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Posts from How to reduce lag in battle animations. Auto-translated

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#1
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Does anyone know how to remove the animation delay between an attack and a creature's counterattack, as it was in the original Heroes of Might and Magic V version 1.6? I don't want to speed up the animation; I want to eliminate the delay between attacks, as I think it looks more dynamic and appealing. Is there any way to achieve this?
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#2
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Are you referring to the animation where, for example, a peasant stumbles back and wipes his face after being hit by an enemy?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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#4
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Ment
Is it possible to have an attack and a counterattack simultaneously, like in Heroes 4?
In the original Heroes 5, version 1.6, the attack and counterattack happen almost immediately without any delay. However, in Tribes of the East, there is a delay of about one second between the attack and the counterattack.