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#825
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Even if we don't win now, I think that sooner or later this change should happen under the influence of common sense. Well, at least most are in favor of a technical change to the timer. This means such tedious grinding will disappear in blitz. However, I still want to play HLK in this life, though it's unlikely I'll be able to enjoy it as in the old days. Probably, there's no need to go back to explaining why this is abnormal, why taking any relic on 6m10a on the second day of the first week is nonsense and, most importantly, breaking through its guard will be effortless with a stack of Gigantus; one could boldly head for the super-treasury on the first [day] and take Dragon Utopia...

Note that I am not using the sickeningly overused common word "imba" to describe what's happening, because this is not imba, this is absurdity, this is something absolutely unacceptable for any sane person who doesn't want to spend every day, every hour, minute, and every fucking second of their life solving 2+2 and claiming how smart they are and what fabulous skill it takes. This isn't why I play Heroes. This isn't why I like spending all my free time on this game. To each their own ©.

Of course, in my broken-publicistic tale, I must mention a deeply flawed comparison of this phenomenon with the phenomenon of taking crypts according to guides. Yes, same-old graveyard runs are very often repetitive and boring, but the income from the object itself is incomparable to 4 giants and 5k experience—wake up! A graveyard is just a nice little chest for experience, money, and an artifact. But here we have two Pandoras! One for experience and one for meat!

As for maxing crypts, please, make schemes, post them on YouTube if you have the desire to share knowledge; if you don't want to—keep your developments secret. Or even better, use the old SoD ones. Perhaps in certain cases this knowledge will be useful. At the moment, it is much easier for me to go with the whole army and lose, for example, not my own core meat, not 4 single peaks, but 6 nymphs, for instance, or give up some orcs so as not to run through the swamp with a penalty; that is, there is a reasonably applicable alternative. This is absent when taking workshops: you are forced to bargain for crap in order to win; you are forced to build fairies primarily not for acceleration and more convenient microing on the Moon, but for the fastest possible capture of workshops! (no need to nitpick that a stack of harpies can be moved from right-to-left instead of left-to-right; the emphasis is placed exclusively on a diverse army and the ability to fundamentally change a person's train of thought through skilled combat implementation)

In conclusion, let's put it elegantly: "the time will come." There is still hope for the victory of sound reasoning. If this phenomenon is simply not widespread enough among Heroes players now, then in the future (not far off ©), all players will simply be forced to pay extra for Flax's moon; the dungeon will become more expensive, even if the miner stops being trendy, because people will find it easier to take even a single-unit workshop with harpies than with a stack of troglodytes. Necros will also gain strength, the famous red Annabelle will also be dragged into BDSM =\ and perhaps I won't be the only one outraged by this hmhm deformity of gameplay.

P.S. This is just my opinion.
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