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Posts from Tactics for playing against Sylvan.

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doesn't his aura of fear always work?

and his counterattack can be removed :) we can use pikemen.
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In reply to Starhan
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Starhan;114188
2 OptiMAL
I think that against Nature, you should take monks rather than crusaders.
I don't think so.
You take monks. So what? Nature mainly plays offensively because there are many flying units like mantises, griffins, fairies, and phoenixes... They'll see your monks and that's it.
Nature doesn't really play defensively, as it's a bit weak. It doesn't have units that can effectively counter crusaders and angels.
Sandstorm... I don't think it will significantly affect the army. The army will move evenly, and it will be able to withstand any attack from "outside."
Against water creatures, Order's Obelisk is a good choice (it drops often), and you don't need to worry too much about arrows. An Archangel is almost always available (in my case, it only didn't drop 1-2 times, and the rest of the time it always did) (I'm talking about Equinox). Therefore, you won't suffer much from a hero with ranged attacks.
:D
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doesn't his aura of fear always work?
and his counterattack can be countered, for example, with pikemen.

For now, it can still be effective, it works ;) But in general, it depends on what you want to use the 4th level for... The Devil is mobile and can quickly take down a hero... But it's not a given that Death won't adapt her tactics, and then the Dragon will be able to, if he wants to!
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Pandora;114206
Zubr, it seems your opinion has changed... Tell me why? As far as I know, you've started to prefer Mech Dragons. You built them in a tournament game against Aro... Or did you regret it later?
My opinion hasn't changed much:) Golem Dragons are weak, and I still don't consider them typical melee units (typical melee units: Crusaders, Behemoths, Ogres, Dragons (Bone and Black), Phoenix, Unicorn, etc.), but it takes fewer resources to build Golem Dragons, and with a few Dragons + Djinns and teleportation, you can clear the map without much effort, defeating any wandering units (except Black Dragons) and in any quantity;
Regarding the game with Aro - even Titans wouldn't have saved him against his Crusaders, although they are stronger, and overall...
Pandora, I won't give in to your persuasion to play as the Castle faction anymore:D, and therefore, hiring Titans will be expensive:)

Added after 12 minutes
Does this Devil really matter? So what if he has a Life protection? He'll just block the ranged units, and his pikemen and Crusaders will take him down. The Devil doesn't have much of a chance against a hero either, unless the hero is without armor, and even then, someone needs to remove the Guardian Angel from him first, and then you still need to load the Angels with work...
And the Dragon... well, even though Pandora defeated me with her birds in that same tournament, they are still much more useful:smile01:

And just to avoid going off-topic about Nature, why Monks against Nature? OptimaL wrote correctly, Nature is unlikely to sit in defense (although it's best to ask an expert, we have one on the forum, even though she doesn't write much anymore;)), and then Crusaders + Pikemen + Angels will be very useful, let Nature come, they will meet her with swords and halberds


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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OptiMAL;114245
I don't think so :)
Against water elementals, at least the Amulet of Order is useful (it drops fairly often), and you don't have to worry about arrows. The Archangel drops almost every time (in my case, only 1-2 times it didn't drop, but the rest of the time it always did) (I'm talking about the Iquis). Therefore, you don't have to worry too much about a ranged hero. :)

The problem is that heroes usually only manage to cast one spell, and then they constantly have to cast Immortality on themselves while the army is fighting. :)

I'm talking about the final battles.

Unless, of course, you somehow slow down or stop the Phoenixes and other main bosses.

Added 7 minutes later
Monks are level 3, and fairies are level 1, so they don't count; they'll be defeated with the second hit.
At most.
Griffons, on the other hand, are a problem:smile14: ... but if all the troops move forward, the heroes become vulnerable.

The thing is, you need to take out the mage first and slow down the Phoenix:smile42:
Otherwise, you'll get a bunch of summoned troops, plus Snake's Strike, Dragon's Strength, and Mass Fortune, etc.:smile35:

Added 1 minute later
Nature has more tactical diversity due to the creature portal.

Therefore, you need to consider different situations, both with and without water elementals and manticores
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Starhan;114400
Monks are level 3, and fairies are level 1, so it doesn't count. They'll defeat them in a maximum of two hits.
Well, some are level 1, some are level 2, some are level 3. It's very unlikely that monks, without the help of infantry, will defeat fairies in two hits, because monks have weak melee combat (the modifier is the same as for fairies), fairies have retaliation, and there will probably be several times more fairies than monks – so it's unlikely.
Starhan;114400
Griffons, that's a different story:smile14: .... but if all the troops go forward, the heroes become vulnerable.


It's not necessarily true that they will become vulnerable, and even if they do, it's not so easy to defeat a general with armor, you either have to send someone into the enemy's ranks or try to take him down with ranged units, but archers won't be able to do it, and monks (if there are any) will be quickly occupied or killed; sending angels/cavalry forward, well, it's not at all certain that the remaining infantry will be able to cope with phoenixes and griffons (and without crusaders, they have very little chance), so it's still uncertain...
And Nature might have powerful ranged units, so everything could be completely different...
In general, there are endless possibilities, but I think it's not very rational to destroy the Nature mage first, the losses might be greater than the goal itself


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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I thought that a mage hero, like a general, has the primary goal of attacking in any situation. Just like Phoenixes, they will be the first to attack the Priest or the General.
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Starhan;114405
I thought a mage hero, like Geralt, would primarily aim to do that in any scenario. And just like Phoenixes, they would be the first to attack the Priest or the General.
I would say "desirable," because you can really "fail" at this task. Of course, it would be good to get rid of the enemy hero(es) as quickly as possible, but I don't think it's a good idea to throw all your available forces into doing so.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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no need to use all forces
2 troops in the first turn - and those who manage to move in the first turn will be at the beginning of the next turn, that's the maximum against powerful units
in case they survive...
then you can't kill them with their weakened troops in one hit, oh well...

and they'll overwhelm mages and 60 pikemen with 20 crusaders :) or even fewer

and then you can lure the main troops with the support of your heroes :)

Added after 1 minute
Zybr, do you usually play as Haven?
(just curious)
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I wouldn't say that Nature is an attacking castle (see the battle with Lu); dragons, water creatures, elves, heroes – they all shoot. If you start approaching, on defense, you have griffins (unicorns) and mantises, and you can also summon phoenixes. You can just sit there and wait. So, Nature is a versatile castle; it can both attack and defend. P.S. I'm not writing about wolves and fairies; taking them into the final battle... hmm... and there are so few of them left, at least for me.

Be strong. Believe
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exactly :) and life takes both crossbowmen and squires

as protection against direct spells and as sacrifices for the martyr :)

if there are enough of them left, which resurrection helps with

sometimes I don't even attack with squires, but stand in defense in front of the mages.
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In reply to Пандора
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Pandora;95812
What's so surprising about that? Nature is a strong Castle and a good competitor to Order, as they are largely opposites, but they also have something in common. For example, both Nature and Order can replenish their army during battle (through summoning and illusions).

Summoning creatures and Illusion are a serious problem (when they are used against you). But the very essence of DEATH is much stronger. Death is the key to victory, and it doesn't matter who you are fighting. Illusions can be dispelled with the "Dispel" or "Mass Dispel" spells, and that's it, the illusions are gone. As for summoning creatures, this is indeed a problem. If there are corpses of creatures on the battlefield, they can be resurrected. And if Nature has cast the "Necromancy Protection" spell, then "Dispel" will come to the rescue again. In the fight against the forces of Nature, death spells can help you: "Dispel, Weakness, Mass Curse, General Weakness, Hand of Death, Vampire Touch, Call of Death, Raise Vampires (or Skeletons, Ghosts), Loss of Life, and finally, Poison."
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Starhan;114400
The problem is that heroes usually only manage to cast one spell, and then they constantly have to cast slow spells while the army is fighting :)
I'm talking about the final battles.
Unless, of course, you somehow slow down or stop the Phoenixes and other powerful units.
Monks are level 3, and fairies are level 1, so they don't count; they'll be defeated in the second hit.
Maximum.
Griffons, on the other hand, are a different story:smile14: ... but if all the troops move forward, the heroes become vulnerable.
The thing is, you need to take out the mage first, and slow down the Phoenix:smile42:
Otherwise, you'll get a bunch of summoned troops, plus snake strike, dragon strength, and mass fortune, etc.:smile35:
Here's how. Then let's say this: A hero, especially a mage, won't stand on the front lines.
How will you slow down the Phoenix? With Blessing or Healing?:)
While you're only attacking one hero, monsters will be attacking you. You have a choice: either fight the monsters or attack the hero. The first option is more convincing:) Of course, you need to take out the mage. But you shouldn't put all your forces into it. You need to calculate the moment with Wait and strike with Angels, and then with Crusaders. And monks are very bad at finishing off... very...

Added 3 minutes ago
Arandor;114421
I wouldn't say that Nature is an attacking Castle (see the battle with Lu). Dragons, Water Elementals, Elves, heroes, they all shoot. If you start approaching, you can also summon Griffons (Unicorns) and Manticores on defense, plus Phoenixes))) You can just sit and sit))
So, Nature is a versatile Castle) It can both attack and defend)
P.S. I'm not writing about Wolves and Fairies) Taking them into the final battle... hmm... and there are few of them left, at least for me))
It's not very good in defense. IMHO. Elves don't shine with their strength. Water Elementals and Naiads will shoot until their mana runs out. And the effect will be insignificant if there are at least single protection spells. As a rule, my general has Life Magic level 2, so he knows protection spells. When the mana runs out, both Naiads and Water Elementals will just be easy targets.
And also: The advantage of Life should be in speed. Portal takes a lot of resources, so it takes more days to build Water Elementals. And 4 of them will be too few. And Life can gather a good army because you can buy a Noble and that's it... 7 Crusaders per week... that's something:rolleyes:
:D
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theoretically, yes, but
I didn't use an example of nature with Life)) I mainly considered the game with Haven)).

Be strong. Believe
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ZYbr;94740
First, you need to eliminate the hero so that he doesn't replenish his army.
Next, eliminate the large creatures, preferably in an organized manner, without engaging in close combat. Summoned creatures can be weakened, but don't waste your main forces on them.
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