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The last thing I'd want in the world is to make a second HotA. Just some obvious interface "perks" have been added. What is the sacred meaning of: - deleting an unnecessary hero, hiring a new one, moving him out of town, and all that just for exchanging artifacts or army - frequently spending 200 MP of the main hero just to find out the size of a clue?
I had a telling case in a game with Wayd in a tournament; he unexpectedly rushed my main, and it seems he was just slightly short of taking my Castle. Meanwhile, I had some loser sitting in the castle with +1 all armor, which is exactly what I needed to assemble AA. In the end, I couldn't find a solution on how to transfer the armor since I couldn't leave the town and couldn't take the artifact either; consequently, I had to play the finale without AA, while my opponent had it. So, this is quite a gameplay moment that distinguishes SoD from HotA.