No, just so that any city can be placed in the location of any other.
The idea is this: the map can have a maximum of 8 different factions, but if the above idea is feasible, then these can be any (up to cities from mods).
The map would be created very simply: the necessary mods would be placed in a folder, and then a map would be created through GSC or an editor, like any other, but most likely a special editor will be needed that works with mods.
We cannot directly add new factions, but we can create the illusion of adding them.
Posts from = Mods that replace individual factions =
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Do you want all cities to be replaced by only one specific faction?
И пусть Эльрат осветит твой путь
Added 1 minute ago
That's how I understood it from what he said.
https://yadi.sk/d/3c1UCPGC3Jp4Vo
mod to replace the dwarf city with the lizard city
the mod is unfinished, made from an unfinished mod using banned Polish models:smile48: personally, I am unhappy with the quality, but there is no time to work on them; it was made only because of the "Echoes of War" Campaigns
Thank you very much! The mod is interesting!
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
Archive containing a mod for the Naga town, with unnecessary texts removed that simply replaced the text for artifact sets and some spells with text from the Polish translation. Also includes a Russian translation added by me, partially based on the work of user Wizard Necromancer.
No mod works for replacing factions; only Haven can be replaced. With the others, you download them, put them in the folder, and only the castle's appearance changes.
Do you have any other mods installed?
Here's an example from my friend - he installed the MCCS and NHF mods, and then put an old mod on top to replace the Dungeon, and as a result, only the external and internal appearance of the castle changed, because in MCCS\NHF they change the creatures\heroes of the Dungeon, but they don't change the city itself.
Alright, let's figure this out...
Do you have any other mods installed?
Here's an example from my friend - he installed the MCCS and NHF mods, and then added an older mod on top of them to change the dungeon's appearance. As a result, only the exterior and interior of the castle changed, because MCCS/NHF modify the creatures/heroes of the dungeon, but they don't change the town itself.
Added after 23 minutes
Only Azyl installed correctly for me; everything is fine there. But with all the other mods, only the appearance changes, and that's it. Right now, I'm playing two games: Heroes 5 with the Armageddon's Blade mod - there are no other mods in it. If we consider the logic, why does Azyl install correctly, while the others only change the appearance? And in the other game, it's Heroes 5 with mod 5.5; there are other mods in it, but they also only change the appearance.
Only Azyl installed correctly; everything works fine there. But with all the other mods, only the appearance changes, and that's it. Right now, I'm playing Heroes 5 with the Armageddon's Blade mod – it doesn't have any other mods. If we consider the logic, why does Azyl install normally, while the others only change the appearance? And the other game is Heroes 5 with mod 5.5; it has other mods, but they only change the appearance as well.
It has a file called MMH55-Index.pak.
This file contains folders, and in the \GameMechanics\Creature\Creatures folder, there are folders with the characteristics of the units. Delete them, and the units will change in the cities.
In the same file, there's a MapObjects folder – it contains the heroes.
Generally, I just open the mods and compare the contents of the folders to find conflicting files.
Well, here's the mod 5.5.
It contains a file called MMH55-Index.pak.
This file contains folders, and in the \GameMechanics\Creature\Creatures folder, there are folders with unit characteristics. Delete them, and the units in the cities will change.
In the same file, there is a MapObjects folder - it contains the heroes.
In general, I usually just open the mods and compare the contents of the folders, and that's how I find conflicting files.
Added 7 minutes later
Well, here's the mod 5.5.
It contains a file called MMH55-Index.pak.
This file contains folders, and in the \GameMechanics\Creature\Creatures folder, there are folders with unit characteristics. Delete them, and the units in the cities will change.
In the same file, there is a MapObjects folder - it contains the heroes.
In general, I usually just open the mods and compare the contents of the folders, and that's how I find conflicting files.
Hmm, now I get it, great, thanks, I'll try it now. I just didn't think of that.
Added 7 minutes later
And could you tell me what's causing the issue in the Ewa mod? Is it the same problem? And if you know, could you tell me which folder to delete it from?
I have never played with Eva, I don't know what and where it is.