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= Mods that replace individual factions =

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fktifzobr@mail.ru
Well, here's the mod 5.5.
It contains a file called MMH55-Index.pak.
This file contains folders, and in the \GameMechanics\Creature\Creatures folder, there are folders with unit characteristics. Delete them, and the units in the cities will change.
In the same file, there is a MapObjects folder - it contains the heroes.

In general, I usually just open the mods and compare the contents of the folders, and that's how I find conflicting files.
Hmm, that's how it works, great, thanks, I'll try it now, I didn't think of that.

Added 7 minutes later
fktifzobr@mail.ru
Well, here's the mod 5.5.
It contains a file called MMH55-Index.pak.
This file contains folders, and in the \GameMechanics\Creature\Creatures folder, there are folders with unit characteristics. Delete them, and the units in the cities will change.
In the same file, there is a MapObjects folder - it contains the heroes.

In general, I usually just open the mods and compare the contents of the folders, and that's how I find conflicting files.
Can you tell me what's causing the issue in the Ewa mod? Is it the same thing? And which folder should I delete, if you know and it's not too much trouble to tell me?