I think only a greedy person could have written something like that. Sorry.
No problem.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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I think only a greedy person could have written something like that. Sorry.
Were many gameplay mods created based on the HD SDK? It has been around for quite some time. And only a few mods were created on the ERM platform. Let's talk when at least one is created.
is it technically difficult to make it so that using the freshmod in multiplayer is impossible if it's not installed for both players?
Wait wait wait, stop, fresh mod 1.0 is enough, there's no need to integrate the second hotfix into SoD; respect for the first fresh mod, but what you're pushing now is garbage
What is the sacred meaning of:
- removing an unnecessary hero, hiring a new one, taking him out of the city, and all for the sake of exchanging artifacts or an army
- often spending 200 MP of the main hero just to find out the size of a resource node?
- is it really necessary to spend 200 MP of the main hero just to find out the size of a clue?
In my opinion, points 1 and 7 were created unnecessarily.
Let's go further, break it down on the spot, why waste movement points.
Honestly, I don't see any downsides to point 1.
Right now, there's no way to play tactically based on a 1-2 level spell because if you don't get it right away, you won't get it at all in the foreseeable future.
But now, that possibility appears.
Regarding the Scholar – right now, it's essentially an unused unit because the probability of getting an unwanted skill is too high. But now, you can confidently take Scholars for casting and stats, leaving the option to take a chance with a Scholar for skills.
Added 6 minutes later
I'm thinking like this – I'm standing on the Dungeon, I can attack it, why can't I also see its size at the same time? Why do I have to move off it, right-click, and then move back onto it? Why can I do that in other Dungeons, but not in this one.
Good lord, in 2019, someone still thinks that running back and forth in a Hive to determine its size is an important gameplay element...
What a perversion, no words!
The last thing I'd want in the world is to make a second HotA.
Just some obvious interface "perks" have been added.
What is the sacred meaning of:
- deleting an unnecessary hero, hiring a new one, moving him out of town, and all that just for exchanging artifacts or army
- frequently spending 200 MP of the main hero just to find out the size of a clue?