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In reply to Grando
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#820
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Al Feyn
...and by the way, Lizard, aren't you one of the main experts on pacing?

I'm just always against the majority, no matter what discussion is taking place. I enjoy pointless arguments, mutual insults, inciting hatred, and spam. I don't know what else a forum is for.
http://ru.twitch.tv/lizard_wt
#821
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It seems this should be understood as an answer – “No, not exactly”?
People just think that having several giants on level 111 gives too much of a tempo boost compared to 5,000 gold. But one of the leading tempo experts doesn’t want to share military secrets, so he made a joke.
https://www.twitch.tv/grando__
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#822
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Seriously, I don't think that Guilds are a bigger imbalance than, for example, Grindan, who appeared in level 111, immediately mastered the land, and took some good object "not for free." It's just one of the imbalances. And secondly, I've long been a supporter of the opinion expressed many years ago by Kostya Medium: "balance is achieved not by cutting and limiting some imbalances, but, on the contrary, by increasing their number and variety." We shouldn't try to limit the game, but should introduce new things that counter the old ones. And it seems that HoTA is moving in this direction.
http://ru.twitch.tv/lizard_wt
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#823
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well, everything boils down to the logic behind the absence of a timer in combat.
if this is fixed once and for all, all disputes about any kind of abuse will be within the limits of the existing player timer.
ICQ 694248141

In reply to Dirty_Player
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#824
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I think 6 stacks won't be an obstacle for such captures, and I also think that 6 speed can be taken as 10th speed without relying on morale, but I haven't gotten around to testing that yet.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#825
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Even if we don't win now, I think that sooner or later this change should happen under the influence of common sense. Well, at least most are in favor of a technical change to the timer. This means such tedious grinding will disappear in blitz. However, I still want to play HLK in this life, though it's unlikely I'll be able to enjoy it as in the old days. Probably, there's no need to go back to explaining why this is abnormal, why taking any relic on 6m10a on the second day of the first week is nonsense and, most importantly, breaking through its guard will be effortless with a stack of Gigantus; one could boldly head for the super-treasury on the first [day] and take Dragon Utopia...

Note that I am not using the sickeningly overused common word "imba" to describe what's happening, because this is not imba, this is absurdity, this is something absolutely unacceptable for any sane person who doesn't want to spend every day, every hour, minute, and every fucking second of their life solving 2+2 and claiming how smart they are and what fabulous skill it takes. This isn't why I play Heroes. This isn't why I like spending all my free time on this game. To each their own ©.

Of course, in my broken-publicistic tale, I must mention a deeply flawed comparison of this phenomenon with the phenomenon of taking crypts according to guides. Yes, same-old graveyard runs are very often repetitive and boring, but the income from the object itself is incomparable to 4 giants and 5k experience—wake up! A graveyard is just a nice little chest for experience, money, and an artifact. But here we have two Pandoras! One for experience and one for meat!

As for maxing crypts, please, make schemes, post them on YouTube if you have the desire to share knowledge; if you don't want to—keep your developments secret. Or even better, use the old SoD ones. Perhaps in certain cases this knowledge will be useful. At the moment, it is much easier for me to go with the whole army and lose, for example, not my own core meat, not 4 single peaks, but 6 nymphs, for instance, or give up some orcs so as not to run through the swamp with a penalty; that is, there is a reasonably applicable alternative. This is absent when taking workshops: you are forced to bargain for crap in order to win; you are forced to build fairies primarily not for acceleration and more convenient microing on the Moon, but for the fastest possible capture of workshops! (no need to nitpick that a stack of harpies can be moved from right-to-left instead of left-to-right; the emphasis is placed exclusively on a diverse army and the ability to fundamentally change a person's train of thought through skilled combat implementation)

In conclusion, let's put it elegantly: "the time will come." There is still hope for the victory of sound reasoning. If this phenomenon is simply not widespread enough among Heroes players now, then in the future (not far off ©), all players will simply be forced to pay extra for Flax's moon; the dungeon will become more expensive, even if the miner stops being trendy, because people will find it easier to take even a single-unit workshop with harpies than with a stack of troglodytes. Necros will also gain strength, the famous red Annabelle will also be dragged into BDSM =\ and perhaps I won't be the only one outraged by this hmhm deformity of gameplay.

P.S. This is just my opinion.
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skype: goshanstop.ru
discord: puzzz0#3215
In reply to Puzzz0
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#826
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people are already willing to pay a lot for these castles without workshops, and I'm speaking for myself, I don't like Dungeon (even though it allows you to take workshops with a speed of 9, which Flux can't boast), Dungeon is bought for the Miner, and Flux is bought by those who use Moon or Grindan, and of course, the University, and not just to roll a workshop and spend 6k, especially with a high chance of failure.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
#827
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Just finished a game with Flet, where churches had a decisive impact on the final result – there were two of them, located right next to two of the opponent's main cities. Of course, one can argue that they need to be occupied to prevent the opponent from taking them, and that other strategies can be employed, but I have a different opinion. I remember that at one point, I even had to agree to a draw because of the churches – it was impossible to defend the cities. I think the right approach is to make them both costly and have a limited duration. For example, the entrance fee to a church could be 1000 at the beginning, and increase by 1000 each subsequent time. That is, yes, it's a strategic object, and it can sometimes play a very important role, but it shouldn't be infinitely free.
https://www.twitch.tv/grando__
In reply to Grando
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#828
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Al Feyn
We just finished a game where churches had a decisive impact on the final result. There were two churches located right next to the opponent's two main cities.

Of course, you can argue that you need to capture them to prevent the opponent from doing so, and come up with some other strategies, but I have a different opinion.
I remember that at one point, I even had to agree to a draw because of the churches – it was impossible to defend the cities.

I think the right approach is to make them both costly and have a limited duration.
For example, the entrance fee to a church could be 1000 at the beginning, and increase by 1000 each time.
That is, yes, it's a strategic object, and it can sometimes play a very important role, but it shouldn't be infinitely free.
Expensive, but overall I agree. Because if you're going to preach that believers should give money to the church, otherwise – GET OUT!



ICQ is DEAD! Write here: my discord account is flate#4193
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In reply to saneok
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#829
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saneok
Dungeon is purchased with Miners.
This doesn't prevent any noobs from easily taking an underground lair with harpies. Even if it's just a single or double lair. Okay, the poll has already shown everything, so there's nothing more to say.
discord: Nodl#5086
In reply to Grando
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#830
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Al Feyn
We just finished a game with the Flute, and the churches, of which there were two right under the opponent's two main cities, had a decisive impact on the final result.
I've been suggesting for many years that these churches (like cartographers and tents) should be removed, because they sometimes create problematic or stalemate situations. But the community considers this a "strategic object."
saneok
(although it allows you to capture workshops at speed 9, which Flux cannot boast)
Flux can too. :rolleyes:

Added 8 minutes ago
Puzzz0
Note that I don't use the overused and well-known word "imba" to describe what's happening, because this isn't an "imba," it's an absurdity, it's something absolutely unacceptable for any sane person who doesn't want to solve 2+2 every day, every hour, every minute, every damn second of their life and claim how smart they are, and how amazing their skill is. I don't play Heroes for that. I don't enjoy spending all my free time on this game for that reason. To each their own ©.
This absurdity arises from the existence of units with unblockable attacks. Today, they take workshops because they are static, and tomorrow they will learn to attack any guards and garrisons (conditionally). If we accept such units, then we also allow for such captures. For me, there is no fundamental difference between capturing a workshop with harpies, capturing a consulate-max with Grindan and Storms, or Gosh with skeletons. Yes, preparation is needed, but angels are also much stronger than giants. The point here is the same - a tiny army captures a very valuable object. The only question is time.

Added 4 minutes ago
Nodl
Okay, the poll basically showed what needs to be said.
The poll showed that only 32 people voted. Indeed, it's worth considering whether it's worth changing anything. :rolleyes:
In general, I've always been amused by polls in which the answers include suggestions to change something not in the rules, but to have the developers rework something. :D :D :D Like, 19 people voted for changes, and the team immediately rushed to rework it. CoolStoryBob
In reply to Dirty_Player
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#831
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Dirty_Player

In general, polls where the responses suggest changing something not in the rules but reworking something for the developers have always amused me. :D :D :D Like 19 people voted for changes and the HoTA team rushed to rework it. CoolStoryBob
Come on, nobody's forcing them. This is all done to at least roughly reflect the opinions of active players on HeroesWorld. It's one thing when 3-4 people write something, and another thing entirely when it's a poll with numbers. And even though it's only 34 people, some fairly skilled players have voted among them.

I assumed that about 90% would be in favor of fixing the Workshop and that the urgency of the issue would be obvious. It turned out that almost 50% are fine with the current capture mechanics. So, I was wrong; the fix isn't as urgent as I thought.
discord: Nodl#5086
#833
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Al Feyn
We just finished a game with flute, where the churches, of which there were two right under two main opponent cities, had a decisive influence on the final result.
Was there a game in Sode? Hot Sanctuary has been banned for a long time.
#834
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Oh yeah. That's right. We played SoD. Sorry for the spam.

Then everything is fine. If you play SoD, you suffer. :smile10:
https://www.twitch.tv/grando__