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Posts from The Hero's Path

4.6 (8 ratings)

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Jack_of_shadows
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#409
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I also had 28/30 when I completed the game. I think the wizard's quest and the main quest are not counted.
Нет войне.
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#410
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You are right, I didn't think it through. First, the final statistics are displayed, and then the last two quests are closed.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
#411
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Jack_of_shadows
Check333, maybe they forgot to talk to someone, it happens.
I talked to everyone and wanted to complete the quest with the herbs, but I guess I'm just not paying enough attention; I only found 2/5 :(
#412
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By the way, here is the final stat. I spent a long time looking for a vampire, and therefore cleared the map without vampirism. I only used Paladins in all battles, visited every location, but I couldn't complete the biologist's quest.
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#413
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Hello. I have a couple of questions: how do I pay a Gnome if we agreed on payment after the job is done? He won't accept the money. And regarding Angels/Archangels – are they only sold if you select the correct option after the 3rd mine? Is there no other way?
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#414
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Check333, and did you manage to complete it without any losses? That's great, really great. For biologists, plants usually consist of 2-3 trees located somewhere on the edge of the forest, scattered in different parts of the map, both in the early and late game locations. Here, the task requires good attention to detail.

Rem137, regarding the archangels - yes, at least 3 mines and the remaining city development choices should also favor the Haven faction.
Regarding the dwarf - I'm not quite sure who you mean.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
#415
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In the dialogue about building a guild for mages, the conditions are discussed, and there, you can agree to pay 30,000 not all at once, but "upon completion." The dwarf agrees, saying that I have helped him before, and he has no reason not to trust me, and he starts building. But then, he doesn't take the money from himself, the light mage doesn't agree to transfer it, and the guild doesn't wait for it. It's not that 30,000 is unnecessary, but you never know what might happen.
And also - I saw in the forum that a sphinx sends someone to look for a mage who got lost in the darkness. In my case, the sphinx only complains about his difficult fate and sends me away. What did I do wrong?
In reply to Jack_of_shadows
#416
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Yes, I actually thought it would be more difficult, but defeating the Warlord is significantly easier than defeating the Archmage.

Added 4 minutes ago
Rem137, Next to the Sphinx, there is a two-way portal; you need to find a mage in the darkness, but before that, you need to learn the Chaos spell from Rune Magic; next time, read more carefully.

Added 4 minutes ago
Jack_of_shadows
Check333, and you did it without any losses? That's cool, very cool. For biologists, plants are usually 2-3 trees somewhere on the edge of the forest, scattered in different parts of the map, and in both early and late-game locations. Here, the task requires good attention to detail.

I found two bushes, one near the Dungeon in Solgard, and the other near the abandoned sawmill.
#417
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Read more carefully? What should I read? The Sphinx didn't send me anywhere, and I haven't seen any Chaos spells for sale other than dragon's breath and fire-related spells. I specifically wrote that the Sphinx isn't giving me any quests. Please read more carefully. And the description of the mentioned spells doesn't mention how to use them instead of torches.
#418
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Come to the Chaos Mage’s tower, and you’ll find an option to ask him for help. He will teach you the spell “Light of the Torch” for free; use it in that dark dungeon.
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#419
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Rem137
we can agree to pay 30,000 not immediately, but "upon completion".
There is nothing more to pay here; when you complete the quest with the wizard, when choosing to pay upon completion, he says that builders came to him and extorted money, so the reward is less (by the same 30,000).
Rem137
My sphinx only complains about his difficult fate and sends me away.
What is the status of the "Wizard's Option" quest? Perhaps you didn't receive it from the mayor in Archild?
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
#420
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Oh, I see, I didn't even take it. After he sent me away, saying he had no more work for me, I stopped considering him a potential quest giver and didn't even try to talk to him. Okay, thanks.

Added 12 hours 32 minutes ago
I finished this map, and my impressions are... mixed. On the one hand, the quests are very well-written, sometimes with branching paths, and the amusing characters and well-designed dungeons create a very positive impression. The bank idea greatly simplifies the game, but I'm not a fan of extreme hardcore gameplay, and considering that I like to play at a very leisurely pace, I always have plenty of money. On the other hand, I have no idea how to play this map without a well-developed Dark faction. I'm not a very good player, to be honest, but I really don't understand how to get through the early to mid-game stages without suffering losses against hordes and legions of enemies, without using vampirism, mind control, berserk, blind, slow, or dispel – underline what's needed. No, alchemy helps and saves, there's no doubt about that, but there are very few resources available, even with special quests. Maybe I didn't do all the quests, maybe something else – but I definitely wouldn't mind having my own garden where hired elf workers would grow herbs.
I was very amused by the suddenness of some battles – like, you see a hero, the danger is very low, and he has 10 times the HP of all his units. And you only realize this in battle. Or you chase after lizards, which you kick away, and they lead you to a level 33 hero, who is also a barbarian, and you frantically drink liters of freshly brewed potion in the hope that it will be enough.
But overall, I would like to thank you, author, for the two years you spent creating this map for free. You did a very good job.
#421
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Rem137, it's actually quite easy to get through; I played as Haven with Paladins, and the regeneration was sufficient; I took the Darkness faction at the very end.
#422
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Regeneration spells?... So, a battle starts, you're out of artifacts that grant initiative, you don't have resurrection spells available either, and a volley of arrows from, say, 500 centaurs hits you. They have high initiative, and they'll act before your hero can. They take out about 15 of your paladins. And then you cast regeneration and wait for at least 15 rounds to heal? And you do this every time?
#423
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Yes, I agree that sometimes the battles took quite a long time.