation of the rules.
In reply to Ihromant
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7 years ago
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Ihromant
Great changes. Could you group the changes into plugin sets? For example, for 6lm and some other template, I wouldn't want the same types of units in the outposts, but I really need the city exchange feature.
So, I connected one plugin to XL, and two to Jebus, for example.
It's easy to do, but:
1. I don't want to create a zoo of plugins.
2. I don't want to go down the path of WOG; I want to go down the path of "All-in-one."
3. The changes should work well on all templates; from what I've seen, 6LM10A also produces interesting games with powerful, diverse armies in the final stages.
7 years ago
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Please share the plugin's source code. I'd like to tinker with it.
In reply to Dirty_Player
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7 years ago
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Dirty_Player
Okay, let's say you see that your opponent is using the SuperPack_Rus plugin. So what? Are you going to study the code before the game?
Then you'll have to force them to disable all plugins. But in any case, that's better than nothing.

But if we move away from the topic of plugins and consider cheating in general, are you protected in any way from, for example, your opponent editing resource TXT files? For example, SPTRAITS.txt or MOVEMENTS.txt?
Apparently, the last line of defense against cheating is loading SAV files and trying to find "inconsistencies."
In reply to Ben80
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7 years ago
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Ben80
But if we move away from the topic of plugins and consider cheating in general, are you currently protected from, for example, an opponent editing resource TXT files? For example, SPTRAITS.txt or MOVEMENTS.txt?
Apparently, the last line of defense against cheating is loading SAV files and attempting to find "inconsistencies."
Ideally, game files and saves should be stored on a server. Then the issue would be resolved once and for all.
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7 years ago
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Ideally, the game files and save files should be stored on a server. Then the issue would be resolved once and for all.
In ideal circumstances, only the information that becomes available to the player during the game should be transmitted to them. But for this, I suspect that almost the entire game would have to be rewritten, plus a sufficiently good server/connection to it.

In its current form, I think that checking files between players is a more achievable option for Heroes.

If it were possible to record a full replay (the entire sequence of actions during a turn), even locally, and then exchange replay data after the game, it would significantly complicate cheating (including in-game cheating) and would be useful for learning and analysis.
But all such discussions without a moderator are unlikely to lead to anything at the moment:)

Of the things that can be realistically done without changing the game: require players to upload daily save files by default after the end of matches (at least tournament matches). The size of these files is not that large; storing them for a month should not be a big problem. It's not the best solution, but it will increase the chances of catching cheaters.
In reply to MicroElf
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7 years ago
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MicroElf

But all such discussions without a barter system at the moment are unlikely to lead to anything:)

In general, yes, but it is possible to do something on my side. For example, yesterday I wrote a small code that forces plugins to send a message to the chat that the plugin is connected. This way, you can see which plugin is connected for which player. At the same time, you cannot connect one plugin under the name of another, since they send different messages to the chat.

But a full-fledged anti-cheat can only be done by the HD mod itself - by interacting the server and clients with calculating checksums of connected plugins.
In reply to Dirty_Player
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7 years ago
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Dirty_Player
Ideally, the game files and save files should be stored on the server. Then the issue will be resolved once and for all.
For now, it looks like a utopia.
In reply to socola
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7 years ago
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socola
For now, it looks utopian.

A lot is already happening on the server-side, so why not? I don't see any technical impossibility in implementing this, only time, time, and more time...

Overall, I really liked the changes. The rework of the creature banks allows you to try a new balance between castles; Inferno, for example, now looks significantly more promising, in my opinion. But I would make this option optional – changes in the interface are definitely a plus and should be used by everyone, while changes in the balance, in my opinion, should be agreed upon in advance before the game and have the option to enable/disable at the start, if possible.
7 years ago
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How difficult is it to create a mod for Heroes of Might and Magic? Please, tell us! :smile23:
7 years ago
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In the Rampart, rebuilding is only possible after building a Town Hall level 2; please correct this if possible.
In reply to Grizvald
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7 years ago
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Grizvald
In the Rampart, rebuilding is only possible after building the Town Hall level 2; please correct this if possible.
You need to click on the roof of the Town Hall; then everything will be fine.
In reply to Kventin
7 years ago
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Kventin
You need to click on the roof of the GM building, then everything will be fine.
Exactly, but the clickable area is so small that it's hard to tell if the rebuilding is working or if it's a bug.

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