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I believe the coefficient was introduced to prevent rating inflation on quick arenas and M200.
It could be limited by the formula: min(K, K_xl+u=60).
It could be limited by the formula: min(K, K_xl+u=60).
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What exactly is being proposed? To make XL+U templates be valued the same as XL+U?
I disagree with Lizard about revising the rating system
1) A game on the G+U template takes longer regardless
2) There's additional popularization of a previously unrequested map size
3) I'm sure you can play 2 games on Mirror or Jebus in the same time as one G+U and get the same number of points.
Therefore, I believe the formula is currently correct
p.s. Kostya, we're not talking about balance and skill right now, we're talking about a different format, a different strategy, and nobody is forcing anyone to play a coin flip.
I disagree with Lizard regarding the revision of the rating system:
1) Playing on the G+U map always takes longer.
2) It promotes the popularity of a map size that was previously not in demand.
3) I am confident that you can play 2 games on Mirror or Jebus in the same time as one G+U game and get the same number of points.
Therefore, I believe that the formula is currently correct.
P.S. Kostya, we are not talking about balance and skill right now; we are talking about a different format, a different strategy, and no one is forcing anyone to play on G+U.
Let people play G+U, it looks very spectacular...
Conclusion: the K coefficient is unrealistically high (not only G+U compared to others, but also in general for all templates)