Added 12 hours 32 minutes ago
I finished this map, and my impressions are... mixed. On the one hand, the quests are very well-written, sometimes with branching paths, and the amusing characters and well-designed dungeons create a very positive impression. The bank idea greatly simplifies the game, but I'm not a fan of extreme hardcore gameplay, and considering that I like to play at a very leisurely pace, I always have plenty of money. On the other hand, I have no idea how to play this map without a well-developed Dark faction. I'm not a very good player, to be honest, but I really don't understand how to get through the early to mid-game stages without suffering losses against hordes and legions of enemies, without using vampirism, mind control, berserk, blind, slow, or dispel – underline what's needed. No, alchemy helps and saves, there's no doubt about that, but there are very few resources available, even with special quests. Maybe I didn't do all the quests, maybe something else – but I definitely wouldn't mind having my own garden where hired elf workers would grow herbs.
I was very amused by the suddenness of some battles – like, you see a hero, the danger is very low, and he has 10 times the HP of all his units. And you only realize this in battle. Or you chase after lizards, which you kick away, and they lead you to a level 33 hero, who is also a barbarian, and you frantically drink liters of freshly brewed potion in the hope that it will be enough.
But overall, I would like to thank you, author, for the two years you spent creating this map for free. You did a very good job.