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Favorites, to Battle! - 11

I. Game Questions.
General
1. Throughout the entire tournament, each participant plays all their games using one and the same chosen favorite town.
2. Game version SoD 4.0 + latest stable version of HD-mod (currently HD 5.0 RC43).
3. By default, all games are conducted according to the standard rules of the HeroesWorld Portal, with password-protected saves.
Templates
4. The main list of tournament templates includes 9 templates, and another 2 mirrors are added if opponents play with identical towns:
"Ludomania": (1) Anarchy 160% (2) Diamond (3) Mini-Nosta
"Combat": (4) 2SM4d(3) (5) Jebus Cross (6) 8mm6a / Mix8mm6lm, +mt_diamond
"CyberSport": (7) 8xm12a (8) Spider (9) 6LM10a, +h3dm1.
5. The template is chosen by simply crossing one out from the full list. The winner of the coin toss first crosses out one template from the pair 8mm6a / Mix8mm6lm, then decides who starts crossing out from the odd list of 9/11 templates.
Bidding
6. After selecting a template, in all cases, there is bidding for the right to choose the color.
7. In the case of playing with identical towns, after the color bid, there is bidding for the right to be the first to choose the starting hero.
Specific Rule Features for Individual Templates
8.1. Diamond. The player who receives red as a result of the bids crosses out one town. If the opponents' towns are identical, blue crosses out another town. The remaining towns are assigned to computers in any sequence.
8.2. Mix8mm6lm. Fast roads.
Simultaneous Turns
9. In the group stage and initial stages of the losers' bracket playoffs, games are played without simultaneous turns (ST).
10. All BO3 upper bracket games (Transition stage games and Group first-place Playoffs) and lower bracket games starting from 1/4 (top-12) - ST.
ST Deadlines:
Jebus Cross and MiniNosta 117
Anarchy - 113 (no re-match per encounter, therefore ST only to clear restarts faster)
all other templates: ST deadline = re-match deadline per encounter = 116 for medium roads / 115 for fast.
Timer for games with ST - standard from the rules plus 1 minute to the first digit of the timer for each day of ST.
HD-mod
11. In "More options.." when launching the game, 4 checkboxes are set: HW Rules, Ban Cartographers, Ban Hill Forts, Rebuild Mage Guild.
In Anarchy, one checkbox is set: Rebuild Mage Guild.
And in games where at least one player plays Tower, another checkbox is set - Rebuild Library. Players playing Tower are specifically asked to be attentive here.
Rule Changes
12. All listed rules apply by default.
By mutual agreement, participants may make any changes to them, except for the town they play (p.1) and the game version (p.2).
If possible, specify your agreements in the game report so that this information can be analyzed.
13. In case changes are made to the standard rules of the HeroesWorld Portal during the tournament - these changes may also be introduced in this tournament for games not yet started, which will be announced additionally in both tournament threads.

II. Tournament Structure.
Tournament Goals:
- to give participants the opportunity to play with their favorite castle and try to prove its strength
- to allow the maximum number of participants to gain game experience facing the strongest players
- to ensure sporting motivation at all stages of the tournament.
The goals of the tournament determine its structure.
Structure and Deadlines
Group stage (11 weeks) + Transition stage (4 weeks) + Playoff double-elimination (22 weeks).
General timeline guideline: 2 weeks per game/BO1, 4 weeks for BO3.
A group stage is present to ensure mass participation and the opportunity for weaker players to play against the strongest.
To avoid excessively prolonging the group stage and to maintain sporting motivation, the number of participants in a group will be 5-6. The number of groups will thus be arbitrary (depending on the total number of tournament participants).
A Transition stage is needed to move from an arbitrary number of groups to a strict double-elimination playoff bracket with a set number of participants.
Specific decisions regarding Transition stage rules are also aimed at maintaining sporting motivation for every player and are described below.
Draw Principles
The group stage draw will be based on distribution into baskets based on the current ХВ rating (left column - overall). Individual adjustments may be made considering significant tournament results.
In the initial stages of elimination games, the draw will, as far as possible, follow a principle close to "top play bottom" (by positions taken in groups), and those who played in the same group will be separated.
First Stage of the Tournament. Group Stage.
Groups of 5-6 people. All groups are played in 5 rounds. Fixed game schedule.
3 points for a win. 1 point for a draw. Technical results grant the same number of points.
Only those in 1st place can advance to the upper playoff bracket (BO3).
More than 50% of group participants will have a chance to enter the lower bracket (BO1).
Details - in the Transition stage description.
Fixed Group Stage Schedule.
The numbers in the playing pairs are the basket numbers for the group stage draw.
Round 1. 15.12.2018 - 31.12.2018. Pairs: 3-6, 4-2, 5-1.
Round 2. 01.01.2019 - 14.01.2019. Pairs: 6-5, 1-4, 2-3.
Round 3. 15.01.2019 - 28.01.2019. Pairs: 2-6, 3-1, 4-5.
Round 4. 29.01.2019 - 11.02.2019. Pairs: 6-4, 5-3, 1-2.
Round 5. 12.02.2019 - 25.02.2019. Pairs: 1-6, 2-5, 3-4.
Reserve week 26.02.2019 - 04.03.2019.
Games may be played in advance if desired, but this schedule is primary, and games should first be agreed upon and played according to this schedule.
Additional criteria for equal points of participants in one group:
- Berger coefficient
- head-to-head encounter
- draw
(replacing the draw with additional games is possible and will be done by mutual desire of the participants, provided it does not significantly disrupt the group stage completion deadlines)
Berger Coefficient
Formula for calculating the Berger coefficient in this tournament.
BC = 3*P3 + 1*P1, where
BC - Berger Coefficient of a specific participant
3 - the number 3 - points given for a win in this tournament
P3 - Points3 - sum of points earned by those against whom this participant received 3 points
1 - the number 1 - points given for a draw in this tournament
P1 - Points1 - sum of points earned by those against whom this participant received 1 point
Whether it was a technical result or not will not matter.
Criteria when comparing results of participants in different groups:
- position taken in the group
- number of points earned
(in all cases, when counting points for a group of 6 people and a group of 5 people, the results of the game with the 6th place in the group will be discarded)
- draw.
Second Stage of the Tournament. Transition Stage.
The final description of the transition stage will be made based on the actual number of participants and groups (lyrical and motivational inserts will also be removed). Principles and an example for 120 people and 20 groups of 6 people are described here.
The goal of the Transition stage is to leave 16 participants in the upper playoff bracket and 32 participants in the lower one, to move to double-elimination.
First places of groups. Entry into the upper play-off bracket.
20 first places. 16 must remain.
The top 12 receive a direct pass to the upper bracket.
The bottom 8 play one BO3 round, deadline 4 weeks. 4 winners - to the upper bracket. 4 losers - to the lower.
Such a strict scheme makes it impossible for favorites in groups to lose sporting motivation. To ensure entry into the upper bracket, you must win the group and preferably win all games in the group.
Fight for entry into the lower play-off bracket.
All second, third, fourth, and some fifth places will play 2 BO1 rounds to select another 28 people who will advance to the lower playoff bracket.
1st round of the Transition stage in the Lower bracket
All 2nd and 3rd places who finished the group with only one loss or two draws and won all other games are exempt from the 1st round. (assume there are 20)
Participants in this round:
- all other second and third places (assume there are also 20)
- all fourth places (20)
- those fifth places who managed to win against someone ranked higher than them in their group (assume there are 8).
Thus, even after losing everything in the group, but "catching a favorite on the way out" - you can cling to the lower bracket and still "set things on fire."
One BO1 elimination round is played, deadline 2 weeks.
In this example, 48 people will play and 24 will remain. 24 will leave the tournament.
2nd round of the Transition stage in the Lower bracket
Participants include:
- second and third places previously exempt from the first round (in the example 20)
- winners of the first round (24).
In this example, there are a total of 44 participants, from whom 28 must be selected.
For such a number of participants:
- 12 top places will receive a direct pass to the lower playoff bracket
- 32 bottom players will play one BO1 round, 16 will advance to the lower bracket, 16 will leave the tournament.
The Transition stage will take 4 weeks.
After this, 16 people will remain in the upper bracket and 32 in the lower, and then the tournament enters the standard double-elimination playoff stage.
Third Stage of the Tournament. Play-off double-elimination.
BO3 in the upper bracket. Deadline 4 weeks per round.
BO1 in the lower bracket. Deadline 2 weeks per round.
Grand Final BO5 starting with a score of 1:0.
22 weeks.
Total.
Total duration of the tournament - 37 weeks (11+4+22).
Start - 15.12.2018. End - approximately 05.09.2019.

III. Game Deadlines. Issues of assigning ODD ("mandatory completion date"), disputed situations.
General Principles.
1. For each game in the tournament, a deadline will be specified - the final date for its conclusion. Tournament participants must make reasonable efforts to ensure their games are played no later than the deadline. The end of a game is considered as a report from one of the players in this thread (or notification by the Moderator about a disputed situation in the game - these are considered individually).
2. The first day of each round/turn will be Tuesday. Playoff draws will be on the night between Monday and Tuesday. (Exception - only the "pre-New Year" 1st round).
3. During the first two days of the turn (Tuesday-Wednesday), opponents must contact each other and try to reach an agreement on the game time. For this, ideally:
(a) write to each other guidelines for their comfortable game time
(b1) compare times, choose a matching one, and agree on the game time
(b2) if times do not match - agree on a compromise,
if difficulties arise with a compromise - remember basic principles:
- equal comfort for both opponents as far as possible
- in case of impossibility of equal conditions, priority game time is weekdays 19-24 MSK, weekends 12-24 MSK.
4. In case of temporary inability to play (trips, etc.), the Moderator and the affected opponents must be notified as soon as possible. Games will be rescheduled.
Assigning ODD.
5. In case of difficulties in communicating with an opponent - starting from Thursday (3rd day), one can request an ODD - Mandatory Completion Date.
6. The request for ODD is sent to the Moderator and must be reasoned - exactly what the difficulty with this opponent is (form and arguments are arbitrary).
Immediately after the request, the opponent must also be notified of it. If it later turns out that there was no message to the opponent - the ODD may be canceled.
7. The assignment of ODD will rely on the approach described slightly above (points "a", "b1", "b2", except that instead of opponents, actions b1 and b2 must be performed by the Moderator).
8. All ODDs will be assigned on the night between Thursday and Friday for the upcoming week Fri-Thu.
- no later than 14:00 Thu - a request for ODD must be made
- no later than 23:00 Thu - information on comfortable game time for assigning ODD must be provided to the Moderator - absence of information is interpreted as inability to play
- no later than 02:30 Fri - ODD will be assigned. Time is always MSK.
ODD is assigned for a period (example 19:00-23:30) specifying max. absence time (regardless of being late or leaving early), standard - 30 minutes. Exceeding this = no-show at ODD.
9. Agreements between opponents on game time in the last 4 days of the deadline (including the last one) are equated to ODD. A no-show at such a time is equated to a no-show at ODD.
10. In all matters regarding assigning ODD with the help of the Moderator, only Forum PMs are used as a means of contact. Ignoring messages is interpreted as inability to play.
Resolution of issues related to no-shows and lateness.
11. Each participant has the right during the tournament to a limited number of ODD no-shows due to force majeure circumstances in their life:
+ one no-show during the group stage + plus one no-show starting from entry into the Transition stage + plus one no-show starting from 1/4 in the upper or lower bracket.
12. New ODD no-shows beyond the specified number lead to technical defeats.
13. In case a game is not finished on time and neither opponent requested an ODD, the result of the game may be recognized as a technical draw.
14. In case when assigning ODD both opponents offered a sufficient amount of game time (at least 12 hours in priority game time), but it is still impossible to match them - the result of the game may be recognized as a technical draw.
15. In case of a technical result:
- in all cases where the game has not started, no report is written
- in case the game has started, a report is written if the technical result is a victory for one of the sides.
The situation in the game does not matter and is not analyzed.
16. Those late to the start of the tournament will be considered on an individual basis. Three options are possible:
(a) players with very low ratings may be added to a group of 5 participants
(b) players with higher ratings will, as far as possible, form an entirely new group
(c) for now we hope that this option can be avoided.

IV. General Questions.
1. The tournament is official and regular.
2. Players registered on HeroesWorld who have played at least 5 games for rating with confirmed reports are eligible to participate.
3. Players listed in the Blacklist and Penalty Bench are not eligible to participate.
4. Players who, by the time of admission to the tournament, have reports about their defeats that were not confirmed by them are not admitted.
5. Potential participants independently resolve their report issues and settle these matters by contacting the AC or organizers of past tournaments. In very exceptional cases, it is permitted to write to the Moderator of this tournament with an explanation of the situation before Registration closes (this gives hope but does not guarantee admission to this tournament).
6. Moderators: Al Feyn (ICQ 567626766), one additional vacancy is open
Tournament Judges: Sanin (ICQ 423164784), Xocenk (ICQ 703804372), Al Feyn (ICQ 567626766)

Technical questions: registration, draws, deadlines, ODD are resolved by the Tournament Moderators (help from tournament judges is possible).
Disputed questions regarding game situations or HW Rule violations are resolved by the Tournament Judges.
7. The highest body for resolving disputed situations on the Portal is the Appeals Commission.
Any Tournament Participant, Moderator, or Judge may contact the AC for help; its decision will be final.
8. For each played party, participants must submit a report and confirmation in this thread, created automatically. Saves of all parties must be kept until the end of the tournament and presented upon first request by the Tournament Judges or any member of the AC.
All tournament games go into the seasonal rating.
10. Organizers reserve the right to refuse participation in the tournament to a player who caused serious problems during past tournaments (only on the basis of specific information from the organizers of such tournaments).
11. Organizers reserve the right, in case of acute necessity, to make additions and/or changes to these rules during the tournament.

The tournament winner receives the right to participate in the "Final Battle 13" tournament

The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:



Award authors: RAPER and ColdRain.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
"Favorites, to Battle! - 10" (2017-18) - Dave_HUN (Dungeon) - Tournament History
http://forum.heroesworld.ru/rating.php#/ru/unconfirmed
In reply to caliban
#659
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caliban
A tough opponent. Difficult to coordinate with, doesn't agree on arrangements, shows no initiative in rescheduling a game, and twice didn't show up for an Online Duel Day (ODD) appointed by the judge, which resulted in a technical defeat. Although, in reality, there were no real chances of winning.
+
https://www.twitch.tv/grando__
In reply to Grando
User Avatar
#661
tfp
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
134 days
Game Date
3/5/2019
Reported
3/5/2019 2:15 PM
Rating Impact Archived
herolwy 1910 1911 +1 ↑
Graf_Bananov 1507 1506 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/15/2019 10:01 AM

In reply to Grando
User Avatar
#662
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It gave up chocolate, but it wasn't possible to implement it properly; it crashed terribly, and only marks were obtained from the joins. There was a dragon lair that was never captured, and a fortress on a hill near the castle. At the same time, Riland was leveling up the Moon faction, reached consulate level 2 on day 127, and built a GM4 with a teleportation portal. After that, things should have gotten more interesting, but the opponent couldn't handle the utopia. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Риланд / Ryland Start Hero Риланд / Ryland
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
Anarchy
Game Length
131 days
Game Date
3/5/2019
Reported
3/5/2019 8:14 PM
Rating Impact Archived
korovka1987 1432 1450 +18 ↑
Ashtray 1520 1502 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/6/2019 6:24 AM

In reply to Grando
#663
Auto-translated
0-1
Thank you for playing!
艰难获胜 herolwy
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Нагаш / Nagash Start Hero Нагаш / Nagash
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
h3dm1
Game Length
141 days
Game Date
3/5/2019
Reported
3/5/2019 8:46 PM
Rating Impact Archived
kamukag3e 1901 1889 -12 ↓
Antiplayer 1970 1982 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/10/2019 5:07 PM

In reply to Grando
#664
Auto-translated
1-1
Thank you for the game and for playing fair!
艰难获胜 herolwy
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Нагаш / Nagash Start Hero Нагаш / Nagash
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
145 days
Game Date
3/5/2019
Reported
3/5/2019 8:48 PM
Rating Impact Archived
kamukag3e 1856 1877 +21 ↑
Antiplayer 2015 1994 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/10/2019 5:08 PM

In reply to korovka1987
#665
Auto-translated
korovka1987
It started well with Chocolate, but I couldn't execute the strategy properly; it was very difficult, and I only got Marks from the joins.
There was a Dragon Lair that I couldn't take, and a Fortress on the hill next to the Castle.
At the same time, I was developing Ryland and getting Moon, took a Consul 2 on day 127 and built a GM4 with a Teleport, after which it should have gotten more interesting, but the opponent couldn't handle the Utopia.
Thanks for the game!!!

A very weak start with a Striker and a lack of neutrals under Necropolis, ranged units, resource problems on the GM. All the battles of the first week were difficult. In the second week, I somehow managed to gather a stack of skeletons and capture the Necropolis secondary town; there was a player with Phoenixes and a player with Utopia. I took the Phoenix player through Resurrect, and decided to immediately go for the Utopia player, because I thought the opponent's tempo was much higher, and I needed to take a risk. In the Utopia battle, I was just a little short on mana/sustain. Thanks for the game!
ICQ723705135
In reply to Ashtray
#666
Auto-translated
There are approximately 5 days left until the end of the first round in the lower bracket. Tomorrow is the day for requests and scheduling of ODD (One Day Delay). If by 24:00 on Monday, some games have not been played, and there is no request for ODD or any other information that can be used to make a decision, the decision-making process will be the same as before – a technical win, followed by a coin toss. If the opponents finish the game later, the acceptance of this result will be considered on an individual basis and will depend on: - how much later it is - how much opportunity and willingness there is to wait from the opponent in the next round. Based on the available information, one technical win has already been recorded due to the obvious inactivity of one of the opponents: sir Davos Seaworth def Shadowmaniac and another one is planned: MinasMorgul def Nedved46
https://www.twitch.tv/grando__
In reply to Grando
#667
tfg
719865961 iq
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
141 days
Game Date
3/6/2019
Reported
3/6/2019 11:59 AM
Rating Impact Archived
WAYD 1614 1626 +12 ↑
MerlinTheMagician 1528 1516 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/6/2019 12:10 PM

In reply to WAYD
User Avatar
#668
Auto-translated
Not a single Necromancer throughout the entire game, and I was playing as a one-sided faction. I started playing with only one day left for restarts against an opponent who had a full set of units. Valkyrie grabbed the Log first day, and stables were visible – I didn't risk restarting. On the second day, Thiaz appeared and quickly leveled up his Earth magic. But he didn't have enough money.
Seeing no prospects (neither Dwellings nor control), and looking at the opponent's stats, I decided not to waste any more time and surrendered – the post-game analysis showed that the opponent already had an expert Necromancer on day 111. It was uncounterable.
Thanks for the game.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to Grando
User Avatar
#670
Auto-translated
We have a save file, and we’ll try to finish it in the next few days.
In reply to Grando
#671
Auto-translated
The beginning was very good, and I thought it would be easy, but then I met an opponent and thought I would lose. In the final, everything was decided by the resistance boots, which didn't work, but when the opponent cast Armageddon to kill both heroes, one of my heroes resisted it.
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Random Start Hero Random
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
2sm4d(3)
Game Length
213 days
Game Date
3/6/2019
Reported
3/6/2019 6:12 PM
Rating Impact Archived
Dima Surmay 1864 1870 +6 ↑
Keba 1625 1619 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2019 7:11 AM

In reply to Dima Surmay
User Avatar
#672
Auto-translated
Dima Surmay
The beginning was very good, and I thought it would be easy, but then I met an opponent and thought I would probably lose. In the final, everything was decided by the resistance boots, which didn't work, but when the opponent cast Armageddon to kill both heroes, one of mine resisted.
Thanks for the game!
I dragged the game out, and luck turned away. Thank you.