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Posts from Плагин Fresh Mod для SOD

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In reply to Sosok_Kentavra
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#62
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Sosok_Kentavra
I think only a greedy person could have written something like that. Sorry.

No problem.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to <Ivor>
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#63
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Were many gameplay mods created based on the HD SDK? It has been around for quite some time. And only a few mods were created on the ERM platform. Let's talk when at least one is created.

Okay, let's not count HotA. Although homm3.h from the SDK (and other files from the SDK) seems to be common for both the HD mod and HotA (with minor differences).

Then the only mod is the SoD_SP plugin.
https://docs.google.com/document/d/1JlQ6TC97d_Bb1g_sDRpxTvkKHtyXgZ3qORG5LJS8tp8/edit#

The interesting thing is that the patcher appeared, but there are 10 times fewer Heroes players now than when ERM was around. Accordingly, there are 10 times fewer modders.

My skepticism towards all sorts of "intermediary layers" (which people really spent a lot of time creating) arose many years ago. I had to write a thesis, and to solve the problem, I was given MathCAD. I had to realize that the developers simply didn't include the things I needed to solve the problem. Everything was easily solved in Delphi.
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#64
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Fresh Mod 2.0 is ready; you can download it in the first post of the thread.
Description of changes in "Fresh Mod 2.2":
1. Guildhall reconstruction is possible from any level (in Rampart, to reconstruct Guildhall 1, you need to click on the Guildhall roof) (author: AlexSpl).
2. You can exchange items between heroes in the city by pressing the "E" key (author: igrik).
3. When attacking banks, a description of the guards is displayed (author: AlexSpl).
4. The duration of applied spells is displayed in battle (author: igrik).
5. The damage is displayed in battle as the number of creatures killed (author: AlexSpl)
6. You can enter the Guildhall with a hero without a book or money (author: igrik).
7. When hovering over a scholar, the type of bonus he provides is displayed in the status bar - skill, cast, stat (author: AlexSpl).
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#65
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Would it be technically difficult to implement a system that prevents the use of a fresh mod in multiplayer if it's not installed on both players' computers? And, in my opinion, points 1 and 7 were unnecessary.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#66
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Wait, wait, wait, stop. Fresh Mod 1.0 is enough; there's no need to integrate the second hotfix into SoD. Respect for the first Fresh Mod, but what you're pushing now is garbage
In reply to sir Davos Seaworth
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#67
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sir Davos Seaworth
is it technically difficult to make it so that using the freshmod in multiplayer is impossible if it's not installed for both players?
Yes, there are certain problems with this; the network code needs to be sorted out, and so far no one is ready to spend their time on it.
I thought about simply displaying a "Fresh Mod" label under the player's nickname if they have it connected, but that also requires knowledge that isn't available.

Added after 7 minutes
Мирон
Wait wait wait, stop, fresh mod 1.0 is enough, there's no need to integrate the second hotfix into SoD; respect for the first fresh mod, but what you're pushing now is garbage
The last thing I'd want in the world is to make a second hotfix.
I simply added some obvious interface "perks".
What is the sacred point of:
- deleting an unnecessary hero, hiring a new one, moving him out of town, and all that just for exchanging artifacts or armies
- frequently spending 200 MP of the main hero just to find out the size of a clue?
In reply to Kventin
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#68
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Kventin

What is the sacred meaning of:
- removing an unnecessary hero, hiring a new one, taking him out of the city, and all for the sake of exchanging artifacts or an army
- often spending 200 MP of the main hero just to find out the size of a resource node?


The first one is still acceptable, but the second one – and similar innovations – simply kill the game's appeal.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
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#69
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Kventin

- is it really necessary to spend 200 MP of the main hero just to find out the size of a clue?

Let's continue, break it down on the spot, why waste move points.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to sir Davos Seaworth
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#70
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sir Davos Seaworth
In my opinion, points 1 and 7 were created unnecessarily.

Honestly, I don't see any downsides to point 1.
Currently, there is no way to play tactically based on a 1-2 level spell because if you don't get it right away, you won't get it at all in the foreseeable future.
But now there will be such an opportunity.

Regarding the scholar – currently, it is essentially an unused object because the probability of getting an unnecessary skill is too high, but now you can safely take scholars for cast and stat, leaving the opportunity to take a risk with a scholar on skill.

Added 6 minutes later
Lider1
Let's go further, break it down on the spot, why waste movement points.
I reason like this - I stood on the street, I can attack it, why can't I find out its size at the same time, why do I need to move away from it, right-click, and then stand on it again. Why can it be done in other locations, but not on the street.
In reply to Kventin
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#71
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Kventin
Honestly, I don't see any downsides to point 1.
Right now, there's no way to play tactically based on a 1-2 level spell because if you don't get it right away, you won't get it at all in the foreseeable future.
But now, that possibility appears.

Regarding the Scholar – right now, it's essentially an unused unit because the probability of getting an unwanted skill is too high. But now, you can confidently take Scholars for casting and stats, leaving the option to take a chance with a Scholar for skills.

Added 6 minutes later

I'm thinking like this – I'm standing on the Dungeon, I can attack it, why can't I also see its size at the same time? Why do I have to move off it, right-click, and then move back onto it? Why can I do that in other Dungeons, but not in this one.
Yes, this is SOD, this is the core, this is native. Are you afraid to go into the Hive without a scouting unit and a weak army? Spend 200 mana and take a look. You're sitting in your stronghold, and there's a Scholar on the road. Play roulette and get either Eagle Eye or Earth, or don't get the skill, go around collecting scrolls and building Golems in other places. People have been playing like that for ages, and it's fine. If it's not fine for you, play HotA!
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#72
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Soda's soul is sacred.
Try playing and see how much these changes will interfere with or spoil anything. If so, there's always a clean SOD and the previous version of the mod.
In reply to Kventin
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#73
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I'm not bothered by the changes; maybe version 7 is unnecessary.
What bothers me is that mod 2 is being released in the middle of a tournament that uses mod 1.
After all, one player might use the new version and have an advantage over someone using the old version :smile22:
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#74
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Good lord, someone in 2019 actually thinks that running back and forth in the Hive to determine its size is an important gameplay element...
What a load of nonsense, I'm speechless!

Maybe there is an overabundance of Scientists, but overall, big respect to the author.
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Benis_xDD
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#75
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Benis_xDD
Good lord, in 2019, someone still thinks that running back and forth in a Hive to determine its size is an important gameplay element...
What a perversion, no words!

This certainly can't be an important gameplay element. Rather, it's one of many elements that contribute to the retro atmosphere, or even a kind of freakish atmosphere, if you will.
In reply to Kventin
#76
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Kventin

The last thing I'd want in the world is to make a second HotA.
Just some obvious interface "perks" have been added.
What is the sacred meaning of:
- deleting an unnecessary hero, hiring a new one, moving him out of town, and all that just for exchanging artifacts or army
- frequently spending 200 MP of the main hero just to find out the size of a clue?
I had a telling case in a game with Wayd in a tournament; he unexpectedly rushed my main, and it seems he was just slightly short of taking my Castle. Meanwhile, I had some loser sitting in the castle with +1 all armor, which is exactly what I needed to assemble AA. In the end, I couldn't find a solution on how to transfer the armor since I couldn't leave the town and couldn't take the artifact either; consequently, I had to play the finale without AA, while my opponent had it. So, this is quite a gameplay moment that distinguishes SoD from HotA.
艰难获胜 herolwy