is it technically difficult to make it so that using the freshmod in multiplayer is impossible if it's not installed for both players?
I thought about simply displaying a "Fresh Mod" label under the player's nickname if they have it connected, but that also requires knowledge that isn't available.
Added after 7 minutes
Wait wait wait, stop, fresh mod 1.0 is enough, there's no need to integrate the second hotfix into SoD; respect for the first fresh mod, but what you're pushing now is garbage
I simply added some obvious interface "perks".
What is the sacred point of:
- deleting an unnecessary hero, hiring a new one, moving him out of town, and all that just for exchanging artifacts or armies
- frequently spending 200 MP of the main hero just to find out the size of a clue?